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==Configurations== The Warhawk is unique among OmniMechs in that its Prime variant is the super-specialized of the bunch while its alternate configurations try to make it more of an all-rounder in various different ways. *'''Prime''' - Ever had a bout of [[rage]] against a cheating sniper in a [[Video game|vidya]]? That's the average experience of a [[Mechwarrior]] pitted against a Warhawk Prime. This is due to its main weapons being four Targeting Computer-assisted ER PPCs that are configured to use volley-fire for heat management. So [[Bullshit|you get headshot four times in a row]]. An LRM-10 launcher is also installed as a backup weapon. *'''Alternate Configuration A''' - the first of the many generalist reworks, a Warhawk A uses two ER Large Lasers, an LB 10-X Autocannon capable of firing both solid and cluster rounds, and an LRM-15 launcher. CQC is done by a Streak SRM-6 launcher that replaces the LRM-10 of the Prime. *'''Alternate Configuration B''' - generalist #2. Uses a Gauss Rifle as its main gun, while toting 3 ER Medium Lasers, an ER Small Laser, and two SRM-6 launchers for closer engagements. However, the real thing of note is a Narc Missile Beacon, which is essentially a [[Markerlight]] for its mates' missiles to ruin your day using. *'''Alternate Configuration C''' - Switches two of the ER PPCs for Large Pulse Lasers, meaning a bit less damage, but even greater bullshit levels of aimbot accuracy. It also has a [[Flamer]] for burning infantry alive, though it necessitates three more Double Heat Sinks. *'''Alternate Configuration D''' - Long range without being a camper. Main weapons are now two ER Large Lasers and an Ultra Autocannon/10, with a ER Small Laser as backup. It also has an ATM-9 launcher meant for use at all ranges, its various missile types having an inverse relationship between explosive payload and range bracket. *'''Alternate Configuration E''' - Essentially the Warhawk B and C's lovechild. Has an ER PPC, a Large Pulse Laser, and an SRM 6 as backup weapons - but the main star of the show is 3 plasma cannons. *'''Alternate Configuration F''' - Designed to reduce heat load. Only has two ER PPCs, swapping out the other two with an LRM-20 and LRM-10. The torso mount is now an Ultra AC/2. *'''Alternate Configuration G''' - Completely flips the Warhawk to prefer close-range instead of long. Its right arm's PPCs are replaced with a single LB 20-X Autocannon with three tons of ammo, while the left's are swapped for two Improved Heavy Large Lasers and a Streak SRM-6 with one ton of reloads. Also has a Supercharger installed to make sure it can get right up close and personal as it wants to. *'''Alternate Configuration H''' - Another close-range config, though not as much of a hit-and-runner as the Warhawk G. Has an LRM-10 so it's not completely defenseless at long-range, and its main arm guns are now two Large Pulse Lasers and two Heavy Large Lasers. Four double heat sinks are added to manage additional waste heat. *'''Alternate Configuration I''' - Plays to the original Prime's strength as a sniper, though without the [[cheese]] of 4 PPCs. Utilizes two ER PPCs and two ER Large Lasers as its main guns, with an LRM-5 and SRM-6 in the center torso as secondaries. Said missile launchers have a ton of reloads each, and two Double Heat Sinks are added. *'''Alternate Configuration L''' - Generalist #3, brawler edition. Its right arm sports an ATM-12 with CASE II-protected ammo, while the left has two ER PPCs with PPC Capacitors and two ER Flamers. A Watchdog CEWS package both conducts and defends from electronic warfare, while a Supercharger is added so the 'Mech can quickly go to whatever range bracket it desires. Scary to deal with but compared to the Prime it's fairer to fight against. *'''Alternate Configuration T''' - The mixed-technology variant, combining Clan tech with that from the Inner Sphere. The right arm mounts two IS-grade Plasma Rifles while the left mounts two Clantech ER PPCs. As an emergency option, a Rocket Launcher 10 is installed in the torso in case a last-ditch attack is called for. The Plasma has 3 tons of reloads. [[Category:BattleTech]] [[Category:BattleMech]]
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