Rogal Dorn

From 2d4chan
Jump to navigation Jump to search


Are you looking for the Rogal Dorn Battle Tank?


Rogal Dorn, being his regular badass self. Now with a (sadly non-canon, despite the fanbase almost unanimously wanting it to be) Dornstache.

"It's discouraging to think how many people are shocked by honesty and how few by deceit."

– Noël Coward, Blithe Spirit

"If we are not ashamed to think it, we should not be ashamed to say it."

– Marcus Tullius Cicero

"Transmutemini de lapidibus mortuis in vivos lapides philosophicos - Changed from dead stones into living philosophical stones."

– Gerhard Dorn

"I feel physical fucking pain whenever you speak, and I barely even have a nervous system."

Big E lamenting Dorn's tendency to take everything literally

"No."

Rogal Dorn

Rogal Dorn, otherwise known as The Vigliant, Praetorian of Terra, Blade of the Emperor, Lord of the Phalanx, Castellan of Inwit, Best Treehouse Architect in the Galaxy, Crusader of Useless Exposition, Lord Adorable, The Unyielding One and Primarch and Sire of the Imperial Fists Chapter, which was a Legion before FUCKING HORUS fucked everything up. He is also regarded as being kind of an asshole towards his siblings and known for shouting "Castles! I like Castles!" in a Matt Damon way. He was reliably reliable, even got a new tank named after him. Except, that one time he got almost his entire legion slaughtered, on purpose.

The Imperial Fists are quite famous for fortifying the shit out of everything and INTENSE CAMPING which pisses off every other race. They are highly likely the reason that the Emprah didn't get raped by Horus during a certain (totally awesome) siege. His "evil" "twin" is Perturabo, Primarch of the Iron Warriors, who turned to Chaos because of his eternal envy of Dorn; Rogal and Perturabo had an intense rivalry which led to old Petty Perturabo hating him. Fulgrim asked Dorn if he could build a castle which Perturabo couldn't crack, and Dorn, being brutally honest, just said, "Yes." Well, that royally pissed off Pert, though despite what lovers of Perturabo say, Dorn wasn't boastful - the only fluff that says this is either from Pert's point of view, or coming from the mouth of someone who's being a kiss-ass to him. That being said, when it came to practice Perturabo DID crack the defenses of the Imperial palace Dorn built (to be fair at the time daemons were NOT within calculations).

He also had problems with most of his other brothers as well; among the exceptions were Lion, Sanguinius, Fulgrim, Vulkan, Horus, Leman and Guilliman. Alpharius in particular resented him and Guilliman for being a pair of giant assholes that resembled the brutal, primitive, militant side of the Imperium that no one ever really liked in earlier fluff, and for criticizing his bloody and convoluted methods (essentially, a much smaller body count, but having forced the enemy leadership to reenact a season of Game of Thrones) in later fluff (also Dorn killed Alpharius, so it's fair to assume that he's not on Omegon's Christmas card list either). His lack of people skills, like Guilliman and the Lion, was one of the reasons he was passed over as Warmaster, though he had a just as (if not more) important position he was suited for as Praetorian of Terra anyway. The one person who could truly be considered his friend was the remembrancer Solomon Voss, who was one of the only people who could elicit a vague humour response from the Primarch (this came back to bite Dorn when Horus sent back a mentally broken Voss to make Dorn depressed when the Heresy started).

He and Leman Russ are part of an exclusive club of Primarchs with tanks named after them. (His looks better, despite GW's bullshit)

Early Life[edit | edit source]

Young Rogal looking like a main character from League of Legends.

