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===Skirmishers=== *'''Guiláng Skirmishers:''' Camo Infiltrators with MSV1- these guys come with a bunch of useful loadouts. Worth mentioning is the minelayer with deployable repeaters allows you to start the game with a reliable "turn zero" repeater network. *'''Kunai Solutions Ninjas:''' These guys come at the price of regular ninjas, but with fewer loadouts, no infiltration (which feels pretty bad), and no specialist option. Not the most attractive unit of this kind, but a decent midrange gun combined with Climbing+ allows it to get unusual angles on enemy troops, or simply walk into your opponent's deployment zone and start killing people. *'''Kanrèn Counter-insurgency Group:''' Counterparts to the Guilang, they carry holomask and holoprojectors. Good at CC, with Mono CCWs and template weapons across all profiles to make them reliable problem solvers and low cost for trading. Holoechoes allow them to detonate deployables to clear the way to an objective. Remember that the KHD Kanren can benefit from Surprise Attack if she's using Cybermask, and the Shock Mine Kanren costs 0 SWC, allowing you to deploy mine defenses if your strategy involves using specialist Guilang instead of minelayers. *'''Ninjas:''' Hidden deployment infiltrators with MIM (-6). They've got hackers with either HD or KHD, or a FO option as specialists. The tactical bow allows precise assassinations within close range without drawing AROs- you shouldn't rely on it though since their BS isn't great.
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