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Scrollhammer: Warriors of Elsweyr
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====Khajdar==== [[Image:khajiit_desertwalkers.jpg|thumb|200px|right]] The Khajdar, or Desert Walkers, are the warriors of the deep desert. Dwelling where no other man or mer can live, the Khajiit live off of the inhospitable land, carving out an existence in the dunes and flats. It is there they live an excruciatingly difficult life - slaying monstrous beasts for food, trawling the sands for precious water, and occasionally fighting opposing clans. These Khajiiti are also naturally exceptionally skilled desert warriors. Often they appear out of the howling sands with little to no warning, striking down interlopers that tread upon Elsweyr. During large incursions the Khajdar will form a warband with their Chieftain and besiege enemies under the cover of night. 8 pts per model. Core. Skirmish, Infantry, Khajiit. 10-20 models per unit. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Suthay-raht | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | 1 | 6+ |- | Dro | 4 | 3 | 3 | 3 | 1 | 4 | 2 | 8 | 1 | 6+ |} '''Special Rules:''' Fleet of Foot, Scout Dro are Characters. Veil of Darkness: Should the Core of a Khajiit army consist of 75% or more Khajdar, and the Khajiit army goes first, the Khajiit player may declare it to be Night Fighting the first turn if the scenario uses that ability. '''Wargear: ''' Dual hand weapons The entire unit may: *Upgrade one model to Dro(+1 A, +1 LD) for +6 pts *Upgrade one model to Standard Bearer(+1 to combat resolution) for +6 pts *Upgrade one model to Musician(can always rally) for +6 pts *Upgrade Leather Armor to Battle Garb (5+ save) for +1 pt per model The entire unit may replace a hand weapon with: *Spear for +1 pt per model *Shield for +1 pt per model The entire unit may: *Take shortbows for +1 pt per model *Take throwing weapons for +1 pt per model The Dro may take up to 10 pts of magic items where appropriate from the armory.
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