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Caliban (Ravenloft)
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===Deformities of the Body=== * Aberrant: The magic that warps the caliban has wholly distorted his very nature, making him an [[Aberration]] rather than a Humanoid like other calibans. * Bones of Steel: The caliban's bones are partially made of metal. He gains +2 Natural Armor class, but suffers a penalty of -2 to Jump and Tumble skills due to his relative stiffness as well as extra 5 points of damage from electrical attacks as he conduits electricity just as easily as an iron bar. Note: this deformity cannot stack with Rubbery. * Dwarfism: The caliban is unnaturally small, almost to the point of looking like a shrunken version of the man he could be. He is Small sized instead of Medium. Note: this deformity cannot stack with Giant. * Fur: The caliban is covered in shaggy fur, and gains +2 to Animal Empathy checks due to his bestial appearance and suffers half damage from environmental (not spell induced) Cold damage. Note: this deformity cannot stack with Rough Skin, Rubbery, Shedding or Slimy. * Gaunt: The caliban is painfully gaunt no matter how much he eats, gaining DR 3/slashing and piercing weapons at the cost of -1 Con. Note: this deformity cannot stack with Increased Metabolism, Obesity or Twisted Organs. * Giant: The caliban is Large-sized, with all the associated bonuses and penalties. Note: this deformity cannot stack with Dwarfism or Skulk. * Gills: The caliban has gills and can breathe water but must keep the gills moist at all times, needing approximately two water skins worth of water a day to do this. Failure to keep the gills wet results in a dry irritating rash that distracts the calibans; putting him at β1 to checks involving physical activity (including combat, Reflex saves and most skill checks). These penalties stop once the character has spent two whole days with his gills adequately moistened. * Hunchback: The caliban has a hunched back, giving him -1 Dex for a +4 effective bonus to Charisma for the purpose of bestowing a curse. * Increased Metabolism: The caliban's metabolism works at a greatly accelerated rate. His natural healing rate is doubled. However when sent below 0 hit points he loses 2 hit points a round instead of 1. The onset time of all poisons and diseases is halved, and he must eat twice as much as anyone else. Note: this deformity cannot stack with Gaunt. * Material Vulnerability: Magic flows strong in the caliban's blood, and he is resistant to physical damage except from a single material, which actually deals him extra damage. The caliban gains DR 3/material (usually iron or silver), but actually suffers 3 extra points of damage when attacked by weapons made of this material. An injection of this material in liquid form might even prove fatal to him. * Membrane Wings: The caliban has a thin layer of membrane stretched between his arms and his body. When falling from any height, the caliban can make a Reflex save with a DC of 5 + 1 per 10 feet of falling to stabilize himself and allowing him to glide on the air (though not truly fly), negating any damage from the fall and allowing him to travel horizontally up to four times the vertical distance descended. The caliban may choose to gain momentum before the glide by running, and for every 10 feet the caliban runs before gliding the DC is reduced by 1 and the gliding distance is extended by 5 feet. Any cloth and armor worn by the caliban must be custom-made. * Obesity: The caliban is unnaturally obese no matter how little he eats, gaining +1 Con at the cost of reducing land movement speed at - 10 ft. Note: this deformity cannot stack with Gaunt. * Pale: The caliban's skin is unnaturally pale and he has an affinity for the dead, granting him +2 to either Psychic (good or neutral) or Reign Undead (neutral or evil) skills at the cost of suffering 1 point of damage for each hour of direct exposure to the sun. * Rough Skin: The caliban has a rough skin, being either scaly or leather-like, gaining +1 natural armor class. Note: this deformity cannot stack with Fur, Rubbery or Shedding. * Rubbery: The caliban's skin is rubbery and hairless, and his bones are also flexible. He gains a +2 bonus to escape grapples and may fit through spaces of down to Tiny size by squeezing his body through. However, he suffers 3 extra points of damage from cold attacks. Note: this deformity cannot stack with either Bones of Steel, Fur, Rough Skin or Shedding. * Shedding: The caliban constantly sheds his skin, much like a snake or lizard. He constantly leaves patches of skin behind and can be tracked easily (+2 to Wilderness