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==Oruk Racial Traits== ::+6 Strength, +4 Constitution, –2 Dexterity, –2 Wisdom, –2 Charisma: Oruk are strong and tough, but also clumsy and awkward. ::Large: As Large creatures, oruk have a –1 size modifier to Armor Class, a –1 size modifier on attack rolls, and a –4 modifier on Hide checks. They can use larger weapons than humans use, and their lifting and carrying limits are double those of Medium-size characters. ::Extended Reach: An oruk’s reach is 10 feet. ::Oruk base speed is 30 feet. ::Darkvision up to 60 feet. ::Orc/Ogre Blood: For all special abilities and effects, an oruk is considered an orc or an ogre. Oruk, for example, can use special orc weapons or magic items with racially specific orc powers as if they were orcs. The same holds true for items with racially specific ogre powers. ::Inefficient Lungs: Due to their rigid bone structure and inflexible skin, the lungs of oruk are much less efficient than other humanoids. Unlike other creatures, an oruk can only hold his breath for a number of rounds equal to his Constitution score. In addition, oruk lungs are not as effective in absorbing oxygen from the air. Oruk characters suffer a –6 racial penalty to Fortitude saves in conditions of low oxygen or those resulting from altitude sickness. Their inefficient lungs and slow metabolism make oruk more vulnerable to attacks conveyed through gas, including stinking cloud, cloudkill, and poisonous gas. Oruk suffer a –4 racial penalty to saves against gas-based effects and attacks. ::Unusual Body Type: Because of their uncommon size, oruk seldomly find clothing or armor that will fit them. Typically, they must have such items made. Because they are a Large humanoid race, such items cost two times as much as normal, and are twice as heavy. ::Automatic Languages: Giant. Bonus Languages: Common, Draconic, Goblin and Orc. Oruk have difficulty with other languages and although they can understand and read all the bonus languages they know, they cannot speak them without spending skill points. ::Favored Class: Fighter. A multiclass oruk’s fighter class does not count when determining whether or not there is an XP penalty for multiclassing (see PHB, Chapter 3, Experience for Multiclass Characters). Although they can be ferocious and aggressive, oruk tend to be more disciplined than their orcish and ogre ancestors. • Level Equivalent: +2 ===Oruk Racial Feats=== Tough Skin (General) Your tough skin can sometimes ward off blows. Prerequisites: Character level 3+, oruk only Benefit: You gain a +2 natural bonus to AC. Improved Tough Skin (General) Your skin has become extremely tough, often deflecting even solid hits from an opponents’ weapons. Prerequisites: Character level 6+, Tough Skin, oruk only Benefit: Your natural bonus to AC from Tough Skin is increased to +4. Greater Tough Skin (General) Your skin is incredibly thick and tough, even by your race’s standards. It can turn aside even the most powerful weapon. Prerequisites: Character level 9+, Improved Tough Skin, oruk only Benefit: Your natural bonus to AC from Improved Tough Skin is increased to +6. Mighty Strength (General) Your mighty strength and hardened skin allow you to perform feats of strength that other races can only marvel at. Prerequisites: Oruk only Benefit: You receive a +4 racial bonus to all Strength checks. Incredible Strength (General) Your strength is so great that even other oruk look at you in awe when you display it. Prerequisites: Character level 3+, Mighty Strength, oruk only Benefit: You receive a +8 racial bonus to all Strength checks. Legendary Strength (General) Your strength is legendary among your people. Prerequisites: Character level 6+, Incredible Strength, oruk only Benefit: You receive a +12 racial bonus to all Strength checks. [[Category: Dungeons & Dragons Races]]
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