Editing
Scrollhammer: Kingdoms of High Rock
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Warlock==== Deceivers. Oath breakers. To many citizens of Tamriel there is no more foul and detestable being then a warlock. While it is quite often easy to tell the difference between a mage and such a creature, it is also rather easy for the same mages to be tempted by the darker powers. A lust for an artifact, the feeling of helplessness, or the need of vengeance can all easily send one into a downward spiral. Still other practitioners are simply taught to cherish evil powers from the beginning without knowing better. The end result is much the same, no matter the cause - a powerful spellcaster hungry for power, with little care for the well-being of others or themselves. Warlocks favor necromancy and illusion magic- both of which are rather disliked as a whole, or forbidden altogether. No other magick is quite so fulfilling to abuse. In addition to bending others to their will, and raising hordes of the undead, these folk also frequently strike pacts with Daedra. It is this combination of reckless hunger and non-existent morals that make warlocks extremely dangerous. It is not unheard of for a warlock to appear before a community as a benevolent caster, wishing them aid, only to quickly infiltrate positions of power. Unchecked they can cause unbridled suffering among populated areas 110 pts Hero. Independent Character, Skirmish, Infantry, Breton. Single Model. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Warlock | 2 | 4 | 2 | 3 | 3 | 2 | 2 | 8 | 7(8) | - |} A Warlock may be changed to *Orc for +? pts *Imperial for +? pts '''Wargear:''' Tattered Robes, Dagger, Sorcerer Staff. '''Spells:''' Earwig, Shadow-Weave, Mindless Frenzy, Poison-blast '''Special Rules:''' Beautiful Visage: Warlocks and Witches are concealed by a magick illusion that confers upon them great beauty. Other common races are at -2WS and -1BS to strike them. Upon being wounded (by anything) this special rule is lost. Note that units that happen to be Immune to Illusion, or are blind, may ignore this rule altogether. Reachmagic: At any time during your turn, you may nominate a friendly, mortal model within 2" of the Warlock. Roll a dice- on a result of 5+, an additional Power Die is granted to the Warlock. On 4- the targeted model is automatically wounded yet still confers a Power Die if slain. The Warlock may take up to 2 additional spells from these schools of magic for the following costs: *Any spell (other than Summon Daedra) cast on 13+ or lower from the spell list: +15 pts *Any spell (other than Summon Daedra) cast on 14+ or higher from the spell list: +25 pts *Summon Hunger (cast on 7+) (+15pts) *Summon Flame Atronach (cast on 8+) +15pts *Summon Dremora (cast on 9+) (+20pts) *Summon Golden Saint (cast on 9+) (+20pts) *Summon Dark Seducer (cast on 9+) (+20pts) *Raise Skeletons (cast on 10+) (+25pts) *Summon Clannfear (cast on 11+) (+30pts) *Summon Frost Atronach (cast on 12+) (+30pts) *Summon Storm Atronach (cast on 15+) (+50pts) *Summon Daedroth (cast on 20+) (+100pts) *Summon Dremora Lord (cast on 22+) (+130pts)(summons a Markynaz) A Warlock may take up to three unbound familiars. For every 20 points spent in this fashion they may purchase an additional spell of your choice for the normal cost. Unbound familiars may not be re-summoned when slain, but multiples of the same kind may be purchased. *Flame Atronach (+11pts) *Dremora Warrior (+14pts) *Frost Atronach (+24pts) *Skeleton Champion (+?pts) *Wraith (+?pts) Rules for using Daedra are found here: [[Scrollhammer: Daedra Cults]]. The Warlock may replace their Tattered Robes with: *Leather Armor +6 pts *Mail Armor +12 pts *Glass Armor +18 pts A Warlock may be mounted on a Warhorse +25 pts. A Warlock may be given a Guardian Stone Blessing for +10 pts. A Warlock may purchase any amount of magic items from the armory where appropriate. [[File:hr_attendant.jpg|400px|thumb|right]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information