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Codex - Kroots: /tg/'s 9th Edition
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==Wargear== ===Melee Weapons=== *'''Echoes from the Otherworld:''' ''The spirits from the realm beyond are mysterious beings and rarely do they come to the aid of those who still chase their prey in the fields of the living. Regardless, when a legend calls, they are formidable foes, rarely shaken by the weapons of the material realm.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Echoes from the Otherworld''' || - || - || - || - || - || When using this weapon, the active profile corresponds to the type of spirit invoked by Anghkor through his '''Spirits of the Hunt (Aura)''' special rule during that turn. If the ability wasn't used, this weapon can't be used during that turn. Anghkor himself can't attack with this weapon, attacks made by this weapon are in addition to Anghkor Prok's attacks. |- |'''-Echoes of the Hawk''' || Melee || Melee || 6 || -2 || D3 || Make D3 hit rolls when attacking with this weapon. |- |'''-Echoes of the Hound''' || Melee || Melee || 4 || -1 || 1 || Make 4 hit rolls when attacking with this weapon. |- |'''-Echoes of the Knarloc''' || Melee || Melee || 5 || -2 || 2 || Make 2 hit rolls when attacking with this weapon. |} *'''Kroot Weapons:''' ''Weapons employed by kroot are very peculiar and mostly consist of modified, rudimentary weapons. Regardless, they are no less deadly because of this.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Eviscerator (Swipe Attack)''' || Melee || Melee || User || -1 || 1 || Each time the bearer fights, it makes 1 additional attack with this weapon. |- |'''Eviscerator (Pierce Attack)''' || Melee || Melee || +3 || -4 || 2 || You can only use this profile in a turn in which the bearer charged. |- |'''Kroot Blade''' || Melee || Melee || +1 || -2 || 1 || - |- |'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || - |- |'''Kroot Staff''' || Melee || Melee || +1 || 0 || 2 || - |- |'''Ritual Blade''' || Melee || Melee || User || -1 || 1 || If any enemy models are destroyed by this weapon, friendly {{W40kKeyword|Kindred}} units within 6" of the bearer do not have to take Morale tests in the Morale phase at that turn. |} *'''Kroot Beast-hunter Weapons:''' ''Beast-hunters are very peculiar in their ways and because of that each of them wields specially crafted weapons not usually employed by common kroot. Each one is deadlier than the last and turn into merciless weapons of slaughter in the hands of an expert hunter.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Barbed Whip''' || Melee || Melee || +2 || -1 || 1 || Each time the bearer fights, one (and only one) of its attacks can be made with this weapon. When the bearer fights with this weapon, make a number of hit rolls against one target unit equal to the number of models that the target unit has within 2" of the bearer. |- |'''Beast Mauler''' || Melee || Melee || +3 || -2 || 2 || When attacking with this weapon, you must subtract 1 from the hit roll. |} *'''Kroot Predators Weapons:''' ''The beastly forms of the primitive kroot are armed with weapons of their own. Fangs, talons, and teeth are all common characteristics and all equally terrifying.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crushing Beak''' || Melee || Melee || User || -4 || 3 || - |- |'''Crushing Feet''' || Melee || Melee || User || -2 || 2 || Make 2 hit rolls for each attack made with this weapon, instead of 1. |- |'''Drill Beak''' || Melee || Melee || User || -3 || 3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer’s attacks. |- |'''Kroototh Fists''' || Melee || Melee || User || -2 || 2D3 || When making an attack with this weapon, add 1 to the Damage and Ap characteristics if the Strength of the attack is at least double the target's Toughness characteristic. |- |'''Krootox Fists''' || Melee || Melee || User || -1 || 2 || - |- |'''Razor Tail''' || Melee || Melee || User || -3 || 2 || Each time the bearer fights, it can make one (and only one) attack with this weapon. Make D3 hit rolls for this attack instead of one. This is in addition to the bearer’s attacks. |- |'''Razor Talons''' || Melee || Melee || User || -3 || 3 || - |- |'''Ripping Fangs''' || Melee || Melee || User || -1 || 1 || - |- |'''Savage Maw''' || Melee || Melee || +2 || -2 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer’s attacks. |- |'''Sharp Beak and Talons''' || Melee || Melee || 5 || -2 || 1 || After a model riding a Knarloc makes its close combat attacks, you can attack with its mount. Make 2 additional attacks, using this weapon profile. |- |'''Sharp Limbs''' || Melee || Melee || User || -2 || 1 || Make 2 hit rolls for each attack made with this weapon, instead of 1. |- |'''Spiked Tail''' || Melee || Melee || User || -3 || 1 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer’s attacks. |} *'''Tooth of Gmork:''' ''A tooth from the Gmork, extracted from a wound of the great Vawk deep inside Pech's core. Despite the ages past, its venom still retains its otherworldly power and longs to bring a painful death to anyone daring to face the Destroyer.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tooth of Gmork''' || Melee || Melee || +2 || -3 || 2 || Each time an enemy model suffers an unsaved wound from this weapon, it suffers one mortal wound in addition to the normal damage. These mortal wounds may not be negated in any way. |} *'''The Deboner:''' ''The pinnacle of beast-hunter weapons, the Deboner was crafted by Ghen Kath himself. This gruesome weapon has two configurations; a moment it's a bloody blade covered in pointy shards of metal, while the next the body splits into many sections, changing the structure to that of a heavy whip.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Deboner (ripping mode)''' || Melee || Melee || +3 || -3 || 3 || When attacking with this weapon, choose one of the two profiles, all attacks made during that phase must be done with the same profile. When attacking with this profile, you must subtract 1 from the hit roll. |- |'''The Deboner (slashing mode)''' || Melee || Melee || +1 || -2 || 1 || When attacking with this weapon, choose one of the two profiles, all attacks made during that phase must be done with the same profile. When the bearer fights with this profile, make a number of hit rolls against one target unit equal to the number of models that the target unit has within 2" of the bearer. |} ===Ranged Weapons=== *'''Heavy Stubber:''' ''A weapon diffused in the whole galaxy. Its rounds are designed to impeding the enemy and assure the won't be able to retaliate.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Stubber''' || 36" || Heavy 3 || 4 || 0 || 1 || A unit that suffer an unsaved wound from this weapon has to subtract 1 from its hit rolls in the subsequent Fighting phase. |} *'''Kroot Weapons:''' ''Given they are just modified weapons, the precision of these weapons is determined by how skillful the bearer is. In this, they are the tools through which a hunter proves its worth.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Pistol''' || 12" || Pistol 1 || 4 || 0 || 1 || - |- |'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |- |'''Dahyak's Precision Kroot Rifle''' || 36" || Heavy 2 || 6 || -2 || D3 || This weapon may target a {{W40kKeyword|Character}} even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. If the target has the [[Codex - Blackstone Constructs: /tg/'s 9th Edition|{{W40kKeyword|Control}}]] keyword, add 1 to the damage of the attack. |- |'''Kroot Bolt Thrower''' || 36" || Assault D6 || 6 || -1 || 1 || - |- |'''Kroot Crumbler''' || 36" || Assault 1 || 8 || -1 || 2D3 || Units that suffer a hit from this weapon must halve their Movement and Advance distances until the beginning of your next turn. |- |'''Kroot Gun''' || 48" || Rapid Fire 1 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |- |'''Heavy Kroot Gun''' || 48" || Rapid Fire 1 || 8 || -3 || 2D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |} *'''Kroot Beast-hunter Weapons:''' ''The ranged weapons held by beast hunters are extremely precise and made to hit the prey from long distances.