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==Politics== ===Strength=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Cult Status (d10) |- ! 1 | '''Endangered''' - The Cult has suffered heavy losses, falling to less than a thousand Wyches, with almost no allies and mercenarys remaining. They will need a dramatic reversal of fortune to return to their former heights. |- ! 2-4 | '''Slightly Understrength''' - The Cult has recently taken some losses, though they remain a significant power. |- ! 5-6 | '''Typical Strength''' - About average strength for a Wych Cult: many thousand Wyches and slaves supported by a reliable supporting caste united under the iron grip of a strong Succubus. |- ! 7-9 | '''Slightly Overstrength''' - The Cult is slightly larger than most in some manner. |- ! 10 | '''Massive''' - Loads of Wyches, loads of Slaves, the works. These gals are a significant power in Commorragh. |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Cause of diminished strength (If Endangered or Slightly Understrength) (d10) |- ! 1 | '''Infertility:''' The cult is kept small because it lost access to its means of procreation (cloning vats, breeding slaves, etc.). |- ! 2-4 | '''Fractured Deployment:''' The Cult ''is'' strong, but its forces are spread thin: deployed by an allied kabal, skirmishing, following their own agendas, etc. |- ! 5-6 | '''Internal Strife:''' Conflicts within the Cult. This may be anything from a dispute over the spoils of a raid to an all-out civil war. |- ! 7-9 | '''Heavy Losses:''' The Cult sustained massive casualties in an ill-fated raid. |- ! 10 | '''Treachery:''' A part of the Cult split off. |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Cause of increased strength (If Slighly Overstrength or Massive) (d10) |- ! 1 | '''Patronage:''' The warband is favoured by a mighty Archon, or perhaps a powerful haemonculy, which allows it to draw upon their forces. |- ! 2-4 | '''Takeover:''' The Cult merged with a smaller one or picked up the remains of a defeated one. |- ! 5-6 | '''Enemy Mine:''' The Cult joined forces with another Drukhari faction that shared the same goals or a common enemy. |- ! 7-9 | '''Legendary Artists:''' Rumours of the Wyches' prowess attracts many initiates and other factions willing to serve them. |- ! 10 | '''Population Growth:''' The Cult has gained access to cloning vats or a large amount of slaves, allowing them to quickly grow their numbers. |} ===Allies=== Dark Eldar don't have ''allies'' in the traditional sense, but they always find it useful to manipulate others... {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Currently Not Betraying (d10) |- ! 1 | Another Wych Cult (That Might Be A Front For Yours) |- ! 2 | A Kabal |- ! 3 | A Haemonculus Coven |- ! 4 | The Ynnari |- ! 5 | An Exodite World |- ! 6 | A Craftworld Exarch |- ! 7 | A Craftworld Farseer |- ! 8 | A Xenos Patsy (unbetrayed state EXTREMELY temporary) |- ! 9 | A Corsair Prince |- ! 10 | Roll on Enemies Table |} ===Enemies=== It's beneath the Dark Eldar to consider lower races their rival, but many Cults have preferred targets... {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Who does the Cult raid frequently? (d10) |- ! 1 | Orks (specific Klan) |- ! 2 | Imperial Guard (specific Regiment/homeworld) |- ! 3 | Space Marines (specific Chapter) |- ! 4 | Minor Aliens(see below) |- ! 5 | Another Dark Eldar Faction |- ! 6 | Daemons (specific god) |- ! 7 | Chaos Space Marines (specific Warband) |- ! 8 | Necrons (specific Dynasty) |- !9 | Tyranids/Genestealer Cult (specific fleet/cult) |- !10 | Roll twice. Re-roll additional results of 10. |} ===Goal=== {{40k-Faction-Creation-Tables}} [[Category:Warhammer 40,000]] [[Category:Dark Eldar]] [[Category:Roleplaying]] [[Category:Creation Tables]] [[Category:Under Development]]
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