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==In Battlefleet Gothic: Armada 2== The Ancient One is a beast of a Titan in Battlefleet Gothic: Armada 2. The combination of a huge health pool and regeneration capabilities already makes this a nightmare to fight against, but the combination of its Psychic Scream and huge ass feeder tentacles makes this creature lethal in close-range. Not even Battleships could survive unscathed once this thing is within range. The most prominent ability is in the aforementioned Psychic Scream. The Scream has a ludicrous range and anything within it takes immediate [[Squad Broken]] (unless you are a [[SPESS MEHREENS|SPESS MEHREEN]] in which case you could tell the giant bug to fuck off), [[Wat|not even Necrons are safe from this.]] Moreover, its [[Tyranid_Bio-Weapons#Feeder Tentacles|giant feeder tentacles]] make any vessel within its radius to take damage which is further added by a giant [[Pyro-Acid Battery|Pyro-Acid Artillery]] and a fucking endless amount of attack craft. Due to this, the Ancient One is a ''very'' excellent one-man counter to the [[Orks]] who ''must'' get close with an unfortunately, shitty morale. The big downside, however, is that the Ancient One is so big, it cannot mask its signature, unlike other bio-ships. Moreover, it is one of the slowest ships in the game and its huge size means that it cannot evade any counterfire or torpedoes. The Ancient One MUST take a full barrage to the face. Whilst it could tank it, repeated barrages will wither even the largest of health pools whilst enemy ships could easily run circles around it if they have the range to keep them out of its Psychic Scream. [[Category:Warhammer 40,000]] [[Category:Battlefleet Gothic]] [[Category:Xenos]] [[Category:Tyranid]] [[Category:Hive Fleets]] [[Category:Megafauna]] [[Category:Ships]] {{40k-Tyranid-Bioships}}
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