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Codex - Tyranids: /tg/'s 9th Edition
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====Strategic Ploy Stratagems==== *'''Adrenaline Surge (3 CP):''' ''Tyranids will not cease their butchery until every living thing in their path has been torn to bloody shreds.'' ::Use this Stratagem at the end of the Fight phase. Select a {{W40kKeyword|Tyranids}} unit from your army, that unit can immediately fight again. *'''Aggressive Adaptation (1 CP):''' ''Biomorphic resin sharpens at the touch of enemy blood.'' ::Use this Stratagem in the Fight phase, when an enemy unit is destroyed as a result of an attack made by a {{W40kKeyword|<HIVE FLEET>}} model from your army. Until the end of the battle, improve the Armour Penetration characteristic of melee weapons that models in that model’s unit are equipped with by 1 (e.g. AP 0 becomes AP -1). Each unit can only be affected by this Stratagem once per battle. *'''Call the Brood (2 CP):''' ''Bounding from the dark corners of the battlefield come hulking figures with razor claws and ravenous eyes.'' ::Use this Stratagem at the end of your Movement phase. Add a new unit of {{W40kKeyword|Genestealers}} or {{W40kKeyword|Ymgarl Genestealers}} to your army and set them up as reinforcements wholly within 6" of a {{W40kKeyword|Genestealer Patriarch}} (or {{W40kKeyword|Ymgarl Genestealer Patriarch}} in case of {{W40kKeyword|Ymgarl Genestealers}}) or infestation node from your army and more than 9" from any enemy models. This unit must belong to the same Hive Fleet as the Patriarch chosen from your army. *'''Death Frenzy (2 CP):''' ''Tyranids care nothing for self-preservation, and will fight on even when riven with mortal wounds.'' ::Use this Stratagem when a {{W40kKeyword|Tyranids}} {{W40kKeyword|Character}} from your army is slain; the Hive Mind compels it to one final attack, and it can immediately either shoot as if it were your Shooting phase, or fight as if it were your Fight phase before it is removed from the battlefield. *'''Encephalic Diffusion (2 CP):''' ''Glistening brain-arrays pulse with diffusive energies.'' ::Use this Stratagem at the start of the turn. Select one {{W40kKeyword|Maleceptor}} model from your army. Until the end of that turn, when resolving an attack made with a ranged weapon against a friendly unit within 6" of that model, subtract 1 from that weapon’s Strength characteristic to a minimum of 1, for that attack. *'''Feeder Tendrils (0 CP):''' ''Feeder tendrils drain the victim’s skull, siphoning vital knowledge and memories with every scrap of brain matter.'' ::Use this Stratagem when a model equipped with Feeder Tendrils from your army kills a {{W40kKeyword|Character}} in the Fight phase. Gain D3 Command Points. *'''Feeding the Hunger (1 CP):''' ''The Haruspex’s instinctive need to consume is insatiable.'' ::Use this Stratagem in the Fight phase, when a {{W40kKeyword|Haruspex}} unit from your army is chosen to fight with. Until the end of that phase, when resolving an attack made by that model, you can re-roll the hit roll. *'''Feral Instincts (1 CP):''' ''Talons are unconsciously directed at throats and eyes.'' ::Use this Stratagem in the Fight phase. Select one {{W40kKeyword|Infantry}} unit from your army. Until the end of that phase, improve the Armour Penetration characteristic of melee weapons models in that unit are equipped with by 1 (e.g. AP 0 becomes AP -1). *'''Grisly Feast (1 CP)''' ''The sight of a comrade being devoured even as they fall can break the spirit of the hardiest warrior.'' ::Use this Stratagem in the Morale phase. Select a unit of {{W40kKeyword|Rippers}} or {{W40kKeyword|Haruspex}} from your army. Your opponent must add 1 to any Morale tests taken for enemy units that are within 12" of that unit in this phase. *'''Hunter's Drive (1 CP):''' ''Saturating its kills with motes of synaptic energy, the leader-beast drives its minions towards any survivors.'' ::Use this Stratagem in your Charge phase. Select one {{W40kKeyword|<HIVE FLEET>}} unit from your army. Until the end of the phase, when that unit declares a charge that targets any enemy units that had one or more models destroyed as a result of attacks made with ranged weapons made by friendly {{W40kKeyword|<HIVE FLEET>}} {{W40kKeyword|Synapse}} models this turn, roll one additional D6 and discard one of the dice when making the charge roll. The first model you move as part of that charge must end its charge move within 1" of at least one of those units, otherwise, the charge fails and no models in the charging unit move this phase. *'''Leaper-beast (2 CP):''' ''With one jump the enormous creature leaps through the battlefield, eager to satiate its hunger with the unknowing prey.'' ::Use this Stratagem at the beginning of your Command phase. Choose a single {{W40kKeyword|Dimachaeron}} model from your army. That model can use its ''Leaper'' special rule both in the Shooting and Fight