This article provides a number of fluffy options for you to consider if you create your own Dark Eldar Wych Cult. Many options were taken from the Dark Eldar Kabal tables.
Every Wych Cult was founded at some point.
Cult Age (d10)
|
1-2
|
Juvenile (<1000 years old)
|
3-7
|
Young (1,000 - 2,500 years old)
|
8-9
|
Old (2,500 - 5,000 years old)
|
10
|
Ancient (>5,000 years old)
|
How did the Wych Cult form?
Cult Origin(d8)
|
1
|
Formed by members of another Wych Cult that split off
|
2
|
Formed by members seeking excitement and sport
|
3
|
Formed by members that found an abandoned arena
|
4
|
Fallen Craftworld/Exodite/Corsair Eldar
|
5
|
Created by an Archon to offer entertainment to their territory
|
6
|
Descended from a pre-Fall Pleasure Cult
|
7
|
Dark Eldar pirates created a place to show off their living booty in a gruesome way
|
8
|
Spiritual reasons (e.g followers of a Dark Muse's teachings)
|
Current Succubus (d100)
|
1-10
|
Founder
|
11-30
|
Usurping Hekatrix
|
31-50
|
Former Slave
|
51-70
|
Syren (second in command)
|
71-90
|
Puppet of a Haemonculus or Archon of an "allied" Coven or Kabal
|
91-99
|
Fallen Craftworlder/Exodite/Corsair Prince
|
100
|
Something extremely unusual, like a ruling triumvirate or a male
|
Succubus Personality (d10, roll twice and add for really colorful results)
|
1
|
Insane
|
2
|
Calculating
|
3
|
Delusional
|
4
|
Flamboyant
|
5
|
Arrogant
|
6
|
Ambitious
|
7
|
Fuelled by Hatred
|
8
|
Hedonist
|
9
|
Tyrannical
|
10
|
Curious
|
Arena Condition (d100)
|
1-19
|
Average
|
20-29
|
Toxic
|
30-35
|
Terrifying
|
36-40
|
Ornamented
|
41-45
|
Foggy
|
46-55
|
Cramped
|
56-60
|
Infested
|
61-70
|
Haunted
|
71-75
|
Crystalline
|
76-80
|
Decaying
|
81-85
|
Ruined
|
86-90
|
Colossal
|
91-95
|
Shadowed
|
96-100
|
Impossible
|
Cult Signature Weapon (d10)
|
1
|
Ranged weapons
|
2
|
Wych Knives or other small, bladed weapons
|
3
|
Punch Daggers or Vambrace Blades
|
4
|
Hydra Gauntlets
|
5
|
Weighted Flails
|
6
|
Razorflails
|
7
|
Agonizers or other whip-like weaponry
|
8
|
Impalers
|
9
|
Power swords or other large, bladed weapons
|
10
|
Multiple - roll 2d10, rerolling 10s
|
Cult Flaw (d8)
|
1
|
We Stand Alone - The Cult maintains distant relations with everyone, seeing imminent betrayal everywhere.
|
2
|
Pride in the Colours - The Cult insists on wearing gaudy and ostentatious ornamentation declaring their might and wealth.
|
3
|
Cult Rituals - The Cult practices exotic and extreme rituals, even for the Dark Eldar.
|
4
|
Infrequent Performances - The Doors of the Cult's Arena frequently stay closed, earning them the ire of Commorragh's other denizens.
|
5
|
A Knife in Every Back - The Cult is riven by internal feuds to a degree that is extreme even by Commorragh standards.
|
6
|
Endless Thirsting - The Cult members are ravaged by the Thirst even more than the rest of their race.
|
7
|
Forbidden Pact - The Cult has had dealings with another power that would earn it the wrath of the rest of their race if this was revealed.
|
8
|
Eldar Arrogance - The Cult will not hesitate to attack even the most dangerous foes or the most heavily-defended targets.
|
Cult Status (d10)
|
1
|
Endangered - The Cult has suffered heavy losses, falling to less than a thousand Wyches, with almost no allies and mercenarys remaining. They will need a dramatic reversal of fortune to return to their former heights.
|
2-4
|
Slightly Understrength - The Cult has recently taken some losses, though they remain a significant power.
|
5-6
|
Typical Strength - About average strength for a Wych Cult: many thousand Wyches and slaves supported by a reliable supporting caste united under the iron grip of a strong Succubus.
|
7-9
|
Slightly Overstrength - The Cult is slightly larger than most in some manner.
|
10
|
Massive - Loads of Wyches, loads of Slaves, the works. These gals are a significant power in Commorragh.
|
Cause of diminished strength (If Endangered or Slightly Understrength) (d10)
|
1
|
Infertility: The cult is kept small because it lost access to its means of procreation (cloning vats, breeding slaves, etc.).
|
2-4
|
Fractured Deployment: The Cult is strong, but its forces are spread thin: deployed by an allied kabal, skirmishing, following their own agendas, etc.
|
5-6
|
Internal Strife: Conflicts within the Cult. This may be anything from a dispute over the spoils of a raid to an all-out civil war.
|
7-9
|
Heavy Losses: The Cult sustained massive casualties in an ill-fated raid.
|
10
|
Treachery: A part of the Cult split off.
|
Cause of increased strength (If Slighly Overstrength or Massive) (d10)
|
1
|
Patronage: The warband is favoured by a mighty Archon, or perhaps a powerful haemonculy, which allows it to draw upon their forces.
|
2-4
|
Takeover: The Cult merged with a smaller one or picked up the remains of a defeated one.
|
5-6
|
Enemy Mine: The Cult joined forces with another Drukhari faction that shared the same goals or a common enemy.
|
7-9
|
Legendary Artists: Rumours of the Wyches' prowess attracts many initiates and other factions willing to serve them.
|
10
|
Population Growth: The Cult has gained access to cloning vats or a large amount of slaves, allowing them to quickly grow their numbers.
|
Dark Eldar don't have allies in the traditional sense, but they always find it useful to manipulate others...
Currently Not Betraying (d10)
|
1
|
Another Wych Cult (That Might Be A Front For Yours)
|
2
|
A Kabal
|
3
|
A Haemonculus Coven
|
4
|
The Ynnari
|
5
|
An Exodite World
|
6
|
A Craftworld Exarch
|
7
|
A Craftworld Farseer
|
8
|
A Xenos Patsy (unbetrayed state EXTREMELY temporary)
|
9
|
A Corsair Prince
|
10
|
Roll on Enemies Table
|
It's beneath the Dark Eldar to consider lower races their rival, but many Cults have preferred targets...
Who does the Cult raid frequently? (d10)
|
1
|
Orks (specific Klan)
|
2
|
Imperial Guard (specific Regiment/homeworld)
|
3
|
Space Marines (specific Chapter)
|
4
|
Minor Aliens(see below)
|
5
|
Another Dark Eldar Faction
|
6
|
Daemons (specific god)
|
7
|
Chaos Space Marines (specific Warband)
|
8
|
Necrons (specific Dynasty)
|
9
|
Tyranids/Genestealer Cult (specific fleet/cult)
|
10
|
Roll twice. Re-roll additional results of 10.
|