Kabal of the Dying Sun

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Kabal of the Dying Sun
Lead Archon Vorl-Xoelanth
Kabal Specialties Doomsday weapons, Forbidden arcana, Night time raids, Ageism
Colours Blue and black, with Red Trim.


The Kabal of the Dying Sun is one of the oldest Dark Eldar Kabals that currently exist, only beaten in age by the Kabal of the Black Heart. Fittingly, they're all old as dust and treat literally everybody younger than them like shit and tell all sorts of crazy stories about blowing up suns or whatever, but that can't be true, right?

Origins and Organization[edit]

The Kabal of the Dying Sun is old. Old as hell, almost one of the oldest in Commoragh. The Kabal is in many ways the very worst of the Aeldari race rolled into a single Kabal: An insufferable mix of Aeldari arrogance, as well as Drukhari cruelty. They hate pretty much anything that hasn't lasted over a Millenia, and given how few and far between something like that has ever happened, it's clear they hate pretty much everybody that isn't themselves or, begrudgingly, Asdrubael Vect. Their constant Eldar sneering has ensured almost nobody truly likes them in Commoragh, but are generally kept at bay by their ace in the hole that they swear up and down that they can in fact use: Eldar superweapons that can burn out stars and suck the life force out of planets.

Dress to impress

Well.. turns out they do have them, and yes, they know how it works. Kinda.

While the other Kabals roll their eyes and say "Yeah sure, whatever grandpa.", the reality of the situation is that the Dying Sun are in fact completely correct in that they have these kinds of insane powers; hidden fragments of truly horrifying extra forbidden arcana from the old Aeldari empire managed to end up in their hands, and they usually keep that shit to themselves hidden under lock and key in their fortress known as the Pinnacle of Disdain. The problem is that those fragments are pretty good at getting their own killed while they're doling out planet-wide extinctions and mass inside-outing of planetary populaces, and a good portion of those superweapons have some form of strong Psychic reactivity, meaning that if they happen to use them too often, there's a good chance they could go and get some very unwanted attention. Further, if they are discovered to actually have all that shit they're braying about, Vect is gonna wanna know why they haven't shared any of that sweet doomsday pie with them, and will more than likely turn the entire city on them. So for now, they have to use them very sparingly, and even then, only their Trueborn and Archons are even allowed to know these things exist, let alone touch them. As a result, they mostly spend their time bragging about how their uncle from Nintendo is totally gonna let them drive their extinction bombs to the dance, but their arrogance is, however unfortunately, completely justified in knowing they have the power that they wield could easily tip the scales in their favor.

Their Archon meanwhile, is the same kind of insane poetic nimrod that a number of Archons end up being, as he is obsessed with the concept of twilight, the transition from light and hope to darkness and despair, and thus the Dying Sun tends to raid only during sunsets, ensuring that their name remains more than just a poetic threat, but more an embarrassingly literal translation of their Archon's continued mania.

Kabals of the Dark Eldar
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