Primarchs are transcendent beings, holding a portion of the sublime and unknowable in their nature. All the qualities which seem strong in a warrior of a Legion exist more strongly, more deeply and with greater subtlety in a Primarch. Though spun from the seed of humanity, the Primarchs are not human. This nature often seems to enhance and focus the qualities gifted to a Legion by their gene-seed. So it is that at the moment at which Primarch and Legion unite, there is often a point at which a Legion's character may seem to shift. In the case of the Imperial Fists, the discovery of their Primarch, and the planet which had raised him, only strengthened the character the Imperial Fists had shown since their creation. When the 20 genetically-engineered nascent Primarchs were stolen from the Emperor's labs on Terra by the Ruinous Powers and cast into the Warp, they were scattered throughout the galaxy upon different worlds, which would shape the nature of each Primarch and later their individual Legions created from their genome. When the Primarch Rogal Dorn was restored to the Imperium, it was to be on the Ice World of Inwit located in the Inwit Cluster. Inwit was, and is, a world of death and cold. Its star is old and withered, bleeding the last of its heat as cold, red light. Tidally locked against its dying star, perpetual darkness soaks one side of the planet, faded sunlight the other. Crevasse mazes, frozen mountain ranges and plains of frost dunes cover the planet's dark side -- this is the Splintered Land, the beast-stalked wilderness which shapes the bodies and beliefs of the human population that clings to life here. Under the ice crust, thick seas flow in sluggish tides and pale and sightless creatures swim the waters, hunting by vibration and a preternatural taste for blood. Far above this desolation, great and ancient space stations and shipyards look down on the cold-shrouded worlds through perpetual auroras -- created in a lost past, these citadels of the void have looked down on Inwit since before any records or tales can recall. Whilst on the planet, the light side of Inwit offers little more comfort than the dark, being a land of drift-crusted saline seas and sparse bare rock under the unblinking gaze of the red sun.

There is little of value on Inwit; its seas are buried or lifeless, its mountain bare of riches and its native species vicious. There is, however, one thing that this harsh world produces that led it to conquer a star cluster and endure as an island empire of order in the Age of Strife: its people. Though they are barbaric, they are far from unsophisticated. The warriors of Inwit are raised to endure and survive. The world that bears them teaches them to never relent and that the price of weakness is death, for them and the rest of their kin. Death comes in many forms on Inwit; in the ice storms that can freeze and cover a man in seconds, at the claws of the predators that roam the Splintered Lands, and in the lapse in concentration that allows the cold to penetrate the warmth-seals of a hold. These factors make a certain kind of people: strong, grim and dedicated to the survival of the whole rather than the individual. Much of the world's population is nomadic, moving between the subterranean ice hives to trade in weapons, fuel and technology. Conflict between the roaming clans is common and young warriors learn how to defend against their clan's enemies as early as they learn how to endure the death touch of Inwit's merciless chill. They are incredibly quick learners and have an innate sense of an object's functional value and, most importantly, they have the strength and intelligence to conquer those who possess knowledge they do not.

Long ago, before the coming of the Emperor was even a dream on night-shrouded Terra, the people of Inwit began to create their own realm in the stars. On every world they took, they assimilated, realigned and reinforced. With each conquest their culture and learning grew, but Inwit itself remained unchanged even as it became the centre of a stellar empire. The ice hives and clan disputes remained and while their world birthed starships and ringed its orbits with weapon stations, its rulers kept to the old ways, the ways that had created their strength, the warlords and matriarchs who commanded armies amongst the living stars have it somewhat easier than their vassals. So it was, and so it is now.

It was as part of this burgeoning empire that Rogal Dorn grew to manhood, and then to rule its domains as emperor. Much of his early years remains unknown, or at least little talked about. It is, however, for certain that in the cold and darkness of Inwit, a boy named Rogal by his adopted kin, rose to lead the House of Dorn also known as the Ice Caste, and then to the rule of the Inwit Cluster. The patriarch of the clan that raised Dorn became an adoptive grandfather to him, and taught him much of tactics, strategy, and diplomacy. Even after he discovered he was not blood-related to his "grandfather," Dorn held his memory in high value; he kept a fur-edged robe that had belonged to the man and slept with it on his bed every night (daaaaawwww!). His qualities married perfectly with those of Inwit, and he pushed their empire further than any other. Rogal led and trained its armies, and fashioned spacecraft the like of which had not been seen before. Side note: the Inwit system is probably the most underused cool subculture in the whole Imperium. Given that they had a fully functioning star empire, it's bizarre that we don't hear or see more about them.

The Coming of the Emperor[edit | edit source]

Turn to the side and cough...

"Do not look to us for kindness. Do not look to us for hope. We are not the kind children of this new age. We are the rocks of its foundation. If you wish hope then look to what we make. If you wish kindness then look to those who will come after us."

