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==House Redoran vs. Dremora, Apr 22 2012, first seen on /tg/== The army of House Redoran: http://1d4chan.org/wiki/Scrollhammer:_Great_Houses_of_Morrowind Heroes: Nerevarine (Incarnate). Dark Elf, Sign of the Serpent. Daedric Armor of Strength, Goldbrand, Bow, Scroll of Dispel, 3x Potion of Strength. Core: 20x Redoran Knights w/ Champion with Greatsword of Incineration, Standard Bearer and Musician. 20x Redoran Knights w/ Champion with Greatsword of Incineration, Standard Bearer and Musician. Support Siege Strider w/ Ashflame and Trainer Siege Strider w/ Ashflame and Trainer Siege Strider w/ Ashflame and Trainer 1500 pts. The Daedra Army: http://1d4chan.org/wiki/Scrollhammer:_Daedra_Cults Heroes: Dremora Markynaz w/ Daedric Armor, Daedric Mace, Scroll of Silence Core 10x Dremora 10x Dremora Elite 5x Daedroth 5x Daedroth Support 10x Winged Twilight [[Image:Battlereport.png|thumb|650px|center]] This was the initial setup, Daedra going first. The green is forest area terrain. I will confess beforehand that mistakes were made during this battle(being the first testing these rules). A particular unit was found to be overpowered, and I decided to nerf it, especially after the rematch. On turn 1, the Daedra army moved forward. Not a lot happened; the Markynaz's unit shot some firebolts at some knights, but the Dunmer's Feel No Pain against flame attacks stopped any damage from being dealt. The Winged Twilights moved up halfway across the forest ahead of them. On the Dunmer turn, arrows were fired; Nerevarine's unit picked off a Daedroth. The Siege Striders fired their Ashflame into the Winged Twilights. The devastating Large Blast, combined with the extra damage over time, led to the Winged Twilights being all killed off save 1 by the time they could move next turn. The first turn was looking bad for the Daedra already. Turn 2, one unit of Daedroths is in range to charge Nerevarine's unit. They breath fire and even pick off a few Dunmer, and then attack. Goldbrand though.... holy wow. Just as crazy powerful as in the vidya games. Nerevarine with Goldbrand got in a wound which became 6 wounds, and another wound which stayed as 1 wound but increased to 2 via critical strike. He pwns the Daedroths. The last surviving Winged Twilight flies over to one of the Siege Striders and beats it up with its Always Wounds on 2+. And then gets crushed by a giant bug foot. On the Dunmer turn, more shooting. The other Knight's squad passes their Terror test and charges the surviving Daedroths. They win via Furious Charge shenanigans. The Siege Striders torch the Markynaz's unit and kill most of it. Turn 3, the Dremora unit on the left exchanges fire with Nerevarine's unit. The Markynaz flanks the knights, and they fail their fear test, and so hit on 6's. He cuts them to pieces, but they hold. The Siege Striders kill the other Dremora unit from across the map on their turn, and the Markynaz finds himself unable to do much. He goes down on turn 4, the last remaining model on his side. Nerevarine stands victorious over the armies of the House of Troubles. So that's how it ends. Daedra get pwned. Goldbrand is fine, because its a +70 pt weapon that can 1-shot eternal warriors. It doesn't even ignore armor saves. Daedroth getting auto-cast Third Barriers is good. It saved them a lot. But Siege Striders are overpowered. In the rematch, the Ashflame took out half the winged twilights (multi wound models, please note), even with the twilights deep striking. And only one Ashflame hit. I decided to nerf Ashflame. Either that, or it costs +50 pts. Your choice, your call. But I realize now that Heavy 1 getting 3 hits on the same unit over 3 phases is essentially Heavy 3. So Ashflame is now treated as a 3-shot weapon for what it does for its points cost.
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