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===Heroes=== ====Jarls and Holdcarls==== [[Image:Jarl.jpg|thumb|400px|right]] Every Nordic hold is ruled by a Jarl. The Jarls are a hereditary nobility, often tracing their lineage back to the time of Ysgramor. Many of the noble clans of Nords have produced Jarls, be it through intermarriage, conquest or direct descent, throughout the ages. Some Jarls are wastrels and fools; others know better, truly understanding that they are meant to lead. Jarls and their most prominent Housecarls, sometimes known as Holdcarls, are thus often found on the field of battle, commanding their people to feats of glory, having spent their entire lives training for war. Wielding the strongest weapons they can, they lead by example as an unstoppable force, first in the charge to cleave their foes asunder, and last in the retreat should the battle run foul. An exemplar Jarl inspires his people who follow him to battle toward similar bravery, through the strength of his own arms. Jarl: 135 pts Holdcarl: 100 pts Hero. Independent Character, Skirmish, Infantry, Nord, Single Model. You are limited to 0-1 Jarls in your army. A Jarl or Holdcarl may take a retinue of up to 3 Housecarls, for +20 pts per model. An army containing a Jarl may elect to take a single unit of Honored Veterans as a Core unit if the Jarl is on foot, or Horse-Veterans if he is mounted. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Jarl | 6 | 4 | 4 | 4 | 3 | 4 | 4 | 10 | 1 | 5+ |- | Holdcarl | 5 | 4 | 4 | 4 | 3 | 4 | 3 | 9 | 1 | 5+ |} Wargear: Great Weapon, Hand Weapon, Scaled Mail Spells: None Special Rules: Stubborn. Mighty Deeds: A Jarl or Holdcarl must choose one Mighty Deed from the Heroes list and one from the Warriors list. Leader of Men: Friendly units within 6" of a Jarl or Holdcarl who is not fleeing may use his Leadership for all morale tests they make. Legacy of Kings: Once per game, while your Jarl is alive, you may choose to have a Bard invoke his Song for an additional turn(the turns need not be consecutive). A Jarl or Holdcarl may replace his Great Weapon with one of the following: *Poleaxe or Spear (free) *Bow or Short Bow(free) *Second Hand Weapon or Shield(free) He may replace his Hand Weapon with one of the following: *Dagger +1 pts *Spear +4 pts *Shield +6 pts A Jarl or Holdcarl may replace his armor with one of the following: *Full Plate Armor +12 pts *Nordic Relic Armor +24 pts A Jarl or Holdcarl may upgrade any number of his one-handed weapons to the following: *Glass +4 pts per weapon *Skyforge Steel +8 pts per weapon A Jarl or Holdcarl may upgrade any number of his two-handed weapons to the following: *Glass +6 pts per weapon *Skyforge Steel +10 pts per weapon A Jarl or Holdcarl may upgrade one of his weapons to the following: *Master-Crafted +8 pts per weapon A Jarl or Holdcarl may be mounted on a Warhorse for +25 pts. If he takes this upgrade, his Housecarls must be mounted as well, for +8 pts per model. If so, he may take a Lance for +10 pts. A Jarl or Holdcarl may take the following special rule: *Tongue +20 pts A Jarl or Holdcarl with the Tongue upgrade may purchase up to two of the following Shouts: *Throw Voice +8 pts *Unrelenting Force +10 pts *Whirlwind Sprint +10 pts *Razor Edge +12 pts *Elemental Fury +12 pts *Disarm +15 pts *Thunderous Siege +25 pts *Swallow Shout +25 pts A Jarl or Holdcarl may be given a Guardian Stone Blessing for +10 pts. A Holdcarl may take up to 60 pts of magic items from the armory where appropriate. A Jarl may take any number of magic items from the armory where appropriate. ====Thane==== [[Image:Hos thane.jpg|thumb|400px|right]] Thanes serve as the champions of Holds. Once a title given to the finest of a Hold's muster, Thanehood in the age of the Empire often serves as merely an honorary title. Those who earn their title through feats of courage, however, are still found in those Holds that still stand true to the Nordic ways. A Thane's duty is to live a good life in times of peace, and be the figure who leads the Jarl's army in times of war. Regardless of the practicality of their appointment, they are largely independent figures, expected to act with individual initiative and self-reliance in their dealings for the Hold. It is therefore the Thanes who aspire to and often receive the highest battle-honors, who are the epitome of what it means to be Nord warrior. 