– Rogal Dorn, address to the Three Hundred Magistrates of Terra

Forty standard years after his grandfather's death, the outlying Imperial starships of the Great Crusade finally reached the Ice Hives of Inwit. When the true Emperor was reunited with Rogal Dorn, He regained not only a lost son, but the strength of a star spanning society already forged into a tool of war. Dorn greeted the Emperor at the helm of the enormous starship constructed during the Dark Age of Technology called the Phalanx, which the Emperor had discovered within Inwit's region of space. Dorn is the seventh of the twenty Primarchs who had been found by their father. The Emperor welcomed Dorn as his long-lost son, and returned the Phalanx to his care, transforming it into the mobile fortress-monastery of the VII Space Marine Legion which was also turned over by the Emperor to be led by Dorn, since all of its Astartes had been created using Dorn's own genetic template. Dorn himself was fiercely loyal to the Emperor from the first moment that they met on the bridge of the Phalanx, where they celebrated and ate turkey tacos, and he never once sought any favour from his father.

Dorn embodied the human quest for truth and could never tell a lie, even if it would have aided his cause. He was inflexible and brutally honest in all things, an exemplar of what humanity could aspire to under the guidance of the Emperor. Dorn's statue stands as one of only four ever erected on Macragge, next to that of Roboute Guilliman, Primarch of the Ultramarines. Dorn commanded the VII Legion and Expeditionary Fleets with peerless devotion and military genius. It was said that he possessed one of the finest military minds amongst the Primarchs, ordered and disciplined but still inclined to flashes of zeal and inspiration.

While Dorn was as overspecialised as most of the other Primarchs (whether by upbringing or design), like his brothers (most of them, at least), he generally knew how to apply his strengths to a situation and assess and deconstruct his foes with that superhuman intelligence the Primarchs supposedly possess. There's even a moment in 'Praetorian of Dorn' where, in a disagreement with Alpharius (or was it?) over whipping out his JUST AS PLANNED dick, after the usual "This is not what the Emperor would have wanted" speech, Dorn then went on to poke holes in Alpharius' methods by his own standards, basically saying that Alpharius would have been more effective if he'd carefully selected the right times and places to subvert enemy forces instead of going for the shock value of assassinating every member of the planet's nobility. So yes; he knows about other forms of war, and he doesn't care. Which may or may not make him better at his job as Praetorian; he may choose to have fewer weapons in his toolbox, but he probably knows more about his enemies than they expect from The Literal Living Brick Wall.

But since he was so loyal, he simply couldn't countenance anything even whiffing of disloyalty to Big.E and said inflexibility came back to bite him in the ass more than once. His relation with Malcador was rocky and needlessly conflictual because Malcador was willing to go lengths Dorn refused to countenance in order to protect the Emperor and Dorn just couldn't leave it alone. Perturabo's all-consuming hatred of him could have been lessened if Dorn's (otherwise correct!) assessments of him had been delivered with more subtlety than a punch to the face. His fight with Konrad Curze could have been avoided if he'd tried to reason with him rather than outright accusing him. When Captain Nathaniel Garro of the Death Guard told the Primarch about Horus' betrayal, the thought of such a monumental betrayal to the Emperor broke Dorn's stoic facade, driving him to the brink of slaughtering the captain, despite the truth of his words.

Horus Heresy[edit | edit source]

"My order to you all is simple, yet heed it well, and exert yourselves to see it done. They are coming. Kill them all."

– Rogal Dorn, a man of few words, at the beginning of the Siege of Terra

After Horus was made Warmaster, Dorn and his Legion were ordered to head back to Terra and fortify the shit out of the place while the Emprah went about his Big Project. Before taking off, Dorn made some efforts to keep the other Primarchs on side and helped engineer Garviel Loken's appointment to the Mournival. He reasoned that Horus needed a "naysmith" or two to stop the position going to his head. Sadly this wasn't quite enough.

No mustache? No problem! The Magic of Green stuff!

After being warned of the Heresy by Garro, Dorn and the majority of his legion began to fortify the Sol System. He did however send a huge part of his fleet in order to help at Istvaan, but due to unforeseen circumstances the fleet never reached Istvaan.

