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==Squadrons== Republic squadrons rely on teamwork in order to maximize their potential. They don't have the high damage abilities of the rebel aces, and they're not as economical as the empire. They also have virtually no rogues. What the Republic does have going for it is that their squadrons are tough for their points, and most of their aces boost their non-uniques. {| class="wikitable" |- ! Type !! Speed !! Hull !! AA !! AS !! Defense !! Keywords |- ! scope="row" | ARC-170 | 2 | 7 | <span style="color:red">⬤</span><span style="color:blue">⬤⬤</span> | <span style="color:red"></span><span style="color:blue">⬤⬤</span> | | Bomber, Counter 1 |- | Odd Ball | 2 | 7 | <span style="color:red"></span><span style="color:blue">⬤⬤</span>⬤ | <span style="color:red"></span><span style="color:blue">⬤⬤</span> | Brace, Evade | Bomber, Counter 1 |- ! BTL-B Y-Wing | 3 | 6 | <span style="color:red"></span><span style="color:blue">⬤</span>⬤ | <span style="color:red"></span><span style="color:blue"></span>⬤ | | Bomber, Heavy |- | Anakin Skywalker | 3 | 6 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span> | <span style="color:red">⬤</span><span style="color:blue">⬤</span> | Brace, Brace | Bomber, Heavy, Adept 2 |- ! Delta-7 Aethersprite | 4 | 4 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span>⬤ | <span style="color:red"></span><span style="color:blue">⬤</span> | | Adept 1, Counter 2, Dodge 1 |- | Ahsoka Tano | 4 | 4 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span>⬤ | <span style="color:red"></span><span style="color:blue">⬤</span> | Brace, Scatter | Adept 1, Counter 2, Grit |- | Kit Fisto | 4 | 4 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span>⬤ | <span style="color:red"></span><span style="color:blue">⬤</span> | Brace, Brace | Adept 2, Counter 2, Intel |- | Luminara Unduli | 4 | 4 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span>⬤ | <span style="color:red"></span><span style="color:blue">⬤</span> | Brace, Scatter | Adept 1, Counter 2 |- | Plo Koon | 4 | 4 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span>⬤ | <span style="color:red"></span><span style="color:blue">⬤</span> | Brace, Scatter | Adept 2, Counter 2 |- ! V-19 Torrent | 3 | 5 | <span style="color:red">⬤</span><span style="color:blue">⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span>⬤ | | Escort, Swarm |- | Axe | 3 | 5 | <span style="color:red">⬤</span><span style="color:blue">⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span>⬤ | Brace, Evade | Escort, Swarm |- | Kickback | 3 | 5 | <span style="color:red">⬤</span><span style="color:blue">⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span>⬤ | Brace, Brace | Escort, Swarm |- |} * '''ARC-170:''' The ARC is as slow as a b-wing and as tough as the Falcon. While they can be trucked around and dropped by a carrier, this doesn't take full use of their health reserve. ARCs are better thought of as pickets. If you're going to use them, use them with hyperspace rings, put them well forward, and expect that they will die. ** '''Odd Ball:''' Can reroll up to 2 dice when attacking if he moved. * '''BTL-B Y-Wing:''' Almost identical to the classic rebel Y-Wing. ** '''Anakin Skywalker:''' In the hands of the best starfighter pilot in the galaxy, the BTL-B is unstoppable. Anakin can spend a defense token to ignore engagement, meaning NOTHING will stop him from making an anti-ship attack. With adept 2 and bomber command center he's essentially guaranteed to throw two damage. * '''Delta-7 Aethersprite:''' [[MEQ|Generic jedi fighters.]] Its difficult to make the case to field the generic Delta when it weighs in at 17 points (one point more than the TIE Defender) for an anti-squadron specialist with rerolls and counter. ** '''Ahsoka Tano:''' After moving, a friendly squadron at distance 1 can attack an enemy squadron at distance 1 with 2 blues even after activating. Loves to team up with Kickback and a Fighter Coordination Team. ** '''Kit Fisto:''' When you spend a defense token, you may instead discard it to reduce damage by 3. ** '''Luminara Unduli:''' When enemy squadrons at distance 1 attack non-unique friendly squadrons, that attack is obstructed. ** '''Plo Koon:''' Non-unique friendly squadrons without counter at distance 1 gain counter 1. ** '''Anakin Skywalker:''' Added in ''Rapid Reinforcements''; if he manages to land damage on a squadron, he can ding up to two squadrons at distance 1 from the defender for 1 as well. * '''V-19 Torrent:''' Your [[GEQ|basic]] fighter; the V-19 is the toughest swarm fighter to date. ** '''Axe:''' If a friendly out to distance 1 suffers damage, he can spend a token to reduce that damage by 1. ** '''Kickback:''' After he attacks, he can move 1 even if engaged. ''The Ahsoka & Kickback Show'': Activate ship, reveal squadron command. Activate Kickback, move to engage Target A & B, attack Target A, maybe use free move to reposition after. Activate Ahsoka and move her so she is at 1 of Kickback but not engaged with Target B, and attack Target A. Ahsoka's ability activates Kickback; if Target A is still alive, shoot it, disengaging Ahsoka, otherwise attack Target B. Ship does its shooting (flak if needed to free up Ahsoka), then move the ship and trigger Fighter Coordination Team. Ahsoka should be unengaged. FCT allows Ahsoka to move, which allows Kickback to fire again at Target B, and then move. {{Star wars Miniature games}} [[Category:Star Wars]] [[Category:Star Wars X-Wing]]
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