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====30k Rogal Dorn Vs other Primarchs: Heresy 2.0==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting has significantly changed in the new edition. The sweeping changes to the Weapon Skill system really put those with lower scores at a huge disadvantage. While the changes to universal special rules mean that characters can often bring more attacks (like with Rage and Rampage) or newer tricks (Brutal) to the table that they never could before. This means that Primarch vs Primarch fighting is more likely to actually resolve itself within the duration of the game, rather than taking turns whittling off small numbers from each other. Also, because Overwatch Reactions are now done at full ballistic skill, shooting will likely play a more significant role. However, for the sake of brevity, there should be no need to include them unless they make a meaningful difference to the outcome. Although it will not be used to calculate the outcomes below, if you want to go Primarch hunting, [[Cheese | give Rogal Dorn a retinue of Phalanx warders to give him a 2+/3++ save, and even WS 9 when charged.]] Huscarls are fine too (and definitely the fluffier pick) but for utility and buffing potential, Warders are the way to go. In the Stone Gauntlet RoW, Warders get a [[What|re-rollable 4++ Invulnerable Save,]] so Dorn can safely get where you need him to go. <div class="mw-collapsible-content"> '''Dorn vs. The Lion:''' :Rogal Dorn with Storm’s Teeth ''(Hits on 4+)'': 3 hits, 2.91 wounds, '''1.21 unsaved wounds,''' which is reduced to 0.87 at the end of the turn thanks to IWND. ::Reaping Blow (+2 attacks): 4 hits, 3.33 wounds, '''1.9 unsaved wounds,''' which is reduced to 1.57 at the end of the turn thanks to IWND. :Lion with the Wolf Blade & Deathwing subtype ''(Hits on MC 3+)'': 4.88 hits, 3.66 wounds, '''1.83 unsaved wounds,''' which is reduced to 1.5 at the end of the turn thanks to IWND. ::Lions Choler (+1 attack): 5.55 hits, 4.16 wounds, '''2.08 unsaved wounds,''' which is reduced to 1.74 at the end of the turn thanks to IWND. ::Lions Choler (+2 attacks): 6.22 hits, 4.66 wounds, '''2.33 unsaved wounds,''' which is reduced to 1.99 at the end of the turn thanks to IWND. :Lion with the Lion Sword & Deathwing subtype ''(Hits on MC 3+)'': 4.88 hits, 2.44 wounds, '''1.22 unsaved wounds,''' which is reduced to 0.88 at the end of the turn thanks to IWND. ::Lions Choler (+1 attack): 5.55 hits, 2.78 wounds, '''1.39 unsaved wounds,''' which is reduced to 1.04 at the end of the turn thanks to IWND. ::Lions Choler (+2 attacks): 6.22 hits, 3.11 wounds, '''1.55 unsaved wounds,''' which is reduced to 1.21 at the end of the turn thanks to IWND. :Lion wins- Dorn has the same WS and Dorn can’t be hurt on anything better the a 4+, while he is damaging the Lion on 2+. So this is one fight where using the Wolf Blade is actually the better option, since all eligible wounds will be AP2 and he has the benefit of Shred. ::If Dorn is in base contact with the Lion and another model the Lion still wins, as they both require four bouts to kill each other ''(IWND occurs every second bout)'', but the Lion has the higher Initiative. But with the Wolf Blade, the Lion can do the same thing to gain extra attacks from his own Reaping Blow (2) keeping him ahead. :Do note that the majority of the time, the Lion will be running the Lion Sword. In this case, it's nearly even-- Lion's Choler raises the Lion's damage output to match Dorn's increased wound count. ::If Dorn can use Reaping Blow against the Lion Sword, he wins. Realistically, he has a good chance against the Lion, but certain conditions need to be met first. :For the most part, The Lion's extra attacks, better accuracy, initiative, and save reroll all help him win here. '''Dorn