Despite being isolated from most the great battles of the Heresy, things were hardly peaceful for Dorn and the VII. Mars erupted into civil war, resulting in a regular stream of attacks from the surface in the form of interplanetary missiles, raiding fleets, and mountain sized shells shot into orbit. As the Heresy dragged on, raiding fleets from the outside probed the edges of the Sol System's defenses. Covert infiltrators gained access onto Terra, testing the security of the planet as well as preparing the way for Horus's inevitable attack. Even Alpharius himself led an attack on the system, whereupon Dorn (definitely) ultra-killed him with Storm's Teeth. After tanking a spear blow from Alpharius, Rogal cut off Alpharius's hands with Storm's Teeth, slashed open his chest, stabbed Alpharius with his own spear, then finished off the 20th Primarch with an overhead chainsword swing to his unfortified head. Alpharius is actually DEAD. Omegon, half the galaxy away, sensed it and decided to adopt Alpharius's identity permanently, the rest is history. Or isn't, because Dorn had the whole affair covered up.

Matters were not helped by his disagreements with Malcador the Sigillite over the latter's methods of protecting Terra, which on more than one occasion led to direct conflicts between the forces they commanded. (To give you an idea, Big.E in person had to come in and make everyone fall in line when Dorn and Malcador got in a bit of a pickle about the existence and use of the Officio Assassinorum.)

It's also important to realize that Praetorian wasn't just a pretty title. During the Heresy, Dorn was in overall command of the Primarchs and the loyal Legions, at least in theory. In practice Russ, Corax, Sanguinius (when he finally arrived) and Jaghatai Khan (only grudgingly) were the only ones who did what he said. The others were too busy being missing or dead, building their own empires, or pursuing vendettas. Dorn got the Fists of the Retribution Fleet and the White Scars back to Terra while directing the Space Wolves and Raven Guard to harass the Traitors on their way to the Throneworld and had tactical authority during the Siege of Terra. His decision making about the flow of resources, when to hold fast, and when to counterattack allowed the Palace to hold for as long as it did.

Though all of the stress did catch up to him. When Vulkan finally made it to Terra, Dorn confided in him that the pressure of fortifying Terra and preparing for the inevitable invasion was grinding him down and that he was having difficulties keeping it together. Vulkan, being the great bro that he is, gave him a hug!

During the Siege of Terra, Dorn was under a lot of stress, like several metric fucktonnes. During the Solar War, he had to fight the daemon Samus while the Phalanx was crippled and being boarded by more daemons as he fought mostly alone, protecting a human admiral and unlocking his Librarians. He also had to try and keep Jaghatai in the Palace. But when the Khan sallied out, he got real pissed off, but was thankful for the information which the Khan had brought them. He also bought time for forces to flee the Lion's Gate whilst trolling Perturabo. His relationship with Sigismund got better over time. During the battle at the Saturnine Wall, they both beat up Fulgrim and a bunch of Fulgrim's champions, including Eidolon. Dorn also had to save Sigismund before that, though it gave him an excuse to make an epic entrance. At that point, both Sigismund and Dorn realized the nightmare that was to come had just begun, and Dorn quietly ordered Sigismund to unleash himself, for the line of desperation as opposed to pragmatism was just crossed, which he did with gusto.

When Horus dropped the Vengeful Spirit's shields, Rogal went with the Emprah and Sanguinius to Horus's battle barge to face the traitor, only for all of them to be scattered by Warp fuckery. Dorn found himself lost and alone in a desert for what felt like centuries, tempted by whispers from Khorne while his identity slowly eroded away. He managed to break out somehow, and when the Emprah totally fucked up Horus, Rogal "seemingly" came out of nowhere and saved his ass, then got all pissy about it because he was only a few seconds short, and found Sanguinius dead and the Emprah dying. Surprisingly, he did not turn into an Angry Marine (that came a bit later), but still couldn't let go of his emotions, which Corax purportedly found painfully ironic. Once Guilliman arrived, Dorn transferred power to him in order to go all Black Templar on the collective asses of the Traitor Legions. And when we say Black Templar, we mean it. Dorn and the Fists pursued the Traitors with a fury that even the Angry Marines could only stare at in awe, until nothing remained of the Traitor forces outside the Eye of Terror.

