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==Crunch== On the Horus Heresy tabletop, these are psychic Techmarines (Numerologist) and his meatshields (Life Wards), all with only bolt pistols and melee weapons (Achean khopesh for the Numerologist, chainswords for the others). Unlike a Techmarine Covenant, they can't split up and cannot be accompanied by other characters, but at least the bodyguards are capable of blocking anything with Precision Hits or Precision Shots. The Numerologist can take a Cyber Familiar and can take most of the Techmarines weapon options allowing him to be fairly flexible in shooting. The issue with this is that the entire squad is pretty much geared for close-quarters combat, with only the Numerologist being able to take a wide variety of guns while the troops can only take a Volkite Caliver or rotor cannon per five models in this squad. If you plan on going in with melee, you can at least replace the chainswords with power weapons or fists. Nevertheless, like the [[Khenetai Occult]], these guys come with their own unique power instead of a Minor Arcana. On a successful cast, they can gain a geo-locator beacon and can forgo shooting to allow two friendly Thousand Sons units within 6" to gain +1 to their BS, which is great since you can dump the +1BS on a squad of Heavy Support marines and/or Tank squadron and improve their shooting effectiveness, and since the Numerologist has ''Battlesmith (4+)'' you do want the squad near tanks to keep alive and firing. This can also be useful for buffing squads that cannot take a normal Techmarine for Cognis-Signum, like Terminators or Destroyers. {{Thousand Sons}}
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