vs. Fulgrim:''' :Fulgrim with the Laer Blade ''(Initiative 9, +3 attacks, Hits on MC 4+)'': 4.75 hits, 2.38 wounds, '''1.19 unsaved wounds,''' which is reduced to 0.85 at the end of the next turn thanks to IWND. :Rogal Dorn with Storm’s Teeth ''(Hits on 4+)'': 3 hits, 2.91 wounds, '''0.97 unsaved wounds,''' which is reduced to 0.64 at the end of next turn thanks to IWND. ::Reaping Blow (+2 attacks): 4 hits, 3.89 wounds, '''1.30 unsaved wounds,''' which is reduced to 0.97 at the end of the turn thanks to IWND. :Fulgrim barely squeezes out a victory. His 3+ invulnerable save keeps him alive just long enough to kill Dorn in the 9th round of combat. ::If Dorn can use reaping blow, he manages to win on the 7th round of combat. '''Dorn vs. Perturabo:''' :Rogal Dorn with Storm’s Teeth ''(Hits on 3+)'': 4 hits, 3.89 wounds, '''1.25 unsaved wounds,''' which is reduced to 0.96 at the end of the turn thanks to IWND. :Perturabo with Forgebreaker Desecrated ''(Hits on MC 5+)'': 2.22 hits, 1.11 wounds, '''1.11 unsaved wounds,''' which is reduced to 0.77 at the end of the turn thanks to IWND. :Dorn wins. The changes to the weapon skill system result in Perturabo only hitting Dorn on a 5+. Paired with Dorn's well-fortified armour only being wounded on a 4+, Perturabo's damage potential is gutted from the get-go. Brutal helps him out a bit, but Dorn’s higher initiative and wound count win in the long run. '''Dorn vs. The Khan:''' :Rogal Dorn with Storm’s Teeth ''(Hits on 3+)'': 4 hits, 3.89 wounds, '''1.30 unsaved wounds,''' which is reduced to 0.96 at the end of the turn thanks to IWND. :The Khan with the White Tiger Dao ''(Hits on MC 5+)'': 2.22 hits, 1.11 wounds, '''0.55 unsaved wounds,''' which is reduced to 0.21 at the end of the turn thanks to IWND. :[[Black Templars | Dorn slaughters the Khan]] regardless of whether or not he’s mounted. As with Perturabo, The Khan’s lower weapon skill is the culprit- only hitting on a 5+ ruins his damage potential, regardless of his high initiative. '''Dorn vs. Leman Russ:''' :Rogal Dorn with Storm’s Teeth ''(Hits on 4+)'': 3 hits, 2.91 wounds, '''1.45 unsaved wounds,''' which is reduced to 1.11 at the end of the turn thanks to IWND. ::Reaping Blow (+2 Attacks): 4 hits, 3.89 wounds, '''1.95 unsaved wounds,''' which is reduced to 1.62 at the end of the turn thanks to IWND. :Russ with the Sword of Balenight ''(Hits on MC 4+)'': 4.44 hits, 2.22 wounds, '''2.22 unsaved wounds''', which is reduced to 1.88 at the end of the turn thanks to IWND. :Russ charging with the Sword of Balenight ''(Hits on MC 3+)'': 5.56 hits, 2.78 wounds, [[Anal circumference | '''2.78 unsaved wounds,''']] which is reduced to 2.44 at the end of the turn thanks to IWND. :Russ using Counter-Attack with the Sword of Balenight ''(Hits on MC 4+)'': 5.25 hits, 2.125 wounds, '''2.125 unsaved wounds,''' which is reduced to 1.785 at the end of the turn thanks to IWND. :Russ wins. Brutal (2) on the Sword of Balenight really puts the nail in Dorn’s coffin, doubling his effective damage output. Additionally, Russ’s extra attacks over Dorn cement his place as the Emperor’s Executioner. '''Dorn vs. Curze:''' :Rogal Dorn with Storm’s Teeth ''(Hits on 4+)'': 3 hits, 2.91 wounds, '''1.45 unsaved wounds,''' which is reduced to 1.11 at the end of the turn thanks to IWND. ::Reaping Blow (+2 attacks): 4 hits, 3.89 wounds, '''1.95 unsaved wounds,''' which is reduced to 1.62 at the end of the turn thanks to IWND. :Curze with Mercy and Forgiveness ''(Hits on 4+)'': 4 hits, 3 wounds, '''1.5 unsaved wounds,''' which is reduced to 1.16 wounds at the end of the turn thanks to IWND. :Dorn wins. While Glimpse of Death is powerful, Perils of the Warp on average deals 0.5 wounds to Curze each turn if he uses the power every turn. '''Dorn vs. Sanguinius:''' :Rogal Dorn with Storm’s Teeth ''(Hits