phase. *'''Metabolic Overdrive (1 CP)''' ''Potent chemicals pump through the bodies of the hive fleet’s warriors, granting them formidable reserves of stamina at the risk of total cellular breakdown.'' ::Use this Stratagem in your Movement phase, after moving a {{W40kKeyword|Tyranids}} unit from your army. You can make a second move with that unit (including Advancing, if you wish), but when you do so you must roll a dice for each model in the unit. For each roll of 1, inflict a mortal wound on the unit. The unit cannot shoot or make a charge move this turn. *'''Overrun (1 CP):''' ''A Tyranid assault maintains a fearsome momentum. No sooner is one foe butchered than the swarm moves on to the next kill.'' ::Use this Stratagem when a {{W40kKeyword|Tyranids}} unit from your army destroys a unit in the Fight phase, and is not within 3" of an enemy unit. Instead of consolidating, that unit can move (and Advance) as if it were your Movement phase (it cannot move within 1" of any enemy models). *'''Pheromone Trail (1 CP):''' ''Lictors release a trail of potent pheromones that guide fresh waves of bioforms to the slaughter.'' ::Use this Stratagem when a {{W40kKeyword|Tyranids}} {{W40kKeyword|Infantry}} unit from your army is set up on the battlefield as reinforcements if there is already a {{W40kKeyword|Lictor}} from your army on the battlefield. You can set up the unit wholly within 6" of the {{W40kKeyword|Lictor}} and more than 1" from any enemy models, rather than following the normal rules for setting up the unit. You cannot use this Stratagem to affect a unit of reinforcements being set up by the Genestealer’s Infestation ability, or that are added to your army due to a unit’s ability or Stratagem. *'''Power of the Hive Mind (1 CP)''' ''The gestalt consciousness of the Hive Mind possesses a psychic might beyond mortal comprehension.'' ::Use this Stratagem at the end of your Psychic phase. Select a {{W40kKeyword|Tyranids}} {{W40kKeyword|Psyker}} unit from your army that manifested a psychic power this turn. It can immediately attempt to manifest one additional psychic power this turn. *'''Rapid Regeneration (2 CP):''' ''Some Tyranid bioforms possess bizarre organs that allow them to stitch together ruptured flesh and chitin.'' ::Use this Stratagem at the end of your Movement phase. Select a {{W40kKeyword|Tyranids}} model from your army. It regains D3 wounds lost earlier in the battle. *'''Savage Distraction (1 CP):''' ''With their comrades’ gore dripping from nearby talons, even disciplined warriors struggle to avert their guns.'' ::Use this stratagem during the Fight phase, when an enemy unit is killed by a friendly {{W40kKeyword|<Hive Fleet>}} unit from your army. In your opponent’s next Shooting phase, when an enemy unit within 12” of that {{W40kKeyword|<Hive Fleet>}} unit fires a ranged weapon, it has to subtract 1 from the hit rolls. *'''Single-minded Annihilation (2 CP):''' ''The Hive Mind invests its warrior-forms with but a single imperative: kill.'' ::Use this Stratagem at the end of your Shooting phase. Select a {{W40kKeyword|Tyranids}} {{W40kKeyword|Infantry}} unit from your army – that unit can immediately shoot again. *'''Surprise Ambush (1 CP):''' ''Lictors can approach within feet of their prey unnoticed.'' ::Use this Stratagem in your Charge phase. Select one {{W40kKeyword|Lictor}} unit from your army that is entirely on or within a terrain feature, or was set up on the battlefield this turn using the ''Hidden Hunter'' special rule. Until the end of the turn, enemy units cannot fire Overwatch at that unit. In addition, when a charge roll is made for that unit, add 1 to the result. *'''Synaptic Channeling (1 CP):''' ''Individuality is a disadvantage that Tyranids surpass.'' ::Use this Stratagem in your Psychic phase. Select one {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Psyker}} unit from your army. Until the end of that phase, that unit knows all of the psychic powers known by friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Psyker}} units that are on the battlefield. *'''Unyielding Chitin (1 CP):''' ''At a synaptic stimulus, carapaces thicken to become as dense as stone.'' ::Use this Stratagem in your Charge phase or your opponent’s Shooting phase, when a {{W40kKeyword|Tyranid}} {{W40kKeyword|Infantry}} unit from your army is chosen as the target for an attack made with a ranged weapon. Until the end of that phase, when resolving an attack made with a ranged weapon against that unit, reduce the Damage characteristic of that weapon by 1, to a minimum of 1, for that attack. *'''Voracious Appetite (1 CP):''' ''The hunger of the Tyranids can never be satiated.'' ::Use this Stratagem in the Fight phase when a {{W40kKeyword|Tyranids}} {{W40kKeyword|Monster}} or {{W40kKeyword|Character}} from your army is chosen to attack. You can re-roll all failed wound rolls for that model until the end of the phase.
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