Ancient One

From 2d4chan
Jump to navigation Jump to search
The bane of Ork players everywhere.

The Ancient One is a FUCK HUEG Tyranid bio-ship encountered in Battlefleet Gothic: Armada II and is considered as the Tyranid version of a Gloriana-class Battleship. As its name implies, it is an old bio-ship that has grown to a stupendous size after Nomming several worlds in its wake. It is noted to be a tough son-of-a-bitch to take down, even by the standards of Titans in Battlefleet Gothic: Armada II and its Psychic Scream shockwave is known to even make entire battlefleets to fuck off from its vicinity.

  • Length: 30-40km; approx
  • Mass: 45 megatonnes; approx
  • Crew: Millions to billions of organisms, millions of spaceborne creatures
  • Acceleration: 0.6 gravities max sustainable acceleration; approx

In Battlefleet Gothic: Armada 2[edit | edit source]

The Ancient One is a beast of a Titan in Battlefleet Gothic: Armada 2. The combination of a huge health pool and regeneration capabilities already makes this a nightmare to fight against, but the combination of its Psychic Scream and huge ass feeder tentacles makes this creature lethal in close-range. Not even Battleships could survive unscathed once this thing is within range.

The most prominent ability is in the aforementioned Psychic Scream. The Scream has a ludicrous range and anything within it takes immediate Squad Broken (unless you are a SPESS MEHREEN in which case you could tell the giant bug to fuck off), not even Necrons are safe from this. Moreover, its giant feeder tentacles make any vessel within its radius to take damage which is further added by a giant Pyro-Acid Artillery and a fucking endless amount of attack craft. Due to this, the Ancient One is a very excellent one-man counter to the Orks who must get close with an unfortunately, shitty morale.

The big downside, however, is that the Ancient One is so big, it cannot mask its signature, unlike other bio-ships. Moreover, it is one of the slowest ships in the game and its huge size means that it cannot evade any counterfire or torpedoes. The Ancient One MUST take a full barrage to the face. Whilst it could tank it, repeated barrages will wither even the largest of health pools whilst enemy ships could easily run circles around it if they have the range to keep them out of its Psychic Scream.

Vessels of the Tyranids
Spaceships
Battleships Hive Ship (Ancient One)
Cruisers Void Prowler - Cruiser (Razorfiend
Dark Prowler - Void Fiend
) - Devourer
Escorts Escort (Escort Drone - Vanguard Drone Ship
Kraken
)
Logistics Narvhal
Landships
Bio-titans Viciator - Dominatrix
Hierophant - Hydraphant
Airships
Flying Fortress Harridan