on 4+)'': 3 hits, 2.91 wounds, 1.45 unsaved wounds, which is reduced to 1.11 at the end of the turn thanks to IWND. :Rogal Dorn with Storm’s Teeth when charged ''(Hits on 4+)'': 3 hits, 2.91 wounds, 0.728 unsaved wounds, which is reduced to 0.388 at the end of the turn thanks to IWND. :Sanguinius with the Blade Encarmine (Hits on MC 4+): 3.33 hits, 2.96 wounds, 1.48 unsaved wounds, which is reduced to 1.14 at the end of the turn thanks to IWND. :Sanguinius on the charge with the Blade Encarmine (Hits on MC 4+): 3.33 hits, 3.238 wounds, 1.62 unsaved wounds, which is reduced to 1.28 at the end of the turn due to IWND. :Sanguinius wins if he charges, due to his re-rollable Invulnerable save, but Dorn certainly has ways to win this one. '''Dorn vs. Ferrus Manus:''' *Rogal Dorn with Storm’s Teeth ''(Hits on 3+)'': 4 hits, 3.89 wounds, '''1.30 unsaved wounds,''' which is reduced to 0.96 at the end of the turn thanks to IWND. **Reaping Blow (+2 attacks): 5.33 hits, 4.74 wounds, '''1.58 unsaved wounds,''' which is reduced to 1.25 at the end of the turn thanks to IWND. *Ferrus Manus with Forgebreaker ''(Hits on MC 5+)'': 2.56 hits, 1.28 wounds, + 0.16 servo-arm wounds, '''2.01 unsaved wounds,''' which is reduced to 1.68 at the end of the turn thanks to IWND. :Ferrus Manus wins. ::With Reaping Blow, it's a tie. '''Dorn vs. Angron:''' :Rogal Dorn with Storm’s Teeth (Hits on 2+): 5 hits, 4.86 wounds, '''2.43 unsaved wounds,''' which is reduced to 2.09 at the end of the turn thanks to IWND. :Angron with Gorefather and Gorechild ''(Hits on 4+, Turn 1)'': 3.5 hits, 2.63 wounds, '''1.31 unsaved wounds,''' which is reduced to 0.97 at the end of the turn thanks to IWND. :Dorn wins. Angron’s damage output against Dorn can be represented by the function (0.1875x+0.785)-0.34, with x representing the current turn. Due to this, by the time Dorn has done 6 wounds to Angron, Angron has only dealt 6.7375 damage to Dorn. As with most primarch duels, the Butcher’s Nails cause Angron to take more damage than his opponent. '''Dorn vs. Guilliman:''' :Rogal Dorn with Storm’s Teeth ''(Hits on 3+)'': 4 hits, 3.89 wounds, '''1.70 unsaved wounds,''' which is reduced to 1.36 at the end of the turn thanks to IWND. :Guilliman with the Gladius Incandor ''(Hits on MC 5+)'': 2.22 hits, 1.67 wounds, '''0.84 unsaved wounds,''' which is reduced to 0.5 at the end of the turn thanks to IWND. :Guilliman with the Hand of Dominion ''(Hits on MC 5+)'': 2.22 hits, 1.11 wounds, '''1.11 unsaved wounds,''' which is reduced to 0.77 at the end of the turn thanks to IWND. :Dorn wins. Once again, Guilliman’s lower WS combined with the Auric Armor’s permanent transhuman guts his damage output, [[Fail | even with the Brutal (2) hand of dominion.]] '''Dorn vs. Mortarion:''' :Rogal Dorn with Storm’s Teeth ''(Hits on 3+)'': 4 hits, 3.89 wounds, '''1.95 unsaved wounds,''' which is reduced to 1.61 at the end of the turn thanks to IWND. :Mortarion with Silence ''(Hits on 5+)'': 2 hits, 1 wound, '''0.5 unsaved wounds,''' which is reduced to 0.15 at the end of the turn thanks to IWND. :[[What|Dorn completely tanks Mortarion’s attacks, absolutely slaughtering him.]] While Silence is a powerful weapon against terminators and elites with Instant Death, it lacks any way to reliably break through the Auric Armour. '''Dorn vs. Magnus:''' :Rogal Dorn with Storm’s Teeth ''(Hits on 3+)'': 4 hits, 3.89 wounds, 1.95 unsaved wounds, '''reduced to 1.3 after Shrouded,''' which is reduced to 0.96 at the end of the turn thanks to IWND. :Magnus with [[/d/| Ahn]]-Nunurta ''(Hits on 5+)'': 2 hits, 1 wound, '''0.5 unsaved wounds,''' which is reduced to 0.15 at the end of the turn thanks to IWND. :Dorn wins, but Magnus isn’t supposed to be in melee anyway. Similarly to Mortarion, his weapon weapon has potential to be strong, though against