Post-Heresy[edit | edit source]

Rogal Dorn's canonical, and sadly non-mustachio'd face from the Horus Heresy books. RRRAAAARRGGHH! HE SHAVED THAT MORNING, HERETIC! IT WAS BACK THAT AFTERNOON, AND DON’T LET ANY SISSY MORTAL “ARTIST” TELL YOU OTHERWISE!!! His face was fortified with a MAGNIFICENT MUSTACHE! A WARRIORS IMPENETRABLE BASTION OF STEEL CORDED FACIAL HAIR!

When Roboute Guilliman showed off the Codex Astartes and demanded that the Space Marine Legions break up into Chapters, Dorn led the opposition against it. He had not taken his inability to protect the Emperor well, and saw Bobby's announcement as a thinly veiled denouncement of his failure. He only submitted after the Ultramarines threatened to open fire on his fleet, deciding that tradition really wasn't worth starting another civil war over and that he couldn't afford to let himself wallow in his own grief.

Right before the Second Founding and after accepting to split up his Legion, Dorn declared to everyone that he'd capture his nemesis, Perturabo, and bring him back to Terra inside an iron cage. This would be the Imperial Fist's Legion swan song and their stepping stone into the future. Pert then trolled Dorn by setting up the "Eternal Fortress", which was fortification after fortification that led into a fortress that Perturabo was residing in. It took the Imperial Fists three weeks to wade through the shit Perturabo set up. When his Imperial Fists strike force reached the actual fortress, it was actually empty - a giant, centrally-open kill-zone with virtually no cover - and with the Iron Warriors waiting in ambush. Suffice to say, the Imperial Fists then got their asses handed to them, and wound up having to use their fallen brethren for cover up until the Ultrasmurfs came in and rescued them. To their credit, they still managed to give the Iron Warriors so much trouble that wiping the Fists out completely would have required them to sacrifice most of their own legion, including Perturabo himself, but by the time they escaped the planet, the casualties that the Fists had taken were enormous.

Who actually claimed victory that day (if anyone) has been the subject of much discussion: To the Iron Warriors, the entire point of the Iron Cage trolling was to humiliate Dorn and his legion. Perturabo hated Dorn with a passion and wanted to see him broken and on his knees. The problem was that that Dorn was already there. He blamed himself for not having been at the Emperor's side when he fought Horus, and the pain and guilt of that fact was worse than anything Perty could have ever done to him. Dorn's actions after the Heresy were those of a man seeking atonement in death (conflict with Guilliman and taking of Pert's bait hook line and sinker)... except you don't find atonement by dying, but by setting whatever you fucked up right again the best you can. Perturabo got a consolation prize in the form of some Fist's gene-seed after the battle to bolster his Legion with and ascension to daemonhood but was denied his real desire of seeing Dorn broken. Dorn ironically emerged from the battle mentally stronger than he entered, at the cost of the lives of many of his sons right at the time where Chaos still needed some ass-kicking. Yeah, the whole Iron Cage thing kinda was one big clusterfuck like that. Two rocks crashing into each other, remaining mostly undamaged but crushing everything between them. The only one that could rightfully claim any form of 'victory' that day was Guilliman, for he prevented the Imperial Fists from dying to the last man and got Dorn to actively collaborate with him after that.

The surviving Fists then re-organized into Chapters, with the most zealous of their number going on their own under First Captain Sigismund as the Black Templars and the others (mostly) following Blue Boy's guidelines. As a farewell gift, Sigismund was given a Tier VIII ocean war cruiser, Cross of Dorn. Dorn himself kept on leading the Imperial Fists for the next couple of centuries.

Soon after this, Rogal got in a big-ass ship and got killed by Chaos Space Marines in one of the early Black Crusades. During this battle, Rogal boarded one of the ships and was swarmed and killed by an unholy amount of traitor marines. So the story goes anyway.

Fun fact: Black Watch RPG rulebook have a quote of Rogal Dorn, dating M40. Is this a typo, or did golden boy just fake his death and now rule Custodes operations, like some rumors claim?