75 pts Hero. Independent Character, Skirmish, Infantry, Nord, Single Model. You may take up to two Thanes in your army as fourth and fifth Hero choices. No two Thanes in your army may have the exact same combination of equipment, Shouts and upgrades, or of Mighty Deeds. A Thane may take a single Housecarl bodyguard for +20 pts. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Thane | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 9 | 1 | 5+ |} Wargear: Great Weapon, Hand Weapon, Scaled Mail. Spells: None. Special Rules: Stubborn. Mighty Deeds: A Thane must choose one Mighty Deed from the Heroes list and one from the Warriors list. A Thane may replace his Great Weapon with one of the following: *Poleaxe or Spear (free) *Bow or Short Bow(free) *Second Hand Weapon or Shield(free) He may replace his Hand Weapon with one of the following: *Dagger +1 pts *Spear +4 pts *Shield +6 pts A Thane may replace his armor with one of the following: *Full Plate Armor +12 pts *Nordic Relic Armor +24 pts A Thane may upgrade any number of his one-handed weapons to the following: *Glass +4 pts per weapon *Skyforge Steel +8 pts per weapon A Thane may upgrade any number of his two-handed weapons to the following: *Glass +6 pts per weapon *Skyforge Steel +10 pts per weapon A Thane may upgrade one of his weapons to the following: *Master-Crafted +8 pts per weapon A Thane may take the following if he does not take a magic helm: *Hunter's Cowl +6 pts A Thane may be mounted on a Warhorse for +25 pts. If he takes this upgrade, his Housecarl must be mounted as well, for +8 pts. If so, he may take a Lance for +10 pts. A Thane may take the following special rule: *Tongue +15 pts A Thane with the Tongue upgrade may purchase up to two of the following Shouts: *Throw Voice +8 pts *Unrelenting Force +10 pts *Whirlwind Sprint +10 pts *Razor Edge +12 pts *Elemental Fury +12 pts *Disarm +15 pts *Thunderous Siege +25 pts *Swallow Shout +25 pts A Thane may be given a Guardian Stone Blessing for +10 pts. One Thane may bear the army's Battle Standard for +35 pts, if the army contains another Hero choice. A Thane may take up to 60 pts of magic items from the armory where appropriate. ====Court Wizard==== The use of magic is a subject not without interest in Skyrim. The secretive College of Winterhold provides instruction in the classical magic tradition to any Nords willing to learn such arts. Within the College's walls, dark secrets of Necromancy are often exchanged among wizards and their apprentices. And in the wilds, far from the vestiges of civilization, demon worshipers and hags perform unthinkable and savage rituals. It is from this dangerous abuse of magicka, this black sorcery, that many Nord villagers and common soldiers come to distrust magicians and their trade. But magic is not without its uses. Every Jarl employs several wizards to provide counsel at his court, granting him access to and basic understanding of the nature of magicka. Court wizards often prefer to be neutral to political issues, especially those occurring between Holds, but it is not without precedent that a wizard might offer or be required to give magical support to his Hold's muster in time of need. 50 pts 0-1 Court Wizard, Thaumaturgist or Wandering Bard may be taken as a Hero choice for each Jarl, Holdcarl or Thane in your army(you may not exceed your allowance of Heroes in this manner). Independent Character, Skirmish, Infantry, Nord, Single Model. A Court Wizard may take a single Housecarl bodyguard for +20 pts. