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Cthulhu Void Tech
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==Character Building== Potential Race Builds: 1) Arcology Born Human (very technologically sound and very well read) 2) Rural Born Human (less well read, but more survival skills) 3) Coastal Born Human (similar to rural born human, but focus on some occult knowledge from encounters with deep ones and dagon cult) 4) Refugee Born Human (battle skills and occult knowledge) 5) Fleet Born Nazadi (combat and leadership skills) 6) Arcology Born Nazadi (culture focused skills) 7) Nazza-Duhni Born Nazadi (mix of culture and military focused skills) Humans:??? Nazzadi: Nightvision White Xenomix: Parapsychic? Latent Parapsychic. Black Xenomix: Something diplomatic? >Xenomixes can choose origins from any Human birthplace, and any Nazadi birthplace except Fleet-born. Ghoul:??? >We need to redo the races to fit the new racial architecture in the void. 3 skills to a race. >We need to redo the professions. Each of them will have a different starting number in each stat (between 1-3 as I recall), a definitive list of skills, and a definitive list of qualities they can buy from at the start. --->Each class has a distribution of 15 points that are hard set by their class, and an additional 5 points that can be distributed by the player. --->Players have 30 points to spend on skills (choosing from CTech Skills). --->Players choose 2 secondary specialties out of 5 total. These are subclasses, and each adds between 5 and 8 skills to your class' skill list. You have 10 points to spend on each secondary specialization. Soldier might have for example 'criminal past' and 'sailor' or something (We will need to give these to the various classes). --->You have 5 points to spend on advantage qualities. up to 12 in disadvantages. (Once again, you use CTech qualities) --->I can't recall. Does CTech have a 'talents' section? If it does, you get 1 talent. (If it doesn't, we'll keep the cheat system, but alter costs) >Free form design for a character with no profession is as follows: --->20 points in attributes --->choose birthplace and the 3 skills you get from it. Then spend 50 points total on skills. --->5 points of advantages, and up to 12 points of disadvantages. --->choose 1 talent (or use your cheat points) --->personal wealth 2, sponsored wealth 1.
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