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== Equipment == As mentioned above, Runtherds are armed with four distinct and useful tools/weapons. The first is the [[Runtherd Equipment#Grot Lash|Grot Lash]], which is basically a barbed lash several metres long used by Runtherds to keep Grotz in line. The second is the [[Runtherd Equipment#Grabba Stikk|Grabba Stikk]] which are the traditional tool used for throttling anything in arm's reach. Consisting of a sturdy metal pole, a deceptively simple pulley system, and an articulated barbed claw, Grabba Stikks are used to capture and restrain potential slaves. In battle, Runtherds often use them to throttle enemies within the weapon's reach. The third one is the [[Runtherd Equipment#Grot-Prod|Grot-Prod]]. This tazer-like weapon is constructed by a [[Mekboy|Meks]] to deliver a short, sharp shock to an errant Grot's vulnerable parts. These electric prods can also be made into a formidable close combat weapons by increasing the voltage to lethal levels. Fourthly, Runtherds will often make use of [[Squighound|Squig-hounds]] or [[Herd Squig]]s to eat errant or fleeing Grots in order to [[Commissar|"increase" the morale of their Gretchin mob.]] On the tabletop, Runtherds are fairly sturdy characters with 4 wounds (as of 8th edition). They are also armed with a Slugga for blastin' gits. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Orks]] [[Category: Grots]] [[Category: Squigs]] {{Orks-Forces}}
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