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Court Wizard | 3 | 4 | 3 | 3 | 2 | 3 | 1 | 9 | 5(6) | - |} Wargear: Dagger, Adept's Robes Spells: Bound Sword, Frostbite Special Rules: Stubborn. A Court Wizard may take any number of following: *Wizard's Staff +5 pts *Shield +6 pts A Court Wizard may replace his robes with: *Light Mail (free) *Chain Mail +5 pts *Master's Robes +10 pts A Court Wizard may replace Bound Sword and/or Frostbite with another spell from the armory (that casts on 5+ or less to cast) for free. A Court Wizard may purchase an additional spell or replace Bound Sword and/or Frostbite with any spell for the following price: Any Alteration Spell +5 pts Any Bound Item Conjuration Spell +5 pts Any Restoration Spell +5 pts Any Mysticism Spell +10 pts Any Illusion Spell +10 pts Destruction spells cast on 13+ or less +10 pts Destruction spells costing 14+ mana +20 pts Summon Flame Atronach (cast on 8+) +15 pts Summon Frost Atronach (cast on 12+) +30 pts Summon Storm Atronach(cast on 15+) +50 pts Summon Dremora Lord (cast on 22+) (+130pts)(summons a Markynaz) A Court Wizard may take an Atronach Familiar(in addition to any spells). This grants him the ability to buy a fourth spell from his spell list, and a summoning spell, for a cost depending on the nature of the creature summoned: Summon Flame Atronach (cast on 8+) +51 pts Summon Frost Atronach (cast on 12+) +64 pts Summon Storm Atronach (cast on 15+) +80 pts See [[Scrollhammer: Daedra Cults]] for rules for Daedra. A Court Wizard may be mounted on a Warhorse for +25 pts. If he takes this upgrade, his Housecarl must be mounted as well, for +8 pts. A Court Wizard may take a Guardian Stone Blessing for +10 pts. Court Wizards are occasionally recruited from the natives of other provinces, whether they be students at the College or perhaps representatives of the Mage's Guild. A Court Wizard's race may be changed to Imperial for free, to a Breton or a Dunmer for +5 pts, or to an Altmer for +10 pts. If he does so, he no longer has the Stubborn ability, except of course when attached to or protected by another model with that ability. If an Elf race was chosen, he has -1 Strength on his default profile. A Court Wizard may purchase any number of magic items from the armory where appropriate. ====Housecarls==== [[Image:Beth blog 1.jpg|thumb|400px|right]] The Housecarls form the personal guard of a Hold's nobility. They are a military elite, taken from the finest warriors in the hold, sworn to fight alongside and protect the Jarl and his Thanes. Housecarls are not Hero choices in their own right, but may be taken as bodyguard upgrades for various models. Infantry, Nord. Unit size and formation are determined by what model they are attached to. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Housecarl | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 1 | 4+ |} Wargear: Hand Weapon and Shield, Chainmail Spells: None. Special Rules: Stubborn. Bodyguard: Housecarls are always purchased along with an Independent Character. The Character and his Housecarls function together as a single Independent Character, except while he Character is in a challenge. Housecarls do not have the Precision ability, and cannot Look out Sir!, but may receive Look out Sir! hits, wounds and effects from the character they are protecting. A Housecarl adopts the unit size and formation of the unit he is attached to, and always functions as part of the Independent Character he is attached to(while remaining a separate model), with the exceptions described above. He does not benefit from the Mighty Deeds of the character he is attached to, other than Fight All Our Lives, Out of the Mists, and Sudden and Deadly. If the character he is attached to is a Bard, he still benefits from his Songs. Any number of Housecarls may replace their Hand Weapon with: *Spear +2 pts per model Any number of Housecarls may replace both hands with: *Great Weapon or Poleaxe +6 pts per model *Bow or Short Bow +2 pts per model Any number of Housecarls may replace their armor with: *Light Mail (free) *Scaled Mail +2 pts per model *Full Plate Armor +6 pts per model Any number of Housecarls may upgrade any number of their weapons to: *Skyforge Steel +6 pts per weapon If the model protected by the Housecarls is mounted, each Housecarl must also be mounted for +8 pts each. A mounted Housecarl may take a Lance for +3 pts. Each Housecarl may take up to 15 points of magic items from the armory where appropriate.
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