Lore checks when attempting to track the caliban down). However, every 10 years of life the caliban completely sheds his skin in an extremely painful process which takes an entire week, during which he suffers a -2 penalty to attack rolls and skill rolls, -2 natural AC and is weak and in great pain. For every two sheddings, the caliban gains +1 natural armor class. Note: this deformity cannot stack with Fur, Rough Skin or Rubbery. * Short Neck: The caliban has an extremely short, stubby neck which is almost non-existent, granting him +6 bonus to saves against Vorpal effects or any other attempts made to decapitate him. * Skulk: The caliban's body is naturally fitted for hiding and sneaking around, gaining +2 to Hide and Move Silently checks. He is often either small for its type or has a limited camouflage quality. However, the creature has a weak personality and is often ignored by others, gaining -1 Charisma. Note: this deformity cannot stack with Giant or Obesity. * Slimy: The caliban's skin is coated in a thin layer of mucous secreted from his pores. He receives a +2 to escape artist checks and a +2 to rolls made to break out of a grapple, but gets a -2 penalty to maintain a grapple. Note: this deformity cannot stack with Fur, Touch of Unease, Toxic Blood or Witch Nipple. * Spinnerets: The caliban has the ability to create webs. They originate from an opening in a large gland in his gut (the opening is approximately where a belly button would be). The organ converts the caliban's fatty tissue/blood/muscle into a thick, black, web-like structure. As a standard action the caliban can create either a single thick 30β long βropeβ of web or a large number of finer particles (treat as web spell but fills only one 5ft square). Either of these actions costs the caliban one point of temporary Constitution damage. Note: this deformity cannot stack with Twisted Organs. * Tail: The caliban has a malformed tail dangling from behind him, granting him +2 to Balance checks. * Touch of Unease: The caliban's skin is pulsing with power from beneath, which can make lesser men faint. Anyone who touches the caliban's bare skin with his own bare skin takes 1 point of subdual damage per round of contact, with no save. Outsiders and Fey are immune to this damage, as creatures of magic. Note: this deformity cannot stack with Slimy. * Toxic Blood: The caliban's very blood is toxic, and often has a weird color or texture (like being black and oily or being thin and colorless) and a foul smell. When injected to a living body (through a wound caused by the caliban's claws or teeth or by applying the poison to a piercing or slashing weapon), the poison forces the target to pass a Fortitude save with a DC equal to 5 + Caliban's Con modifier or suffer 1d2 points of primary ability damage and 1d2 points of secondary ability damage (which depends on the caliban's breed- Banshees cause Con damage, Bestials cause Int damage, Brutes cause Cha damage, Cannibals cause Wis damage and Witchpsawn deal Str damage). The caliban may cause some of his toxic blood to burst through his skin in an especially painful process which requires a full-round action, or otherwise cut himself for 1 or more points of damage to gain access to his toxic blood and apply it to his claws, teeth or weapons. The poison becomes inert after 1d6 rounds of exposure to air. A caliban is immune to his own toxic blood. This deformity is especially common in the domains of Nosos and Borca. Note: this deformity cannot stack with Witch Nipple. * Twisted Organs: The caliban's innards are all twisted around and located in an unusual alignment (his heart might be down in his gut while his intestines weave around throughout his chest wrapping around the other organs etc.). This makes the Caliban weaker and more susceptible to poison and disease (-1 con) but makes his vital organs harder to find. Any roll to confirm a threat made against the Caliban is at β2 and anyone attempting to Sneak Attack him must make a DC 10 Spot check to find his vulnerable spots and successfully deliver a Sneak Attack (this Spot check is a free action). Note: this deformity cannot stack with Gaunt or Spinnerets. * Witch Nipple: The caliban, even if male, has a third nipple which secretes oily milk. A number of times per equal to half his Constituion modifier, the caliban can let others suckle from this milk, which takes 2 rounds and heals them of 1d6 HP. This is extremely painful for the caliban, and he suffers a -2 penalty to attack roles and skill checks during while breast-feeding. Note: this deformity cannot stack with Touch of Unease or Toxic Blood.
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