WH7th/Archetypes

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Once you know where do you come from, it's time to think about what were you doing before. Before is the keyword here - no matter what you were doing before you joined crew of the "Second Chance", once it happened, you've left your old life behind. But that doesn't mean all these years gave you nothing - you've learnt quite some things there (and as such you gain 5 points worth of Skills) and selection of Quirks to choose from.

Arch-Militant[edit]

Military leader and commander, Arch-Militant is not a pushover by any means - however, his main strength lies in his ability to successfully command others in combat. Usually veteran Guard officers, some of them were previously Crusaders of Ecclesiarchy, or lead tech-legions of Cult Mechanicus, or even were responsible for private armies of noble families or Rogue Trader Dynasties, they all have one thing in common - while deadly in combat on their own, they become lethal whenever they have a troop of soldiers to command.

Bonus skill ranks:[edit]
  • Aim
  • Brawl
  • Intimidate
  • Warfare
  • Weaponry
Quirks to choose from:[edit]
  • Earn a Glory Point when you seize command during a moment of intense violence or extreme danger.
  • Earn a Glory Point when you stick to the plan regardless of the danger to yourself.
  • Earn a Glory Point when you best an experienced warrior at her own game.
  • Earn a Glory Point when you complicate a problem to improve your skills with a weapon or expand your reputation.
  • Earn a Glory Point when you choose to hunt down an inhuman creature so it will never hurt anyone ever again.
  • Earn a Glory Point when you use your opponent’s fear of your ability to avoid a conflict, whether his assumptions about you are correct or not.
  • Earn a Glory Point when you use your position or money to bully another character into a course of action, and it gets you into trouble.
  • Earn a Glory Point when you solve a problem with the threat of violence, but without having drawn your firearm.
  • Earn a Glory Point when you spend all your Raises on attacking a target and suffer Consequences because of it.
  • Earn a Glory Point when you beat another character to the draw.
  • Earn a Glory Point when you win a diplomatic contest with a threat of violence.

Archivist[edit]

Knowledge is power, and there are these who realize this. Old archives and libraries hide priceless treasures, from ancient maps disclosing planets that haven't paid Tithe in several centuries, to hundred-years old edicts, that are still in effect, to forgotten STCs, to genealogic records showing a new potential heirs with claim to the Governor's throne, and beyond. Most commonly coming from Administratum, Mechanicus or Ecclesiarchy, with some of them previously laboring as personal archivists of nobles, they all are true masters of finding, and putting to good use, ancient secrets.

Bonus skill ranks:[edit]
  • Convince
  • Empathy
  • Notice
  • Scholarship
  • Warp
Quirks to choose from:[edit]
  • Earn a Glory Point when you use knowledge from an obscure text to solve a complicated problem.
  • Earn a Glory Point when you put yourself in harm’s way in pursuit of knowledge.
  • Earn a Glory Point when you take a great risk to uncover a secret.
  • Earn a Glory Point when you enforce the ancient laws of your people.

Callidus Temple Assassin[edit]

Not a long time ago, the very existance of Assassinorum Temples was a closely guarded secret. While number of people aware of them is slowly increasing, not much of them ever leaves the Temple alive - but some are assigned long-term missions. While most of them are socially impaired to the point of being unable to function in any sort of society, recently Officio Assassinorum started training agents capable of operating on their own in any environment for extended periods of time, to assist the Reconquista.
Callidus Temple trains infiltration specialists, using polymorphine drug to assume shape of any given human. More than capable hand-to-hand combatants, their main strength is their ability to seamlessly meld into any given group and disappear in a crowd.

Bonus skill ranks:[edit]
  • Athletics
  • Brawl
  • Hide
  • Tempt
  • Weaponry
Quirks to choose from:[edit]
  • Earn a Glory Point when you stick to the plan regardless of the danger to yourself.
  • Earn a Glory Point when you take a great risk to uncover a secret.
  • Earn a Glory Point when you best an experienced warrior at her own game.
  • Earn a Glory Point when you choose to hunt down an inhuman creature so it will never hurt anyone ever again.
  • Earn a Glory Point when you use your opponent’s fear of your ability to avoid a conflict, whether his assumptions about you are correct or not.
  • Earn a Glory Point when you choose to reveal yourself to an enemy in order to help another character get out of trouble.
  • Earn a Glory Point when you use your position or money to bully another character into a course of action, and it gets you into trouble.
  • Earn a Glory Point when you spend all your Raises on attacking a target and suffer Consequences because of it.
  • Earn a Glory Point when you resolve a problem using stealth and subterfuge rather than direct confrontation.

