Realms of Chaos

From 2d4chan
Jump to navigation Jump to search
This article is a stub. You can help 1d4chan by expanding it

If you were looking for the article on the hellish plane of Chaos in Warhammer Fantasy, see Realm of Chaos.

The Realms of Chaos duology is pair of splatbooks for early-edition Warhammer Fantasy, Warhammer Fantasy Roleplay and Warhammer 40,000 that examines in greater detail the nature, stats and lore of the forces of Chaos. It also introduced the new pseudo-gameline Path to Glory, which allows you to play a Chaos Champion seeking to ascend to the ranks of the Daemon Princes. The duology consists of Slaves to Darkness and The Lost and the Damned.

Slaves to Darkness[edit]

Introduces Chaos as a whole, focuses on Khorne and Slaanesh.

Contains the following elements:

  • Base mechanics for all Daemon type units.
  • Stats for all Daemons of Khorne and Slaanesh.
  • Flavor and mechanics for Daemonic Names.
  • Stats for basic "human" Chaos followers.
  • Mechanics for Path to Glory, including general Chaos Rewards, god-specific rewards for Champions of Khorne and Slaanesh, and mechanics for becoming a Chaos Spawn, Daemon Prince or Skeleton Champion.
  • Rules for playing Chaos Champions in Warhammer Fantasy Roleplay.
  • New Chaos-related Magic
  • Chaos Blades
  • Daemon Weapons
  • Mechanics for Chaos Worshippers and Daemons in Warhammer Fantasy battles.
  • An examination of Chaos in the Warhammer 40,000 universe.
  • An introduction to the Illuminati and the Sensei.
  • Mechanics for daemonic summoning and possession in 40K.
  • Mechanics for Chaos Renegades, the 40K equivalent of Chaos Champions, including a 40K version of Path to Glory.
  • An examination of the Traitor Legions, the Ordo Malleus and the Grey Knights.
  • New 40K units and wargear, including complete army lists for the World Eaters, Emperor's Children, Black Legion, and Ordo Malleus/Grey Knights.

The Lost and the Damned[edit]

Expands upon the material from Slaves to Darkness, focusing on Nurgle and Tzeentch.

Contains the following elements:

  • New magic and mechanics for Chaos Champions of Nurgle and Tzeentch.
  • Flavor and mechanics for Chaos Monoliths.
  • An examination of the spoken and written language of Chaos.
  • Guide to creating lesser powers of Chaos.
  • The sagas of Lothar Bubonicus and Werner Flamefist, Chaos Champions of Nurgle and Tzeentch, who were played by the team that worked on the book.
  • Lore and mechanics for Beastmen, Centaurs, Minotaurs and Dragon Ogres, including playing Champions of each race in the Path to Glory.
  • Rules for playing Undead Chaos Champions.
  • An examination of the Eye of Terror, Daemon Worlds and Chaos Cults in the 41st Millennium.
  • History of the Emperor of Mankind and the Horus Heresy.
  • An examination of the Star Child.
  • Expanded details on the Sensei, including how to use the Path to Glory rules to play a Sensei warband bringing hope and salvation to the galaxy.
  • New mechanics for Nurgle and Tzeentch forces in a Warhammer Fantasy or Warhammer 40k chaos army.