a Primarch, it’s nearly impossible to win a duel. '''Dorn vs. Horus:''' :Rogal Dorn with Storm’s Teeth ''(Hits on 4+)'': 3 hits, 2.91 wounds, '''0.97 unsaved wounds,''' which is reduced to 0.63 at the end of the turn thanks to IWND. ::Reaping Blow (+2 attacks): 4 hits, 3.56 wounds, '''1.19 unsaved wounds,''' which is reduced to 0.86 at the end of the turn thanks to IWND. :Horus with Worldbreaker ''(Hits on MC 4+)'': 3.33 hits, 1.67 wounds, '''1.67 unsaved wounds,''' which is reduced to 1.33 at the end of the turn thanks to IWND. :Horus wth the Warmaster’s Talon ''(Hits on 4+)'': 3 hits, 2.25 wounds, 1.125 unsaved wounds, which becomes '''1.34 unsaved wounds''' after deflagrate, which is reduced to 1 at the end of the turn thanks to IWND. :Horus wins. His 3+ Invulnerable save stunts Dorn’s damage significantly, and Brutal (2) on Worldbreaker gives Horus a major advantage in the duel. Like with the other Primarchs, he still has ''some'' ways to win, but this is in a vacuum. '''Dorn vs. Lorgar:''' :Rogal Dorn with Storm’s Teeth ''(Hits on 3+)'': 4 hits, 3.89 wounds, '''1.85 unsaved wounds,''' which is reduced to 1.35 at the end of the turn thanks to IWND. :Lorgar with illuminarum ''(Hits on MC 5+)'': 2.22 hits, 1.11 wounds, '''1.11 unsaved wounds,''' which is reduced to 0.77 at the end of the turn thanks to IWND. :Dorn wins. While Illuminarum has Brutal, [[Fail | Lorgar’s WS of 6 kills him before the fight begins.]] Similar to Magnus, you shouldn’t be fighting in melee with Lorgar in the first place– he’s a powerful psyker, not a duellist. '''Dorn vs. Vulkan:''' :Rogal Dorn with Storm’s Teeth ''(Hits on 3+)'': 4 hits, 3.89 wounds, '''1.3 unsaved wounds,''' which is reduced to 0.8 at the end of the turn thanks to IWND. :Vulkan with Dawnbringer ''(Hits on MC 5+)'': 2.22 hits, 1.11 wound, '''0.55 unsaved wounds,''' which is reduced to 0.21 at the end of the turn thanks to IWND. :Dorn wins. With Eternal Warrior, Dawnbringer isn’t very powerful against Dorn, only able to wound him on a 4+ with no way to re-roll, and Instant Death, while effective against terminators and praetors, is useless against ([[Konrad Curze|most]]) Primarchs. '''Dorn vs. Corax:''' :Rogal Dorn with Storm’s Teeth ''(Hits on 3+)'': 4 hits, 3.91 wounds, '''1.85 unsaved wounds,''' which is reduced to 1.51 at the end of the turn thanks to IWND. :Corax with the Panoply of the Raven Lord ''(Hits on 5)'': 2.33 hits, 1.75 wounds, '''0.875 unsaved wounds,''' which is reduced to 0.53 at the end of the turn thanks to IWND. :Dorn wins. Corax’s WS of 7 decreases his damage output significantly, [[Just as planned | and Bulwark of the Imperium renders Rage (4) useless due to counting enemy charges as disordered.]] Shred helps Corax a bit, but it's not enough. '''Dorn vs. Alpharius:''' :Rogal Dorn with Storm’s Teeth ''(Hits on 3+)'': 4 hits, 3.89 wounds, '''1.85 unsaved wounds,''' which is reduced to 1.51 at the end of the turn thanks to IWND. :Alpharius with the Pale Spear ''(Hits on 5+)'': 2 hits, 1 wound, '''0.5 unsaved wounds,''' which is reduced to 0.15 at the end of the turn thanks to IWND. :Dorn wins. Alpharius suffers from the same problem that Vulkan and Mortarion have, that being a very powerful weapon that’s nearly useless against Primarchs due to its main gimmick being Instant Death. Overall, Dorn proves himself as a very powerful fighter this edition– Whereas last edition he was only able to reliably beat Lorgar and Alpharius, he now mathematically defeats 14 of his brothers, 15 if he manages to charge Sanguinius first. Coupled with his army-wide Ld 10 and an additional reaction in a phase of your choice, Dorn is looking like a fantastic primarch this edition for both [[Black Templars|attack]] and [[Imperial Fists|defense.]] </div></div>
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