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==Building Your Army== The main question for any PanO army is: TAG or no TAG? There’s a lot of TAGs to choose from, but each is an expensive unit and will define your army list. *TAG lists will want to save orders on other units, so instead of a Nisse you’ll be taking a TR bot or a Fusilier for ARO duties and Mulebots/Fugazi for cheap Orders. Make sure to take an Engineer and a defensive Hacker. *Non-TAG lists will often have one or two big HI, at least one of them a Specialists. Common choices would be Aquilla + Hospitaller Doctor, ORC + Father-Knight Hacker or a Swiss Guard HMG. Those lists will usually allow for an elite unit or two, like Nisse or Locusts. *Alternate third way is to go heavy on Remotes. Bulleteers are cheap and effective and a Mulebot can support them all at once. Since they are cheap, you can easier take a lot of Orders or a few elite units. '''Things to buy''': PanO starter/Icestorm, Fusilier SWC box, PanOceanian Support Pack, Dronbot Remotes. These are the things you will always or nearly always use. Play some 200 pts games with those. From them a good expansion is another big HI or a TAG and a Croc Man. ===Example lists=== Those lists are built with Operation: Icestorm as base in mind, but differently from the Beyond Icestorm box or the suggestions from the instruction booklet. ''GROUP 1'': 9 Regular, 1 Irregular *FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) *FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) *FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) *TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5) *AKAL COMMANDO Combi Rifle / Pistol, E/M CCW. (0 | 22) *NISSE HMG / Pistol, Knife. (1.5 | 34) *NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34) *FATHER-KNIGHT Hacker (Assault Hacking Device) Combi Rifle, D-Charges / Breaker Pistol, DA CCW. (0.5 | 50) *ORC Lieutenant MULTI Rifle / Pistol, Knife. (0 | 40) *PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16[) ''GROUP 2'': 2 Regular *SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) *CROC MAN (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32) 5 SWC | 300 Points Army URL: http://army.infinitythegame.com/index.html?l=IwBmB8GYRd2ApIgbAghIxB2dmEA51lEBOSAVgQuErQCYEHR1IqlU1XXgc0cdyIdJUqQOwVBIRZUAAR5J+vYN1ZZEs2UA This list is focused on Specialists for Objective-based ITS scenarios, such as Seize the Antennas or Tic-Tac-Toe. Almost all bases are covered for Classified Objectives (only Engineer is missing). The tactics for this list is to use the Nisses as long range fighters and grab objectives with the Father-Knight and Croc Man, or alternatively Pathfinder. Croc Man can be in the second group as he starts up the table (so he doesn't need as many Orders for moving), but it's a better idea to keep him hidden until something in Group 1 dies and them move him with a Command Token. As the ORC is the only possible Lieutenant here, there's little harm in just deploying him in a defensive position and using his Lieutenant Order on Suppressive Fire, to keep him safe. ''GROUP 1'': 10 Regular *FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) *FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) *FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) *AKAL COMMANDO Combi Rifle / Pistol, E/M CCW. (0 | 22) *NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34) *FATHER-KNIGHT Missile Launcher / Breaker Pistol, DA CCW. (1.5 | 49) *BULLETEER Spitfire / Electric Pulse. (1 | 23) *BULLETEER Spitfire / Electric Pulse. (1 | 23) *MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) *PALBOT Electric Pulse. (0 | 3) *TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14) *PALBOT Electric Pulse. (0 | 3) ''GROUP 2'':2 Regular 1 Irregular *ORC Lieutenant MULTI Rifle / Pistol, Knife. (0 | 40) *TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5) *MULEBOT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) 6 SWC | 298 Points Army link: http://army.infinitythegame.com/index.html?l=IwBmB8GYRd2ApIgbAghIxB2dmEA50AmBE0dSBS4HNHHAFkLUgFYr3gH2X22luuTuyw9IOcQICcuBgIRY5LCTi4yAAuz6o0yRFP5tgYwpELHE69UA This list is a Remote-based one for killy scenarios, such as Annihilation or Decapitation. The emphasis is put on the Spitfire Bulleteers, with Supportware from EVO Mulebot and Fusilier. Nisse and Father-Knight provide some long range, with the latter being an answer to a TAG or an unwary Link Team. ORC is again just there to be put in SUppressive Fire so no one can get to him, although if needed he can push up the board too. Be mindful of MSV2 and 3 troops as well as DTW infiltrators, as they hard counter the Bulleteers.
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