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Codex - Kroots: /tg/'s 9th Edition
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===Invocations of the Kindred=== '''-1): Invocation of the Hound's Chase:''' ''The shaman invokes the spirits of past kroot hounds and other bestial relatives, asking them to grant their tireless, single-minded drive to pursue to a nearby kindred.'' :Choose a friendly {{W40kKeyword|Kroot}} unit within 6" of the {{W40kKeyword|Shaman}} who invoked this Invocation. Until the end of your turn, that unit may Advance and shoot as though it made a normal move. '''-2): Invocation of the Kindred's Bond:''' ''The shaman reminds his kindred of the bonds of kinship and battle-oaths that bind them together, steeling them against death and loss.'' :Until the beginning of your next turn, friendly {{W40kKeyword|Kroot}} units automatically pass Morale tests whilst they are within 6" of the {{W40kKeyword|Shaman}} who invoked this Invocation. '''-3): Invocation of Life's Tenacity:''' ''A powerful strength reinvigorates the kindred's spirits and makes their already powerful attacks into even deadlier assaults.'' :Choose a friendly {{W40kKeyword|Kroot}} {{W40kKeyword|Infantry}} unit within 12" of the {{W40kKeyword|Shaman}} who invoked this Invocation. Add 1 to the attack characteristic of models in that unit. '''-4): Invocation of Prey's Terror:''' ''Vision of the predators of the past flood the enemies of the pack, giving them insight on their fate to come.'' :Choose a non-{{W40kKeyword|Vehicle}} non- {{W40kKeyword|Character}} enemy unit within 12" of the {{W40kKeyword|Shaman}} who invoked this Invocation. The target must immediately make a Morale test. Rather than the number of models from the unit that have been slain this turn, add half of the result of the invocation roll (rounded down). If the target unit is in engagement range with a friendly {{W40kKeyword|Kroot}} unit, other than the {{W40kKeyword|Shaman}} itself, add the full result of the invocation roll instead. '''-5): Invocation of Shaper's Might:''' ''Raising his blade high in the sky, this shaman calls upon the spirits of the great hunters of the past to aid him in the sacred rituals of the hunt.'' :Until the beginning of your next turn, the Master Shaman's weapons are given uncanny sharpness and weight. Change the AP value of all of this model's melee weapons to -4, and change the damage to be XD3, where X is the normal damage value (e.g. damage 1 becomes damage 1D3, damage 2 becomes damage 2D3, and so on). '''-6): Invocation of Soil's Grip:''' ''[https://scifi.stackexchange.com/questions/100577/what-would-happen-if-the-ents-got-the-one-ring|"Stones will break, and roots will squeeze, vines will grow and bend all knees; mushrooms hunt and thorns yolk; weeds strangle and flowers choke. The time of waiting is done. The hour of the hunt has come."]'' :Choose an enemy unit within 12" of the {{W40kKeyword|Shaman}} who invoked this Invocation that doesn't have the {{W40kKeyword|Fly}} or {{W40kKeyword|Titanic}} keyword. Until the beginning of your next turn, the target's Movement characteristic is halved (round down). In addition, if the target Advances or Charges, for each die of 5+, that unit suffers one mortal wound. If that unit possesses a special rule that makes it Advance a set distance, the unit suffers 1 mortal wound for every 5" of that distance instead.
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