Cullexus Temple Assassin[edit]

MUST POSSES BLANK ADVANTAGE
Not a long time ago, the very existance of Assassinorum Temples was a closely guarded secret. While number of people aware of them is slowly increasing, not much of them ever leaves the Temple alive - but some are assigned long-term missions. While most of them are socially impaired to the point of being unable to function in any sort of society, recently Officio Assassinorum started training agents capable of operating on their own in any environment for extended periods of time, to assist the Reconquista.
All Cullexus Assassins are Blanks - humans possessing extremely rare Pariah gene, which renders their presence in Immaterium highly inconistend on the flow of pychic energy, basically turning them into anti-psykers. Which then of course is only turned up to eleven by their training and equipment.

Bonus skill ranks:[edit]
  • Aim
  • Athletics
  • Intimidate
  • Warp
  • Weaponry
Quirks to choose from:[edit]
  • Earn a Glory Point when you stick to the plan regardless of the danger to yourself.
  • Earn a Glory Point when you best an experienced warrior at her own game.
  • Earn a Glory Point when you use your blank nature to solve a problem and someone shuns you for it.
  • Earn a Glory Point when you choose to hunt down an inhuman creature so it will never hurt anyone ever again.
  • Earn a Glory Point when you use your opponent’s fear of your ability to avoid a conflict, whether his assumptions about you are correct or not.
  • Earn a Glory Point when you choose to reveal yourself to an enemy in order to help another character get out of trouble.
  • Earn a Glory Point when you use your position or money to bully another character into a course of action, and it gets you into trouble.
  • Earn a Glory Point when you spend all your Raises on attacking a target and suffer Consequences because of it.
  • Earn a Glory Point when you resolve a problem using stealth and subterfuge rather than direct confrontation.

Diplomat[edit]

While for ten millenia diplomacy meant relationships between different human worlds or systems, with little to no attention paid to any outside fractions - with the sole exception of few human-settled worlds here and there, that were deemed worth of "convincing" to rejoin Imperium, rather than just being reconquered. However, with recent reshuffles on the political stage of the great galaxy, and success of alliance brokered by Lord Lucius in stopping threat of Schizmatics, Imperium decided that diplomats could be used as a useful distraction to bid time for rebuilding their strength. As of now, the Corpus Diplomaticus is mainly concerned with building buffor zone between Imperium and any potential threat. Their members, silver-tongued masters of negotiation and persuasion, had to come to terms with no longer having advantage of being backed by Imperial Guard Regiment, and returned to old and tried way of convincing others.

Bonus skill ranks:[edit]
  • Convince
  • Empathy
  • Notice
  • Scholarship
  • Tempt
Quirks to choose from:[edit]
  • Earn a Glory Point when you prove there is more to nobility than expensive clothes and attending court.
  • Earn a Glory Point when you turn the tide of violence with charm and flair.
  • Earn a Glory Point when you use knowledge from an obscure text to solve a complicated problem.
  • Earn a Glory Point when you take a great risk to uncover a secret.
  • Earn a Glory Point when you go out of your way to bridge the gap between two groups of people.
  • Earn a Glory Point when you ensure the stability of the Empire of Men.
  • Earn a Glory Point when you successfully solve a problem by convincing another character to listen to her conscience.
  • Earn a Glory Point when you use your position or money to bully another character into a course of action, and it gets you into trouble.
  • Earn a Glory Point when you win a diplomatic contest with a threat of violence.

Explorator[edit]

While reclaiming (also known as hoarding) of the lost technology is one of the most important objectives Cult Mechanicus is tasked with, not every member leaves the safety of the Forge World. Most don;t actually. There exist special caste though, the Explorators - Tech-Priests, whose main task is to go out to the galaxy and reclaim any tech objects possible.

