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==Offensive Anti-Infantry== These are grenades specializing in killing a swath of light infantry. These grenades rely on shrapnel or any form of omnidirectional blast to maximize casualties. However, its omnidirectional blast makes it piss poor at armored targets. ===Human/Genestealer=== ====Gunk Bomb==== [[File:Gunk_Bomb.PNG|150px|right|thumb|Gunk Bomb]] A [[Nurgle|literal shit in a can]], we are not <u>'''''JOKING'''''</u>. Gunk is a lethal substance, that is manufactured on the Imperial Hive World [[Necromunda]] and let's be frank, ''any'' Chem or Hive World to be honest. In Necromunda, the chief manufacturer of Gunk is Gaen Gorvos from Hive Primus' Gorvos Clan who also outfits her Underhive gangers with Gunk Rounds and Gunk Bombs, and she even laces her throwing knives with it. These skills have not only allowed her to claim leadership of her Clan, but also has led Gaen to be known as the Gunk Queen. The Gunk Bomb itself uses recycled tin cans and fill it with this toxic literal shit, before being sealed to prevent the odor from killing everyone else. To activate, one simply peels off the lid like opening up a normal tin can, hold one's breath and hurl; scattering its toxic shit everywhere. When splattered with Gunk, the literal shitstain is so thick it can theoretically clog any toilet. So viscous and sticky is this material that anyone is gonna get bogged down in faeces. Moreover, it is also flammable, like a Virus Bomb, so yeah. Possibly one of those weapons that may be classified as [[heresy]] due to indirectly feeding [[Nurgle|Papa Nurgle]]. On the Necromundan tabletop, they are classified as defensive grenades and cost 40 credits each. The Gunk Bomb provides the '''Gunked''' condition when a target is hit, slowing down their movement and charges, making it ideal to defend against melee characters. It doesn’t last very long however, but is a pretty nice weapon in ruining anyone's charge. In addition, Gunked targets can be set on fire on a 2+ instead of a 4+ when hit by a Blaze weapon, creating an obvious and extremely fulfilling combo. {{Clear}} ====Incendiary Charge==== [[File:Incendiary_Charges.JPG|150px|right|thumb|Incendiary Charges]] Incendiary Charges are essentially, Molotov Cocktails. They are the most primitive, ubiqious and easy-to-make improvise explosives in the entire Galaxy. Everyone, from their dusty grandmothers to little billy could make these things. Just get a glass bottle, fill it up with flammable liquids (Alcohol, napalm, etc.) and plug the end with a wick doused in more flamable liquids. Light up, aim and hope you don't set youself on fire. They are used by hive gangers and riots in rebelling Imperial Worlds. The [[Ork]] equivelent would be Burna Bottles, more can be read below. On [[Necromunda]] tabletop, the Incendiary Charge has a 5” blast and can cause enemies to Blaze it, which is always a good time. They’re a little pricey, but having a few on your second-liners will give anyone pause. ====Frag Grenade==== [[File:Frag_grenade.jpg|150px|right|thumb|Frag Grenade]] The most ubiquitous, common and identifiable type of grenade not only in the 40k universe but the entirety of military fiction. Frag grenades (or fragmentation grenades) are small, anti-personnel grenades, exploding in a hail of thousands of tiny and deadly shards of metal, the effect being to deny an enemy the benefits of any cover as they are assaulted. Frag grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted and secured by a pin, wrapped in a steel casing. Upon detonation, irregular shards of the casing are propelled at high velocity into the nearby surrounding area. The casing is typically grooved, both to create more shrapnel upon detonation and to provide a secure grip. A single frag grenade weighs about 1 kilogram and has a blast radius between 3 meters and 5 meters, though it varies depending on model. Since grenades IRL have a lot bigger range (12 meters blast of RGO grenade; 35-45 meter zone from F1 is dangerous; shrapnel can fly for 200 meters), we assume that "3-5 meters" range is '''for targets in [[Flak Armor]]''' - unarmored targets can get hurt from a lot higher distance. <gallery> Image:Frag1.JPG Image:Frag2.JPG </gallery> ====Poison Globe Grenade==== [[File:Poison_Globe_Grenade.JPG|150px|right|thumb|Poison Globe Grenade]] Posion Globe Grenades are the standard-issue ranged weapon of the [[Venenum Asssassin]]s. In fact, it is the ''ONLY'' ranged weapons these guys have. Resembling more like a form of conventional frag grenades, these poison grenades is nothing more than a spherical housing of the most fucked up poisons the Imperium