The whole 'died in a zerg rush of World Eaters' doesn't make much sense anyway. If it was supposed to be Angron who killed Dorn, maybe that'd make sense. But just a pack of Marines? That's... Less likely, if only because it's unlikely that there actually were enough World Eaters left to pose any real threat to a Primarch. Before Istvaan there was something like 150,000 World Eaters, but they took big casualties, first on Istvaan III in their unsupported attacks on the loyalists, and losses again on Istvaan V, then AGAIN on Nuceria and one last time outside Big E's pimp crib, where Sanguinius was regrettably forced to choke a bitch en masse for a few days. Point is, if Dorn died (as he lived) beating the shit out of people less manly than him, then it was because he wanted to die. Or maybe Kharn was somewhere in that zerg rush, in which case anything could happen, because he is a pretty swell guy.

Is it really all that implausible though? After all, Russ' "lesson" to Angron relied on the premise that a bunch of bog-standard Astartes could take a Primarch down. Corvus was apparently nearly done in by the Night Lords on Isstvan V, and an Alpha Legion kill team came close to assassinating Guilliman in his own study on Macragge. Dorn's attackers would've been full Khornate Berserkers, possibly aided by Daemons. As for circumstances, Dorn had already led a bunch of hit-and-run attacks, so he was probably somewhat worn down already, and he was fighting in cramped spaces where his sheer size would have caused him problems. An Astartes can be killed by a lucky human with a pointy stick, so Dorn's death is sadly quite plausible. Tactically though, a cramped space also means only few enemies can attack you at any given moment, and World Eaters are not exactly known for using ranged weapons, so who knows...

But just to add fuel to the fire, in The Hunt For Vulkan in The Beast Arises, just before Vulkan jumps out a high flying Thunderhawk and beats gravity weapons and void shields with nothing but his manliness (and a hammer), he says this to Slaughter Koorland: "You fight well, Son of Dorn. You honour his name. I will tell him this." It's worth noting that throughout that book Vulkan is a little...off. But, assuming Vulkan isn't just confused, that could mean that Dorn is still alive and kicking, and that he has made contact with his fellow Primarchs, then we know that the Primarchs know where each other are. Of course it could also have been Vulkan's way of saying he expected to die on that mission and would speak to his dead brothers in the afterlife. Does this mean that because a certain spiritual liege has returned that all Primarchs will come back and kick ass?

Also, we have another "never found the corpse" case, which is the literal textbook example of a writer hinting that a character is just fine and is gunna come back into the story later. What really happened was his Magic Pain Glove told him to hide in the Imperial Palace, disguised as a Centurion until the time was right, or someone mentions the Space Wolves around Magnus.

(There is written evidence in the Horus Heresy Primarchs novel 'Konrad Curze' that Dorn is dead, and was ripped to pieces. Pg 34, however this is not to be trusted since the skeleton recovered from the incident has been revealed to be fake...meaning that it was likely a member of the Alpha Legion in disguise.)

And finally of any of the loyalist primarchs to be missing in action and not confirmed Dead: Dorn is the one for who coming back as an Uberdreadnought would be fitting for the character, which would explain the missing hand. He took massive grievous injury, but Dreadnoughts are just the sort thing needed to let a marine fight on even in the face of that, much less a Primarch.

Who is Dorn?[edit | edit source]

From the B&C forums

I like the Imperial Fists and Rogal Dorn, although they haven't gotten much attention from the Heresy books. But, I like the idea of Dorn and his Legion. I like what I've read about them, and the image I have in my mind.

There was a post in the thread that said the Fists were boring, and Dorn was a jerk. It's not an uncommon sentiment and, while everyone is entitled to their reasons, I'd like to talk about mine. Been wanting to write something like this for a while, and this seems like a good excuse.

Soul Drinkers and other Adopted Marines[edit | edit source]

It is revealed during the Heresy that Dorn and Guilliman came up with the idea to mind-wipe everyone who had interacted with the Two Missing Primarchs (including themselves!) and further argued that the legions shouldn't be purged along with their gene-fathers, which the Emperor and Malcador agreed with. It is generally taken as fact by many that the Imperial Fists and Ultramarines then absorbed the Marines from the II and XI, based on some lines of dialogue from The First Heretic and The Chamber at the End of Memory. That said, despite it being "common knowledge", it's never been confirmed that this is what happened. At least one IF successor chapter, the Soul Drinkers, was later discovered to not possess Dorn's gene-seed, but their actual origins remain unclear.