Bonus skill ranks:[edit]
  • Notice
  • Pilot
  • Scholarship
  • Tech Use
  • Voidfaring
Quirks to choose from:[edit]
  • Earn a Glory Point when you apply your skills in piloting a vehicle to an uncommon situation.
  • Earn a Glory Point when you use everyday crafting skills to solve a problem deemed too complex for such a simple solution
  • Earn a Glory Point when you use your technological savvy to solve a problem.
  • Earn a Glory Point when you use knowledge from an obscure text to solve a complicated problem.
  • Earn a Glory Point when you put yourself in harm’s way in pursuit of knowledge.
  • Earn a Glory Point when you stick to the plan regardless of the danger to yourself.
  • Earn a Glory Point when you take a great risk to uncover a secret.
  • Earn a Glory Point when you enforce the ancient laws of your people.
  • Earn a Glory Point when you risk life and limb to secure a piece of advanced technology.
  • Earn a Glory Point when you use your position or money to bully another character into a course of action, and it gets you into trouble.
  • Earn a Glory Point when you use your spiritual knowledge and skills to aid a community.

Inquisition Agent[edit]

Shadowy hand of Inquisition reaches far, and mostly by their Agents. Special operatives, trained to subltyly influence actions of those reach and powerful, infiltrate and uncover any potential threats to stability of the Imperium, they are the sheperds, maintaining imperial population through subtle actions.

Bonus skill ranks:[edit]
  • Intimidate
  • Notice
  • Scholarship
  • Tempt
  • Warp
Quirks to choose from:[edit]
  • Earn a Glory Point when you seize command during a moment of intense violence or extreme danger.
  • Earn a Glory Point when you set aside the rhetoric and take action to practice the virtues you preach.
  • Earn a Glory Point when you use knowledge from an obscure text to solve a complicated problem.
  • Earn a Glory Point when you put yourself in harm’s way in pursuit of knowledge.
  • Earn a Glory Point when you stick to the plan regardless of the danger to yourself.
  • Earn a Glory Point when you take a great risk to uncover a secret.
  • Earn a Glory Point when you defeat the enemies of the Golden Throne.
  • Earn a Glory Point when you ensure the stability of the Empire of Men.
  • Earn a Glory Point when you enforce the ancient laws of your people.
  • Earn a Glory Point when you use your opponent’s fear of your ability to avoid a conflict, whether his assumptions about you are correct or not.
  • Earn a Glory Point when you successfully solve a problem by convincing another character to listen to her conscience.
  • Earn a Glory Point when you use your position or money to bully another character into a course of action, and it gets you into trouble.
  • Earn a Glory Point when you win a diplomatic contest with a threat of violence.
  • Earn a Glory Point when you choose to sacrifice something important to you personally for the good of the Empire or its people.

Missionary[edit]

Flames of faith are the light of the Imperium (or, as some would say, the pyre on which its future is being consumed). Regardless, Ecclesiarchy needs people that will go out and spread His word. And this duty falls to Missionaries, men and women trained to preach, to lead and convert by example, to be the beacons of His divine light.

Bonus skill ranks:[edit]
  • Convince
  • Intimidate
  • Scholarship
  • Tempt
  • Warp
Quirks to choose from:[edit]
  • Earn a Glory Point when you set aside the rhetoric and take action to practice the virtues you preach.
  • Earn a Glory Point when you use knowledge from an obscure text to solve a complicated problem.
  • Earn a Glory Point when you put yourself in harm’s way in pursuit of knowledge.
  • Earn a Glory Point when you uphold an ideal of imperial virtues in a way that gets you into trouble.
  • Earn a Glory Point when you ensure the stability of the Empire of Men.
  • Earn a Glory Point when you enforce the ancient laws of your people.
  • Earn a Glory Point when you successfully solve a problem by convincing another character to listen to her conscience.
  • Earn a Glory Point when you use your position or money to bully another character into a course of action, and it gets you into trouble.
  • Earn a Glory Point when you put yourself in danger in order to ensure your place of honor at the Emperor’s Hall of Martyrs.
  • Earn a Glory Point when you use your spiritual knowledge and skills to aid a community.