of Man has in its arsenal. Whilst not on the level of the [[Dark Eldar]], these grenades still get the job done in killing its target. Its mechanics most likely consists of a pressure valve, surrounded by pressurised poisoned materials. The poisoned materials would most likely be gaseous of nature to improve the efficiency of its spread. Given the various indentations at the top of the grenade, the trigger mechanisms would break the pressure valve as noxious gas would leak out from the indentations. In effect, it resembles more akin to a smoke grenade than a frag grenade. Works wonderfully well against lightly armoured troops without any protective suits. Most likely useless for anyone wearing [[Power Armour]] or above. Unless there are ones with toxins that corrode ceramite or the like so that someone else can just gun down the power armored targets. {{Clear}} ====Blasting Charges==== [[File:Blasting_Charges.JPG|150px|right|thumb|Blasting Charges]] Nothing more than a bundle of dynamites rented from the Loonytoons. Blasting Charges are a type of Imperium-derived explosive. Created from scavenged detonators and low-end demolition gear, the short-fused blasting charges used by [[Genestealer|Genestealer Cultists]] can be hurled into the enemy ranks to sow death and disruption ahead of a concerted assault. Like most 'weapons' from the Genestealer Cults, Blasting Charges originated from demolition charges meant to destroy large rocks and minerals in mining activities. On tabletop, these things are Frag Grenades by any other name, booms just as sweet. Never forget to use them since it increases your shooting output from [[Awesome|1/2 S3 shots to D6]] (and you also use the Grenadier like stratagem to shoot 10D6 of these!). <gallery> Image:Blasting_Charge_Detonator.JPG|The Detonator. </gallery> ====Infernus Firebomb Cluster==== [[File:Infernus_Firebomb_2.PNG|200px|right|thumb|Infernus Firebomb Cluster]] The Infernus Firebomb Cluster is a type of incendiary bomb launcher used by [[Adeptus Custodes]] [[Ares Gunship]]s. Similiar to the Burna Bomb in function, except you know, [[Awesome|better.]] The Infernus Firebomb Cluster as its name suggests, is a trio of cluster munitions that splits apart mid-air into dozens of smaller incendiary bomblets to bathe an entire battlefield in promethium. The Ares carries one under each wing for a total of six Firebombs, now that's a whole lot of diddly. In the [[Horus Heresy]] tabletop, the Infernus Firebomb Cluster is mainly used for its anti-infantry function (Bomb 3, heavy bolter strength large blasts with ignores cover). In 9th Edition, Firebomb Clusters are basically identical to the bombs dropped by the Thunderhawk (pick a unit you flew over, roll 1d6 for each model in the unit (3d6 for vehicles or monsters), a roll of 4+ = 1 Mortal Wound), the big difference being you can use them twice per game. <gallery> Infernus_Firebomb_Cluster.JPG </gallery> ===Squat=== ====Gravitic Concussion Grenade==== [[File:Gravitic_Concussion_Grenade.PNG|150px|right|thumb|Gravitic Concussion Grenade]] The standard-issue grenade used by [[Hearthkyn Warrior]]s from the [[Leagues of Votann]]. The Gravitic Concussion Grenade combines the traits from [[Grav-Weaponry]] and [[Concussion Weapons]] to create a potent ant-infantry killing force. Resembling somewhat like a human fragmentation grenade with an overly-enlarged trigger. The grenade releases a series of concussive gravitational waves that can crumple armour, shatter bone and liquefy organs. Unfortunate sods outside the kill-range would be knocked the fuck out or would be suffering the mother of all concussions (Pun not intended). On the tabletop, these grenades are a Grenade D6, S5, AP-1, D1 Blast weapon. A much powerful version of the standard frag grenade, able to do a number against highly defended MEQs and making GEQs simply cease to exist; it even poses a good enough threat to light vehicles due to the application of a AP-1 and high strength. For all intense and purposes, [[Awesome|it is just one AP away from being a proper Krak Grenade with the blast radius of a Frag Grenade.]] ===Ork=== ====Stikkbomb==== [[File:Stikkbomb.jpg|150px|right|thumb|Stikkbomb]] An Orkified Stielhandgranate. These are the [[Ork|Ork's]] version of the Frag Grenade and functions almost identical save for maybe size and throwing range. Stikkbombs are Ork grenades in the form of a stick with the explosive part at the top and the pin at the bottom. The stick handle is very useful, allowing the grenade to be easily carried stuffed down a boot or through a belt. The main reason for the popularity of the design is its brutal appearance and appropriate sense of size