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====Alfiq-raht==== [[Image:alfiq-raht.jpg|thumb|400px|right]] Similar to the Alfiq, the Alfiq-raht is an immensely rare and uncommon form of Khajiit. In stature they are very similar to their smaller brethren, and equally intelligent. The main difference is that of their size- while the smaller Alfiq might be as much as twenty pounds, this particular kind weighs easily thrice that. In the presence of an Alfiq-raht it quickly becomes apparent that the beast is somewhat otherworldly. A mage might note the crackling nimbus of energy surrounding the thing, a warrior the intense glint in their eyes. Both observations would be acute- while the Alfiq-rahts are laziest among lazy forms of Khajiit, they are also surprisingly powerful spellcasters. That's not to say their services are easy to acquire - to beckon the beasts into combat or servitude they must first be heavily bribed by other Khajiit, doted upon with Moon Sugar and trinkets. When they are actually convinced to enter battle they are a spectacle to behold- gliding along the ground with graceful ease, silently dishing out impressive feats of magick, even hopping between Mundus and Oblivion seemingly at will. 100 pts Hero. Independent Character, Skirmish, Fast Beast, Khajiit, Single Model {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Alfiq-raht | 2 | 4 | 2 | 2 | 2 | 4 | 1 | 8 | 8 | 5+ |} '''Wargear: ''' Claws '''Spells:''' Flames, Chain Lightning, Levitate, Ward '''Special Rules:''' Reserved The Second Barrier (an Alfiq-raht's armour save may not be made worse than 5+) Nirnwalk: At any time during your turn you may announce the Alfiq-raht will nirnwalk, displacing itself from the mortal realm. This requires 2 Power Die to be spent but otherwise automatically succeeds. The Alfiq-raht is then moved to join a different friendly unit within 12" of its last position. This may only be done once per turn. If the Alfiq-raht is silenced or otherwise gains an effect that does not allow spellcasting it may not Nirnwalk. An Alfiq-raht may take up to three additional spells from this book's spell list as follows: *Any Alteration Spell +8 pts *Any Destruction Spell +20 pts *Any Illusion Spell +20 pts *Any Mysticism Spell +10 pts *Any Restoration Spell +8 pts *Destruction Spells, casting cost 13+ or lower: +10 pts *Illusion Spells, casting cost 13+ or lower: +10 pts *Summon Scamp (cast on 4+) +10 pts *Summon Flame Atronach (cast on 8+) +15 pts *Summon Dremora (cast on 9+) +20 pts *Summon Clannfear (cast on 11+) +30 pts *Summon Frost Atronach (cast on 12+) +30 pts *Summon Storm Atronach(cast on 15+) +50 pts *Summon Dremora Lord (cast on 22+) +130 pts An Alfiq-raht may be given a Guardian Stone Blessing for +10 pts. An Alfiq-raht may purchase any amount of magic items from the armory where appropriate- though it may only purchase rings and amulets.
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