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Liberi Gothica: Boneweaver
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==Body of Bone== Body of Bone: You toughen yourself with your mastery of bone. Your max Life improves by 5. You gain a +1 bonus on Fortitude and Endure checks. When you take Body of Bone, you get 6 XP worth of Body of Bone progressions. Body of Bone costs 8 XP to learn. Body of Bone Progression: 3 XP: Reinforce Frame: Your Max Life improves by 6. 2 XP: Unbreakable: Your bonus on the listed skills improves by 1. Each time you take this progression, is costs 2 more XP. 3 XP: Skeletal Form: You can spend 2 Vitality to gain +1 Toughness for 1 minute. This does not take an action. 3 XP: Advanced Skeletal Form: The bonus to Toughness improves by 1. Each time you take this progression, it costs 2 more XP. Requires Skeletal Form. 3 XP: Extended 1 (Skeletal Form): The bonus to Toughness lasts for [Toughness] minutes, using your new Toughness score. Requires Skeletal Form. 5 XP: Extended 2 (Skeletal Form): The bonus to Toughness lasts for 1 hour. Requires Extended 1 (Skeletal Form). 7 XP: Extended 3 (Skeletal Form): The bonus to Toughness lasts for [Toughness] hours, using your new Toughness score. Requires Extended 2 (Skeletal Form). 3 XP: Skeletal Might: You can spend 1 Vitality to gain a +1 bonus to Strength checks and damage with melee attacks for 1 round. These bonuses can not stack with themselves. This does not take an action. 3 XP: Enhanced Skeletal Might: The bonus to damage and Strength improves by 1. Each time you take Enhanced Skeletal Might, it costs 1 more XP. Requires Skeletal Might. 3 XP: Extended 1 (Skeletal Might): The bonuses last for [Toughness] rounds. Requires Skeletal Might. 5 XP: Extended 2 (Skeletal Might): The bonuses last for 1 minute. Requires Extended 1 (Skeletal Might). 7 XP: Extended 3 (Skeletal Might): The bonuses last for [Toughness] minutes. Requires Extended 2 (Skeletal Might). 2 XP: Personal Storage: You can store objects inside of your bones. By spending 1 Life, you can break a bone through your skin, and hollow out the insides of it. Only very small objects can be stored inside of bones; use the LM's discretion, but it must be very small. You can then spend one Vitality to "re-seal" the bone, shoving it back under the skin. The wound remains, however, and the Life damage will not heal until the stored item has been removed. Storing too many items reduces the structural integrity of your bones - as a result, a maximum of 4 bones can be used for storage at a time.
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