Editing
Iguanid
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==PC Stats== ::Ability Score Minimum/Maximum: Strength 8/18, Dexterity 8/20, Constitution 3/18, Intelligence 2/16, Wisdom 3/16, Charisma 3/18 ::Ability Score Adjustments: +2 Dexterity, -2 Intelligence ::Class & Level Limits: [[Fighter]] 8, [[Ranger]] 8, [[Cleric]] 12, [[Druid]] 12, [[Shaman]] 12, [[Thief]] 9 ::Racial Thieving Skill Adjustments: Pick Pockets +10%, Open Locks -5%, Find/Remove Traps -5%, Move Silently -5%, Hide in Shadows +5%, Detect Noise -5%, Climb walls +30%, Read Languages -25% ::Size: Medium ::Speed: 12, Climb 9, Swim 12 ::Natural Armor Class: 10 ::Natural Attacks: 2 Claws (1d3) and 1 Tail Slap (1d4) ::All iguanids suffer no movement or attack penalties when in water and receive Swimming as a bonus proficiency. ::Tree and Rock iguanids can hold their breath for a number of rounds equal to 2/3 of their Constitution score (rounded up). ::Sea Iguanids can breathe water and air. ::Iguanids have a 5% Magic Resistance stat against [[Wizard]] spells and magical items; this resistance does not apply to Priestly spells and magic items. This magic resistance increases by +5% per level, maxing out at 25%. ::Iguanids receive a +2 racial bonus to saves vs. poison. ::All iguanids have an effective Climb Walls of 75%, which increases to 85% for tree iguanids in trees and rock iguanids on rock faces. ::Rock & Tree Iguanids all have a Hide in Shadows 40% ability when in their natural environment. ::Sea iguanids must wet their bodies at least once per day, or lose 3 points of Constitution per day until they either rehydrate or they die. ::All iguanid warriors start with two weapon proficiencies and members of other classes start with only one. ::Iguanids double the cost of armor and cannot wear armor heavier than studded leather. ::Iguanid thieves double the penalty to their thieving skills caused by wearing armor. ::Cold Blooded: An iguanid takes +1 point of damage per die from cold-based attacks, and if exposed to a low temperature for a prolonged period, it becomes sluggish, halving its movement rate and suffering a -2 attack penalty. ::Weapon Proficiencies: Spear, Dart, Javelin ::Nonweapon proficiencies: Alertness, Danger Sense, Direction Sense, Fishing, Herbalism, Hiding, Hunting, Natural Fighting, Survival (Tropical, Subtropical) [[Category: Dungeons & Dragons Races]] [[Category: Monsters]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information