Rogue Trader[edit]

Expansion is necessary for growth of any political body, and Imperium is not different. Since normal people are forbidden for leaving their worlds (to say nothing of system, to say nothing about Imperium itself) unless specifically ordered otherwise, there was a need for a special group of people who would be able to go and colonize new worlds, to discover other human micro nations and help integrate them into Imperium (and to trade with them and xeno, becoming obscenely rich). These people are Rogue Traders, granted Warrant Of Trade, which lets them to come into contact with pretty much whomever they deem necessary and act in the name of the Imperium.

Bonus skill ranks:[edit]
  • Convince
  • Intimidate
  • Scholarship
  • Tempt
  • Voidfaring
Quirks to choose from:[edit]
  • Earn a Glory Point when you prove there is more to nobility than expensive clothes and attending court.
  • Earn a Glory Point when you seize command during a moment of intense violence or extreme danger.
  • Earn a Glory Point when you use knowledge from an obscure text to solve a complicated problem.
  • Earn a Glory Point when you stick to the plan regardless of the danger to yourself.
  • Earn a Glory Point when you take a great risk to uncover a secret.
  • Earn a Glory Point when you go out of your way to bridge the gap between xenos and Humanity.
  • Earn a Glory Point when you enforce the ancient laws of your people.
  • Earn a Glory Point when you complicate a problem to improve your skills with a weapon or expand your reputation.
  • Earn a Glory Point when you use your position or money to bully another character into a course of action, and it gets you into trouble.
  • Earn a Glory Point when you solve a problem with the threat of violence, but without having drawn your firearm.
  • Earn a Glory Point when you steer your voidship into the unkown.
  • Earn a Glory Point when you win a diplomatic contest with a threat of violence.

Sanctioned Psyker[edit]

MUST POSSES PSYKER ADVANTAGE
There is a small (but steadily growing) percentage of human who are born mutated so that their minds can not only affect Immaterium, but also draw it power and direct it onto material world. These people are known as psykers, and are gathered and sent for extensive testing. Those found lacking in willpower to protect their minds from demons are sacrificed to maintain Golden Throne and Astronomican, while rest undergoes gruesome process of binding their souls to the Emperor. After this, they start serving the Imperium, usually as Astropaths, relying messages faster than light, or as battle psykers, unleashing desastating powers onto the battlefield.

Bonus skill ranks:[edit]
  • Intimidate
  • Notice
  • Scholarship
  • Tech Use
  • Voidfaring
  • Warp
Quirks to choose from:[edit]
  • Earn a Glory Point when you use knowledge from an obscure text to solve a complicated problem.
  • Earn a Glory Point when you put yourself in harm’s way in pursuit of knowledge.
  • Earn a Glory Point when you stick to the plan regardless of the danger to yourself.
  • Earn a Glory Point when you take a great risk to uncover a secret.
  • Earn a Glory Point when you go out of your way to bridge the gap between psykers and the rest of the Empire.
  • Earn a Glory Point when you use your psyker nature to solve a problem and someone shuns you for it.
  • Earn a Glory Point when you use your opponent’s fear of your ability to avoid a conflict, whether his assumptions about you are correct or not.
  • Earn a Glory Point when you use your position or money to bully another character into a course of action, and it gets you into trouble.

Sororita[edit]

Adepta Sororitas is an all-female organization of numerous religious orders, under the authority of Ecclesiarchy. Most famous are the Sisters of Battle, pyromaniac zealots fighting in order to cleanse all mutants, heretics and aliens. While trere are some new Orders created in the aftermatch of the Schizm, which focus on helping common people of the Imperium, most of them are die-hard traditionalists, set dead-on on bringing around and protecting the old ways, regardless of how effective they are in the changed galaxy.

