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===Human/Genestealer=== ====Gunk Bomb==== [[File:Gunk_Bomb.PNG|150px|right|thumb|Gunk Bomb]] A [[Nurgle|literal shit in a can]], we are not <u>'''''JOKING'''''</u>. Gunk is a lethal substance, that is manufactured on the Imperial Hive World [[Necromunda]] and let's be frank, ''any'' Chem or Hive World to be honest. In Necromunda, the chief manufacturer of Gunk is Gaen Gorvos from Hive Primus' Gorvos Clan who also outfits her Underhive gangers with Gunk Rounds and Gunk Bombs, and she even laces her throwing knives with it. These skills have not only allowed her to claim leadership of her Clan, but also has led Gaen to be known as the Gunk Queen. The Gunk Bomb itself uses recycled tin cans and fill it with this toxic literal shit, before being sealed to prevent the odor from killing everyone else. To activate, one simply peels off the lid like opening up a normal tin can, hold one's breath and hurl; scattering its toxic shit everywhere. When splattered with Gunk, the literal shitstain is so thick it can theoretically clog any toilet. So viscous and sticky is this material that anyone is gonna get bogged down in faeces. Moreover, it is also flammable, like a Virus Bomb, so yeah. Possibly one of those weapons that may be classified as [[heresy]] due to indirectly feeding [[Nurgle|Papa Nurgle]]. On the Necromundan tabletop, they are classified as defensive grenades and cost 40 credits each. The Gunk Bomb provides the '''Gunked''' condition when a target is hit, slowing down their movement and charges, making it ideal to defend against melee characters. It doesn’t last very long however, but is a pretty nice weapon in ruining anyone's charge. In addition, Gunked targets can be set on fire on a 2+ instead of a 4+ when hit by a Blaze weapon, creating an obvious and extremely fulfilling combo. {{Clear}} ====Incendiary Charge==== [[File:Incendiary_Charges.JPG|150px|right|thumb|Incendiary Charges]] Incendiary Charges are essentially, Molotov Cocktails. They are the most primitive, ubiqious and easy-to-make improvise explosives in the entire Galaxy. Everyone, from their dusty grandmothers to little billy could make these things. Just get a glass bottle, fill it up with flammable liquids (Alcohol, napalm, etc.) and plug the end with a wick doused in more flamable liquids. Light up, aim and hope you don't set youself on fire. They are used by hive gangers and riots in rebelling Imperial Worlds. The [[Ork]] equivelent would be Burna Bottles, more can be read below. On [[Necromunda]] tabletop, the Incendiary Charge has a 5” blast and can cause enemies to Blaze it, which is always a good time. They’re a little pricey, but having a few on your second-liners will give anyone pause. ====Frag Grenade==== [[File:Frag_grenade.jpg|150px|right|thumb|Frag Grenade]] The most ubiquitous, common and identifiable type of grenade not only in the 40k universe but the entirety of military fiction. Frag grenades (or fragmentation grenades) are small, anti-personnel grenades, exploding in a hail of thousands of tiny and deadly shards of metal, the effect being to deny an enemy the benefits of any cover as they are assaulted. Frag grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted and secured by a pin, wrapped in a steel casing. Upon detonation, irregular shards of the casing are propelled at high velocity into the nearby surrounding area. The casing is typically grooved, both to create more shrapnel upon detonation and to provide a secure grip. A single frag grenade weighs about 1 kilogram and has a blast radius between 3 meters and 5 meters, though it varies depending on model. Since grenades IRL have a lot bigger range (12 meters blast of RGO grenade; 35-45 meter zone from F1 is dangerous; shrapnel can fly for 200 meters), we assume that "3-5 meters" range is '''for targets in [[Flak Armor]]''' - unarmored targets can get hurt from a lot higher distance. <gallery> Image:Frag1.JPG Image:Frag2.JPG </gallery> ====Poison Globe Grenade==== [[File:Poison_Globe_Grenade.JPG|150px|right|thumb|Poison Globe Grenade]] Posion Globe Grenades are the standard-issue ranged weapon of the [[Venenum Asssassin]]s. In fact, it is the ''ONLY'' ranged weapons these guys have. Resembling more like a form of conventional frag grenades, these poison grenades is nothing more than a spherical housing of the most fucked up poisons the Imperium of Man has in its arsenal. Whilst not on the level of the [[Dark Eldar]], these grenades still get the job done in killing its target. Its mechanics most likely consists of a pressure valve, surrounded by pressurised poisoned materials. The poisoned materials would most likely be gaseous of nature to improve the efficiency of its spread. Given the various indentations at the top of the grenade, the trigger mechanisms would break the pressure valve as noxious gas would leak out from the indentations. In effect, it resembles more akin to a smoke grenade than a frag grenade. Works wonderfully well against lightly armoured troops without any protective suits. Most likely useless for anyone wearing [[Power Armour]] or above. Unless there are ones with toxins that corrode ceramite or the like so that someone else can just gun down the power armored targets. {{Clear}} ====Blasting Charges==== [[File:Blasting_Charges.JPG|150px|right|thumb|Blasting Charges]] Nothing more than a bundle of dynamites rented from the Loonytoons. Blasting Charges are a type of Imperium-derived explosive. Created from scavenged detonators and low-end demolition gear, the short-fused blasting charges used by [[Genestealer|Genestealer Cultists]] can be hurled into the enemy ranks to sow death and disruption ahead of a concerted assault. Like most 'weapons' from the Genestealer Cults, Blasting Charges originated from demolition charges meant to destroy large rocks and minerals in mining activities. On tabletop, these things are Frag Grenades by any other name, booms just as sweet. Never forget to use them since it increases your shooting output from [[Awesome|1/2 S3 shots to D6]] (and you also use the Grenadier like stratagem to shoot 10D6 of these!). <gallery> Image:Blasting_Charge_Detonator.JPG|The Detonator. </gallery> ====Infernus Firebomb Cluster==== [[File:Infernus_Firebomb_2.PNG|200px|right|thumb|Infernus Firebomb Cluster]] The Infernus Firebomb Cluster is a type of incendiary bomb launcher used by [[Adeptus Custodes]] [[Ares Gunship]]s. Similiar to the Burna Bomb in function, except you know, [[Awesome|better.]] The Infernus Firebomb Cluster as its name suggests, is a trio of cluster munitions that splits apart mid-air into dozens of smaller incendiary bomblets to bathe an entire battlefield in promethium. The Ares carries one under each wing for a total of six Firebombs, now that's a whole lot of diddly. In the [[Horus Heresy]] tabletop, the Infernus Firebomb Cluster is mainly used for its anti-infantry function (Bomb 3, heavy bolter strength large blasts with ignores cover). In 9th Edition, Firebomb Clusters are basically identical to the bombs dropped by the Thunderhawk (pick a unit you flew over, roll 1d6 for each model in the unit (3d6 for vehicles or monsters), a roll of 4+ = 1 Mortal Wound), the big difference being you can use them twice per game. <gallery> Infernus_Firebomb_Cluster.JPG </gallery>
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