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Codex - Kroots: /tg/'s 9th Edition
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===Wargear Stratagems=== *'''Explosive Arrows (1 CP):''' ''Micro explosives mounted on the tips of arrows make this already deadly weapon into a force even armored tanks are afraid of.'' ::Use this Stratagem during your Shooting phase, when a unit from your army is firing with its Kroot Bow. Don't make wound rolls for these attacks, instead, roll a die for each attack that hit the target; on a 3+ that unit suffers D3 mortal wounds. *'''Overwhelming Assault (2 CP):''' ''Launching into the heart of the conflict, the Kroot mercenaries begin a fearful assault on the chosen target, drowning it into waves of salvos.'' ::Use this Stratagem during your Shooting phase, when a unit from your army is firing with its Kroot Rifle. Until the end of that phase, change the Type of the Kroot Rifle that unit is equipped with to Rapid Fire 2. In addition, that unit doesn't suffer penalties to its hit rolls for having advanced the preceding Movement phase. *'''Raging Beasts (1 CP):''' ''Krootoxes have immense physical strength, and their riders know how to coax them into a terrible rage.'' ::Use this Stratagem when a {{W40Kkeyword|Krootox Rider}} unit from your army is chosen to fight with during the Fight phase. Until the end of that phase, models in that unit have an Attacks characteristic of 4. In addition, until the end of that phase, the Armour Penetration characteristic of krootox fists models in that unit are equipped with is improved by 2 (e.g. AP -1 becomes AP -3).
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