Editing
Warhammer 40,000/9th Edition Tactics/Orks
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Special Rules==== '''Restrictions''' #Your army may only be {{W40kKeyword|Speed Freeks, Aircraft & Wagon}} units. Yes, [[Fail|''empty wagons'']]. And yes, Kannonwagon is not a wagon… '''Benefits''' #The army gets access to one extra WT, six stratagems, and two kustom jobs. The army also gains the {{W40kKeyword|Speed Mob}} keyword, but we're not going to list that as a benefit since all that does is unlock access to two kustom jobs, and we should always remember "Speed Mob" was a 8th edition rule that allowed speed freek vehicle units to act independently. [[Fail|Which is gone]]. #If the army is battle forged, the Outrider detachment (aka the only one you can take to remain battle forged) becomes "+3CP if your warlord is here". # {{W40kKeyword|Speed Freeks}} (Buggies, koptaz & bikers, but not aircraft) from your army gain the '''Adrenaline Junkies''' ability: #*This unit never gains a Clan Kultur, but its inclusion in a Detachment does not prevent other units from that Detachment (excluding other adrenaline junkies) from gaining a Clan Kultur. AKA ''your Dakkajets can be Bad Moons'', because {{W40kKeyword|aircraft}} are the only clan units in your entire army that aren't also adrenaline junkies. All two of them, as aircraft were nerfed to be 0-2 in detachments. #*+1A when this unit charges or makes a heroic intervention. #*When this unit advances, until the end of your shooting phase, it counts as having made a Normal Move instead. Advance & Dakka! Dragsta teleport & shoot! [[Fail|Suck on that, Evil Sunz!]] Does count as having advanced for charge purposes, but at least Evil Sunz have a warlord trait to let a unit of bikes advance and charge. You can't bring a "normal" WAAAGH! in this list, only SpeedWAAAGH! is used. #*Models in this unit have a 6++. Upgraded to 5++ until the start of your next movement phase if the unit advanced. Feel free to drive around the barrel to get better invuln. # {{W40kKeyword|Speed freeks bikers}} gain Objective secured. '''Warlord Trait''' *'''Speed King''': Friendly non-character {{W40kKeyword|speed freeks}} within 6" of this warlord re-roll 1s to wound. '''Kustom Jobs''' *'''Drag Chains''': Whenever this {{W40kKeyword|speed mob vehicle}} falls back, select one non- {{W40kKeyword|vehicle/monster}} unit it was engaged with and roll 1d6. On a 2-5 it suffers 1d3 MW, full 3 on a 6. **You'll use this with the army of renown's fall back & shoot stratagem...but only there. *'''Raised Suspenshun''': An {{W40kKeyword|speed mob vehicle}} can still shoot at enemies that aren't engaged with it even when engaged by other enemies. ''Excellent'' on a Megatrack Scrapjet or Squigbuggy: vehicles can shoot guns in melee but cannot fire Blast at units they're engaged with. Now they can fire them at units they're ''not'' engaged with.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information