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Arbites Exaction Squad
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===Chirguant=== [[File:Chirgunt.PNG|220px|right|thumb|A doctor just as willing to break bones as he is, healing them.]] The chief medic of an Exaction Squad. Chirguant should not be confused with the similarly named and similar work of a [[Chiurgeon]]. Chirguants, as field medics, are one of the most important members of an Exaction Squad. Their in-depth knowledge in medical science makes them crucial to not only healing their injured colleagues back to health, but also a target that has his/her's teeth knocked out by a Revelatum. Due to their nature, Chirguants aren't primary combat specialists. This is not to say they are useless, as they are an Arbites trained like all of the rest with their [[Combat Shotgun]], [[Autopistol]] and [[Basic_Close_Combat_Weapons#Repression Baton|Repression Baton]]. But what this means is that their resources are better suited for other things outside of combat. To aid in their task, Chirguants all carry a medi-pack which contains all the essential materials needed to ensure that nearly all forms of injuries can be counteracted. They are best identified by their white cross on their chest piece. On the Kill-Team tabletop, Chirguants are you dedicated medic, complete with the ability to heal 2d3 wounds on a nearby operative. Also comes with the basic ability to resurrect a fallen ally, restoring them to 1 wound before sending them off. Considering your troops are only as strong as guardsmen, keeping them alive is a big deal. They are classified under as a Staunch and Scout unit. {{Clear}}
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