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Codex - Kroots: /tg/'s 9th Edition
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===Knarloc Hunting Pack (2 CP)=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ''When hunting particularly agile preys, the knarloc hunting pack is tasked to catch up to and capture the objective or stall it to wait for the rest of the kindred.'' <div class="mw-collapsible-content"> '''Command Benefits:''' None '''Composition:''' *1 Kroot Shaper on Knarloc *0-1 Kroot Beast-hunter on Knarloc *0-1 units of Tribal Guards on Knarlocs *3-6 units of Knarloc Riders *0-3 units of Kroot Hounds *0-1 units of Greater Knarloc '''Restrictions:''' *Each unit of Kroot Hounds must be accompanied by a Kroot Handler on Knarloc '''Effects:''' *'''Ramming Charge:''' Each time a unit from this special formation makes a successful charge, roll a die for every unit it charged; on a 4+, that enemy unit suffers D3 mortal wounds. *'''Riders' Advance:''' Units in this special formation can re-roll charge distances if they begin the Assault phase within 3" of another unit from this formation. '''Special Stratagems:''' *'''Feral Mounts (2 CP):''' ''These Knarloc are spurred during the charge to lash out with a greater force in the following fight.'' :Use this Stratagem at the beginning of the Fight phase, when choosing which unit to fight with. Chose one {{W40kKeyword|Cavalry}} unit from this formation, until the end of the Fight phase, consider the Ap value of that unit's ''Sharp Beak and Talons'' to be -4, and double the number of attacks they make with that weapon. </div> </div>
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