Tabletop[edit | edit source]

Brace yourself: traitors are coming. No badass mustache though.
WS BS S T W I A Ld Sv
Rogal Dorn: 8 5 6 6 6 5 4 10 2+/4++

The Emperor's Praetorian allows all Imperial Fists to use his Ld for morale and pinning tests, while also granting a +d3 bonus to the outcome of assault results for himself and his Legion as long as he's in play. In addition to that, he also makes Phalanx Breacher Squads and Legion Terminator Squads Troop choices and he (along with his squad) has the Crusader and Furious Charge special rules. Sundering Blow acts like a powered-up Smash, halving Dorn's attacks to boost his strength by 2 and giving Instant Death, while Unshakable Defense allows you to pick three fortifications to enhance; these fortifications will allow units hiding in them to reroll pinning tests and cover saves of 1. This makes him good in a defensive army with fortifications, which is 80% of what the Fists are about, but Rogal himself is a melee powerhouse fit to go with a squad of Templars or Huscarls, which is the other 20% of the Fists.

Dorn gets the following wargear: Auric Armor, that gives him a 2+/4++, and no attack can wound Rogal Dorn on a roll better than a 3+, regardless of any special rules it has. (This doesn't apply to Strength D weapons). Storm's Teeth is an AP2 melee weapon with Shred and Rampage, which previously was Unwieldy for no discernible reason, but now makes Dorn suffer -1 initiative in close combat, but he gains +1 attack provided someone is in base contact with him and The Voice of Terra is a S5 AP4 gun with Salvo 3/5 (so no shooting and assaulting) and Rending. Lastly, he gets access to his own pimped ride, the Ætos Dios, a modified Thunderhawk usable in games of 3000+ points as a dedicated transport. The Aetos Dios is armed with a Turbolaser and also has a single void shield, IWND, and a 4+ invulnerable save against all missile attacks. Like Perturabo's Tormentor, it doesn't take up a Lord of War slot. Finally, as of the latest FAQ he has a Teleportation Transponder, so he can deep strike in with said Huscarls. He doesn't a no-scatter buff like his deep-striking brothers though, so make sure you have a Nuncio-Vox/Damocles rhino nearby.

He's in the top 2 or 3 Primarchs for his points. He's reasonably tanky, and even with only 4 base attacks, Reaping Blow and Rampage make him one of the harder Primarchs to tarpit. Furthermore, the combat resolution bonus is very powerful in 30k, as is Ld10 for Morale. These combine to make the Fists considerably more resilient in melee, while Unshakable Defense is good for Tank Hunter Heavy Support Squads. However, several of his special rules provide anti-pinning bonuses, but Fists are immune to pinning while in cover now (though he'll still benefit allies, such as Blood Angels and White Scars with his buffed up terrain). That's not to say this makes him bad; his morale rules are comparable to Lorgar or Fulgrim, and his Phalanx Warders are good troops choices. All this means that he's somewhat undercosted, though his comparatively low mobility and few base attacks mean he isn't straight-up broken.

Rogal Dorn VS other Primarchs:[edit | edit source]

Primarch fighting, while fun to see, isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is about how Rogal Dorn fares against other Primarchs Mathhammer wise. Please note that all the various abilities are taken into accounts when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. In essence, the fights are supposed to happen in a "Vacuum" for simplicity, but notes are added to make things clearer in particular instances. Also, all of the Primarchs use their most powerful weapons (because why have a contest if you don't do your best?). Note: Dorn doesn't use Sundering Blow because against Primarchs it would be weaker than his normal attacks. (An additional note: since this is only statistical analysis in a vacuum, it fails to take into consideration special rules that Rogal Dorn would get if he charges and is outnumbered. These special rules given under said circumstances would actually result in Rogal Dorn being able to beat many more Primarchs.)

Heresy 2.0[edit | edit source]

Much has changed in this newest edition of the Horus Heresy.