Bonus skill ranks:[edit]
  • Aim
  • Athletics
  • Scholarship
  • Warfare
  • Weaponry
Quirks to choose from:[edit]
  • Earn a Glory Point when you set aside the rhetoric and take action to practice the virtues you preach.
  • Earn a Glory Point when you use knowledge from an obscure text to solve a complicated problem.
  • Earn a Glory Point when you put yourself in harm’s way in pursuit of knowledge.
  • Earn a Glory Point when you stick to the plan regardless of the danger to yourself.
  • Earn a Glory Point when you uphold an ideal of imperial virtues in a way that gets you into trouble.
  • Earn a Glory Point when you enforce the ancient laws of your people.
  • Earn a Glory Point when you best an experienced warrior at her own game.
  • Earn a Glory Point when you complicate a problem to improve your skills with a weapon or expand your reputation.
  • Earn a Glory Point when you choose to hunt down an inhuman creature so it will never hurt anyone ever again.
  • Earn a Glory Point when you successfully solve a problem by convincing another character to listen to her conscience.
  • Earn a Glory Point when you use your position or money to bully another character into a course of action, and it gets you into trouble.
  • Earn a Glory Point when you put yourself in danger in order to ensure your place of honor at the Emperor’s Hall of Martyrs.
  • Earn a Glory Point when you spend all your Raises on attacking a target and suffer Consequences because of it.
  • Earn a Glory Point when you use your spiritual knowledge and skills to aid a community.

Vindicare Temple Assassin[edit]

Not a long time ago, the very existance of Assassinorum Temples was a closely guarded secret. While number of people aware of them is slowly increasing, not much of them ever leaves the Temple alive - but some are assigned long-term missions. While most of them are socially impaired to the point of being unable to function in any sort of society, recently Officio Assassinorum started training agents capable of operating on their own in any environment for extended periods of time, to assist the Reconquista.
Vindicare Temple assassins are one of the best sharpshooters in the galaxy. Capable of feats of uncanny marksmanship, they are usually deployed in order to stop war with a single bullet, put through the head of a priority target.

Bonus skill ranks:[edit]
  • Aim 2
  • Athletics
  • Hide
  • Notice
Quirks to choose from:[edit]
  • Earn a Glory Point when you stick to the plan regardless of the danger to yourself.
  • Earn a Glory Point when you best an experienced warrior at her own game.
  • Earn a Glory Point when you choose to hunt down an inhuman creature so it will never hurt anyone ever again.
  • Earn a Glory Point when you use your opponent’s fear of your ability to avoid a conflict, whether his assumptions about you are correct or not.
  • Earn a Glory Point when you choose to reveal yourself to an enemy in order to help another character get out of trouble.
  • Earn a Glory Point when you use your position or money to bully another character into a course of action, and it gets you into trouble.
  • Earn a Glory Point when you spend all your Raises on attacking a target and suffer Consequences because of it.
  • Earn a Glory Point when you resolve a problem using stealth and subterfuge rather than direct confrontation.
  • Earn a Glory Point when you beat another character to the draw.

Void Master[edit]

Monumental voidships, roaming through wast space are the one thing, apart from Imperial Faith, that unifies numerous Imperial worlds. Such vessels are manned by innumerable crew, usually living all their lifes aboard - and the best and most experienced of them are the Voidmasters, people who are officers leading those ships. Just like Arch-Militant is the great commander, so is the Voidmaster best woman (or man) to command voidship's crew.

Bonus skill ranks:[edit]
  • Pilot
  • Scholarship
  • Tech Use
  • Voidfaring
  • Warp
Quirks to choose from:[edit]
  • Earn a Glory Point when you apply your skills in piloting a vehicle to an uncommon situation.
  • Earn a Glory Point when you use your technological savvy to solve a problem.
  • Earn a Glory Point when you put yourself in harm’s way in pursuit of knowledge.
  • Earn a Glory Point when you stick to the plan regardless of the danger to yourself.
  • Earn a Glory Point when you enforce the ancient laws of your people.
  • Earn a Glory Point when you sacrifice safety for speed and doing so gets you into trouble.
  • Earn a Glory Point when you risk life and limb to secure a piece of advanced technology.
  • Earn a Glory Point when you steer your voidship into the unkown.