and power. Although in reality, it could be for the fact that like the real life Stielhandgranate, the handle gives Stikkbombs a further and more accurate throwing range at the cost of being poor at 'rolling a grenade at short range. [[FATAL|Big enough to hit enemies with in close combat, but this usually makes the 'nade go off in the Ork's hand, killing both him and whoever he's hitting. Somewhat risky to use in general, inasmuch as many Orks forget which part of the grenade they're supposed to throw.]] Stikkbombs comes in even more variety and flavors than the grenades of the Imperium. However, they all bear the same shape, with only the fillings inside being different. Certain Orks are known to strap a couple of Stikkbombs together to create one super grenade called the '''Super Stikkbomb.''' Stikkbombs can be found mounted on a [[Stikkbomb Launcha]] if the respective Ork proves to be lazy in throwing a grenade. [[Tl;dr]], it an overgrown Ork hand grenade, built in a similar manner to a German stick grenade. <gallery> Image:StikkBomb_Types.jpg|Multiple types of Stikkbombs Image:Stikkbombs_2.jpg Image:Stikkbombs.jpg|Oldschool. </gallery> ====Burna Bottle==== [[File:Burna_Bottle.JPG|150px|right|thumb|Burna Bottle]] Burna Bottles are a type of Ork weapon analogous to a Molotov Cocktail. This weapon consists of a glass bottle (or in the case of Snakebites, a clay pot) filled with Squig oil, Promethium, or whatever other flammable substance Orks can think of. When lit and thrown, the Burna Bottle will shatter on the enemy and engulf them in flame. It is the favored weapon of [[Boomdakka Snazzwagon]] crews. The weapon seems to be the more popular incendiary device than the 'Firey Stikkbombs' as they are cheaper to produce and easier to make in the truckload. Great for clearing a occupied manhole, poor at killing anything wearing [[Carapace Armor|Carapace armor]] [[Power Armor|and above.]] The most infamous user of Burna Bottles is Big Pyro, who is a deranged Deathskull obsessed with fire. ====Burna Bomb==== [[File:Burna_Bomb_by_Yaroslav_Bozhdynsky.JPG|200px|right|thumb|Burna Bomb]] I love the smell of napalm in the morning! The more fiery cousin of the regular Bomm. The Burna Bomb is a variant of a standard Bomm, that can be mounted on Ork [[Fighta-Bommer]]s or more specifically, the [[Burna-Bommer]]s. When these bombs explode they blanket vast swathes of the battlefield with burning promethium. On tabletop, the Burna-Bommers gets two Burna Bombs, and can drop one per turn on a unit it flies over. Roll a D6 for every model in the unit they drop on (capped at 10), inflicting a mortal wound for every roll of 5+, or 4+ vs INFANTRY. ===Eldar=== ====Plasma Grenade==== [[File:EldarPlasmaGrenade.JPG|150px|right|thumb|Plasma Grenade]] ''See main page here: [[Plasma#Plasma Grenade|Plasma Grenade]]'' Plasma Grenades are grenades that utilize [[Plasma]] as its main form of detonation and explosive. Only two factions seem to use Plasma Grenades in bulk. The Imperium and Eldar. Imperial Plasma Grenades make use of a deliberate plasma containment failure to unleash a highly lethal blast of heat and light similar to a miniature sun which can take out almost any target. However, they are rarely used due to the technological cost needed to make one. The [[Eldar]] and [[Dark Eldar]] use plasma grenades in placement of the more crudely designed Frag Grenades used by the Imperium. They use a small amount of exploding plasma to blind the enemy and prevent them from properly using their terrain to defend their position against advancing enemy forces. ====Torment Grenade==== [[File:Torment_Grenade.PNG|150px|right|thumb|Torment Grenade]] A more sophisticately advanced version of the Imperium's Poison Globe Grenade. The Torment Grenade is a type of grenade exclusively used by the [[Disciple of Yaelindra]]. By technicality, it is the only [[Dark Eldar]]-exclusive grenade that we know off that we have a proper model of. Torment Grenades are a type of poisonous/venomous/toxic grenades that act as a sort of debilitative and lethal smoke grenade that could produce immense pain. Judging from what it does with how little info we have, we can speculate that it chokes their targets to death. Given their smokey nature, it makes Torment Grenade pretty god damn effective against unprotected GEQs, although it would start to suffer in effectiveness towards opponents in [[power armour]]. Strangely, these grenade seem to use the same casing as the Haywire Grenades. Just that, instead of a sophisticated EMP circuitry that fries electrical components, it is a tube housing the bluish-grey toxins with a igniting catalyst attached. {{Clear}} ===Chaos=== ====Pox