Primarchs have a set of shared rules:

  • Independent Character, Eternal warrior, Fearless, It Will Not Die (5+), Bulky (4) and Relentless. Unit type character
  • They are not effected by negative modifiers to their statlines (other then wounds).
  • Resolve snap shots at their normal BS.
  • All hits from either shooting or close combat are allocated by the Primarchs controlling player. These hits are kept in a separate wound pool.

This edition, Dorn has seen some changes, scoring an extra wound, an extra point of initiative (Closer to 2 due to Storm's Teeth giving Dorn -1 Initiative last edition) and ballistics skill, and 2 more attacks.

Pts M WS BS S T W I A LD SV
Rogal Dorn: 435 8 8 6 6 6 7 6 6 10 2+(4++)

He has a pretty average statline for a Primarch, aside from his extra wound and WS 8.

  • Legiones Astartes (Imperial Fists): Gives a flat +1 to hit with auto and bolt weapons. Doesn’t matter since Dorn already hits on a 2+.
  • Bulwark of the Imperium: Any charge targeting Dorn is counted as disordered.
  • Crusader: Consolidates an extra few inches after a combat. Awesome.
  • Furious Charge (2): Bumps Dorn up to strength 8 on the charge. With the +2 strength of Storm’s Teeth, he can even ID models with Battle-Hardened(1).
  • Deep Strike: Lets you deep strike Dorn with a squad of Terminators.
  • Loyalist: In case it wasn't painfully obvious already.
  • Sire of the Imperial Fists: Just as great as it always was. Gives all characters (including sergeants!) in your army Ld 10, and adds an extra wound for the purpose of resolving combats. For the new edition, it also allows you to choose a phase to get an extra reaction in for the rest of the game.

As with all Primarchs, Dorn's wargear is quite powerful.

Dorn’s seen a massive glow up since last edition, going from a slouch in combat to an absolute beast. The Voice of Terra going from Salvo to Assault allows him to take some wounds off an enemy unit before he charges, and Storm’s Teeth going to strength 8 makes him massively more effective against terminators and veterans, even with Battle-Hardened.

General Primarch Tactics: Rogal Dorn[edit | edit source]

Dorn is one of the easier Primarchs to use in the new edition of Heresy, but he still needs some finesse to use to his greatest potential. He's a fantastic combatant, besting the vast majority of his brother Primarchs, and he's no slouch against infantry with a whopping 8 attacks with Reaping Blow (2). He's an all-rounder, capable of doing considerable damage in both the Shooting and Assault phases of the game, while giving his army some very useful buffs across the board.

30k Rogal Dorn Vs other Primarchs: Heresy 2.0[edit | edit source]

Primarch fighting has significantly changed in the new edition. The sweeping changes to the Weapon Skill system really put those with lower scores at a huge disadvantage. While the changes to universal special rules mean that characters can often bring more attacks (like with Rage and Rampage) or newer tricks (Brutal) to the table that they never could before.

This means that Primarch vs Primarch fighting is more likely to actually resolve itself within the duration of the game, rather than taking turns whittling off small numbers from each other.

Also, because Overwatch Reactions are now done at full ballistic skill, shooting will likely play a more significant role. However, for the sake of brevity, there should be no need to include them unless they make a meaningful difference to the outcome.

Although it will not be used to calculate the outcomes below, if you want to go Primarch hunting, give Rogal Dorn a retinue of Phalanx warders to give him a 2+/3++ save, and even WS 9 when charged. Huscarls are fine too (and definitely the fluffier pick) but for utility and buffing potential, Warders are the way to go. In the Stone Gauntlet RoW, Warders get a re-rollable 4++ Invulnerable Save, so Dorn can safely get where you need him to go.

Gallery[edit | edit source]

The Primarchs of the Space Marine Legions
Loyalist
Corvus Corax - Ferrus Manus - Jaghatai Khan
Leman Russ - Lion El'Jonson - Roboute Guilliman
Rogal Dorn - Sanguinius - Vulkan
Traitor
Alpharius/Omegon - Angron - Fulgrim
Horus - Konrad Curze/Night Haunter - Lorgar
Magnus the Red - Mortarion - Perturabo