Psonorous

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Psonorous are a race of mentally empowered, "unnaturally beautiful", child-like humanoids in the Mists of Akuma setting for Dungeons & Dragons 5th Edition. Believed by Soburin sages to be a kind of natural counterpart to the mutants, psonorous are embodiments of the best qualities of humanity, leading not only to their unearthly physical grace and, but also to their abundance of confidence, courage, forthrightness, politeness and trustworthiness. Most visually distinguishable by the strange gems embedded in their foreheads, psonorous have extremely short lives, but are driven to dedicate their existences, however brief, to battling the corruption of their dying world by bringing light and peace where they may.

Of course, these living candles against the darkness aren't all perfect. Their trusting nature and naivete has been the downfall of more than one psonorous, leading to the doom of whichever village they had taken under their protection. Others have, in their naivete, been taken in by corrupt nobles, greedy merchants, or even clever criminal gangs and slowly warped to their way of thinking.

Soburin scientists and scholars alike have very little understanding of the psychic humanoids from across the Great Divide save for postulations that the small race are children exposed to the same energies that result in mutants. Crossing the edge of the world scrambles the memories of psonorous—leaving them with a confusing amnesia once they reach Soburin—but they are almost always met with open arms by the communities they come upon, quickly coming to think of these settlements as the only homes they’ve ever known. Arriving in Soburin without any knowledge of their true names, psonorous are often christened by local soburi with angelic titles from myths and folklore, honoring helpful spirits that blessed a settlement’s ancestors.

PC Stats[edit]

Ability Score Increase: +2 Intelligence OR +2 Charisma, +1 Wisdom
Size: Small
Speed: 25 feet
Darkvision 60 feet
Metacreative: You can cast the Mage Hand and Prestidigitation cantrips.
Telepathy: You can mentally communicate with any creature within 30 feet of you that is able to understand a language. If you gain telepathy from a class ability, magic item, or spell, its range increases by 30 feet.
Subrace: Choose either the Airborn or Grounded subrace.

Airborn Psonorous:

Float: You do not actually walk on the ground, but instead float just above it. You are immune to the prone condition unless grappled, incapacitated, or restrained, and you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your level. You are not able to float on any surface that would not normally support your weight. Creatures following your tracks do so with disadvantage unless tracking you by scent.
Minor Telekinesis: You can control your mage hand cantrip as a bonus action.

Grounded Psonorous:

Focused Telepathy: You are able to mentally communicate over great distances with creatures well known to you. After spending at least a week with another creature, you are able to send and receive messages from them via telepathy as long as they are within one mile per point of your proficiency bonus. Sending messages is an action, and receiving messages is a reaction.
Fortified Mind: You are proficient in Wisdom saving throws. If you would gain your proficiency bonus to Wisdom saving throws through a class or feat, you instead gain your proficiency bonus to saving throws of the ability score you chose to increase by 2.

Distinct Mutations: At the DM's discretion, you can sacrifice your Ability Score Increase to instead gain one of the following racial traits:

Mental Calibration: As a bonus action, you can determine the number of hit points a creature you can see has, and its normal maximum number of hit points. Unwilling creatures receive a Wisdom saving throw (DC 8 + your proficiency bonus + your Wisdom modifier) to resist this effect. If a creature’s saving throw is successful, the creature is immune to your Mental Calibration for the next 24 hours.
Shield Mind (Grounded only): As a reaction, you can grant advantage to a Wisdom saving throw being made by a creature within range of your telepathy. You can use this feature a number of times equal to your proficiency bonus. You regain expended uses after a long rest.
Telekinetic Flight (Airborn only): When you are carrying no more than half your carrying capacity, you gain a fly speed of 10 feet.