Bomb==== [[File:Pox_Bomb.PNG|150px|right|thumb|Pox Bomb]] Basically the poor man's version of a Blight Grenade or Virus Bomb. Pox Bombs are canisters filled with all manners of odious and chemical brews that once the trigger mechanism is released, creates a reaction that releases a cloud of whitish-clear agents that can cause metal and flesh alike to decay rapidly. The abovementioned reference of it being a poor man's Virus Bomb isn't an exaggeration. Judging from its name, it really does look like the Pox Bomb house some sort of hyper virulent pox that behaves similarly to that of a Virus Bomb, just on a lesser scale, suggesting a much shorter lifespan for the viral infection. It releasing a cloud of whitish-clear gas is probably one of the more realistic depiction of biological/chemical agents as most real-life weapons of that category ''are'' clear and invisible to the human eye rather than the Hollywood-esque sickly green colour scheme. The main users of these things are [[Toxhorn]]s who are protected via gas mask - although the Toxhorn being largely shirtless does beg the question on ''how'' toxic these weapons are per say. Crunchwise, on Kill Team, Pox Bombs make anyone within 2"/circle of the bomb suffer -1 to APL and potentially even 3 mortal wounds. As this isn't considered a piece of wargear, you can use this as many times as you want to [[Troll|infuriate crowds.]] Overall, a pretty neat support weapon. ====Blight Grenade==== [[File:Blight_Grenade.jpg|150px|right|thumb|Blight Grenade]] A specially icky type of grenade utilized extensively by the [[Death Guard]]. A Blight Grenade, also known as a Death Head of Nurgle, is a highly effective improvised grenade and chemical weapon utilized by the [[Plague Marine|Plague Marines,]] [[Chaos Sorcerer|Chaos Sorcerers]] and other devoted followers of [[Nurgle]]. Each is made from a literal decapitated head of a conquered enemy and are filled with a metric shit ton of chemical and biological agents. When they explode the resulting shrapnel carries deadly toxins and contagions that can penetrate cracks in armor, cause flesh to boil and slough away, and fill the air with blinding spores, all the while keeping the victim alive until the very end. Sometimes, the Death Guard can be less disgusting and use a bleached skull instead. Of course, it would be one hell of a sight seeing Chaos Space Marines lobbing over exploding decapitated heads as grenades. Of all the possible ways to die, death by exploding head is definitely a notable way to go. <gallery> Image:BlightGrenade.jpg|A more detailed description of these grenades. </gallery> ====Incendiary Bomb==== [[File:Incendiary_Bomb.PNG|200px|right|thumb|Incendiary Bomb]] Incendiary Bombs are carried by both Imperial and Chaos Aircraft and filled with highly-flammable material, such as promethium. However, not a lot of Imperial aircraft nowadays use these things as they are favoured less than the versatility of a Heavy Bomb. Chaos, on the other hand, loves the shit out of these things as it is capable of laying waste on entire towns and settlements. So these bombs are more of a Chaos-aligned weapon than an Imperial one due to this factor. These bombs can set fire to a large area of terrain and are particularly useful against enemy troops dug-in behind cover. The biggest user of these things are [[Hell Talon]]s ===Other=== ====Egerian Geode==== [[File:Egerian_geode.jpg|150px|right|thumb|Egerian Geode]] Combine the wide ranging effect of a frag and the cutting power of a krak and you get the Egerian Geode. Egerian Geodes are a form of Grenade recovered from xenos crystalline maze-cities. Despite their overall simplistic and minimalist design, these grenades are made of advance materials and lethal explosives. Inside them are compacted shards of Diamantine glass that upon detonation become deadly cutting projectiles capable of slicing through most armor. As such, they cut through materials much higher than the standard frag grenades. Making them great in dealing with swathes of power armored enemies that would have shrugged shrapnel from more normal frags. Due to their nature, only Imperials with special access such as [[Rogue Traders]] and [[Deathwatch]] are allowed to use these weapons. If you get access to a renewable supply (that is to say, a sufficiently radical Tech Priest at your service), count yourself lucky as these things are nasty. As you know, they are the only grenades that does not belong to one of any of the major races. If anything, they are only found in the Rogue Trader Rulebook, which makes these grenades old as fuck. {{clear}}
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