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Liberi Gothica: Boneweaver
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==Boneshaping== Boneshaping: You can shape bones and ivory into the materials you need. You can not shape bones that are still a part of a living creature. As an action, you can make a Craft [Bone] check to transmute any bone or ivory you have into any shape you please. You cannot end up with more or less bone than you started with. However, you can split a single larger piece of bone into many smaller ones, or combine many smaller ones into a bigger one. For these purposes, an entire human adult skeleton is size 0. Two objects of one size can be combined to make one object one size larger. One object may be broken down into two objects of one size smaller. By weakening the material (making it hollow, forming it into a latticed structure, making air pockets, etc), you can make an object of one size larger than the bone you have to work with should grant you. The created object has half as much Life and Damage Resistance as normal. Larger objects are harder to transmute. For each size larger than -4 the bone is, you suffer a -1 penalty on the Craft [Bone] check. For some examples of objects and their sizes: Human child armor: size 0 Human adult armor: size +1 Chariot: size +1 One room house: size +3 Items created by a Boneweaver crumble to pieces within [Spirit] hours if the Boneweaver dies. Boneshaping costs 8 XP to learn. Boneshaping Progression: 6 XP: Harden Bone: You can toughen the material. Anything you have made from boneshaping has 1 additional damage resistance. This progression stacks with itself. Each time you take Harden Bone, it costs 1 more XP. 4 XP: Mend Bone: You can mend a broken bone of a living creature as an action. This does not heal Life. 5 XP: Lighten Bone: You can make the material more lightweight. The Toughness required to use bone weapons you create is reduced by 1. Lighten Bone may only be taken twice. 6 XP: In Motion: As an action that costs 1 Vitality, you can make one of your creations begin moving in a predictable, continuous manner. As long as you spend 1 Vitality per round, it will keep making the motion. In this way, she can make a variety of bone-related mechanisms, such as a bone-saw [akin to the steam-saw weapon trait], a bone cart that rolls along on its own [it would take a Boneweaving check to morph it mid-riding to turn; this ability would make it go only straight], or a variety of other uses. You must be in contact with the bone in question for as long as this ability is active. Something made to move using this ability moves up to 40 feet per round. 8 XP: Efficient Motion: In Motion requires 1 Vitality per minute. Requires In Motion. 10 XP: Perpetual Motion: In Motion requires no vitality. Requires Efficient Motion. 4 XP: Crafting Strike: You may use the transformation of the bone as an attack. For example, you may be holding a shield of bone, and transmute it into a spear, with the tip already inside the target. When using this ability, you use a Craft[Bone] check in place of your Attack roll to hit their Defense. Otherwise, this works exactly like a regular attack for a weapon of the size of the transmuted material.
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