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Barbed Whip''' || 12" || Assault D3 || +1 || -1 || 1 || Blast. |- |'''Kroot Bow''' || 24" || Assault 2 || +2 || * || 1 || The AP characteristic of this weapon is equal to a third of the Strenght characteristic of its bearer, rounding down (e.g. Strenght 4 means an AP of -1). |- |'''Precision Kroot Rifle''' || 36" || Heavy 2 || 6 || -2 || D3 || This weapon may target a {{W40kKeyword|Character}} even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |} *'''Pulse Weapons:''' ''The common weapon found usually in T'au detachments. The fact many kroot possess one is proof of their alliance.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Pulse Blaster (Long Range)''' || 15" || Assault 2 || 4 || 0 || 1 || - |- |'''Pulse Blaster (Medium Range)''' || 10" || Assault 2 || 5 || -1 || 1 || - |- |'''Pulse Blaster (Close Range)''' || 5" || Assault 2 || 6 || -2 || 2 || - |- |'''Pulse Carbine''' || 18" || Assault 2 || 5 || 0 || 1 || - |- |'''Pulse Rifle''' || 30" || Rapid Fire 1 || 5 || 0 || 1 || - |} *'''Supremacy Railgun:''' ''One of the most powerful weapons found in the T'au arsenal. As allies, sometimes is possible to spot one carried by a giant Great Knarloc, although sometimes it's hard to know how exactly it has arrived there.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Supremacy Railgun (Submunitions)''' || 72" || Heavy 2D6 || 6 || -1 || 1 || Blast. |- |'''Supremacy Railgun (Soild Shot)''' || 72" || Heavy 2 || 10 || -4 || 3D3 || Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage. |} *'''The Deboner:''' ''The whip mode of the Deboner can be used to attack preys at a distance, wounding them with the sharp razor parts.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Deboner''' || 12" || Assault D6 || +1 || -2 || 1 || Blast. |} ===Hunting Relics=== *'''Blood of the Stalker:''' ''The kroot hunter covers itself in the blood of its prey, enhancing its abilities to stalk the enemy.'' ::{{W40kKeyword|Infantry}} {{W40kKeyword|Kroot Shaper}} and {{W40kKeyword|Infantry}} {{W40kKeyword|Kroot Beast-hunter}} only. During deployment, you can set up the bearer in hiding instead of placing it on the battlefield. At the end of any of your Movement phases, the model can ambush its enemy – set it up anywhere on the battlefield that is more than D3+1" away from any enemy models and at least 3" within a piece of terrain. *'''DNA Sample:''' ''The kroot are capable to assimilate the DNA of their prey to modify their appearance as they see fit; this kroot hunter carries a sample of genetic material to better adapt to the battle ahead.'' ::{{W40kKeyword|Kroot Shaper}} and {{W40kKeyword|Kroot Beast-hunter}} only. Once per battle, at the beginning of any turn, the bearer of this Relic immediately benefits from the ''DNA Assimilation'' Stratagem, select one species and apply the desired effect. If the bearer is a {{W40kKeyword|Kroot Shaper}}, then also select one friendly {{W40kKeyword|Kroot}} unit within 6" of that model; that unit also benefits from the selected effect. *'''Kroothawk Totem:''' ''Use in sacred rituals, this ancient totem grants the bearer the wisdom of the ancient winds.'' ::{{W40kKeyword|Shaman}} only. The bearer of this relic may invoke one additional Invocation at the beginning of your Command phase, or invoke an Invocation that has already been invoked in your turn. *'''Krootwood Heavy Bow:''' ''This heavy bow has been carved from petrified wood found in the deepest depths of Pech. The detailed carvings on its surface tell the stories of the ancient beasts hunted by the first kroot on the newborn planet. Only wielding it grants the bearer immense pride and strength.'' ::This Relic replaces a '''Kroot Bow''' and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Krootwood Heavy Bow''' || 36" || Heavy 2 || +3 || * || D3 || The AP characteristic of this weapon is equal to half of the Strength characteristic of its bearer, rounding down (e.g. Strength 4 means an AP of -2). A unit hit by this weapon must halve its Movement characteristic until the beginning of your next turn. |} *'''Mark of the Favoured Child:''' ''Individuals marked with this ritual symbol are followed by the great hunters of the past that protect them from all physical and spiritual harm.'' ::The bearer of this relic gains a 4+ invulnerable save. In addition, roll a die each time the bearer suffers a wound or a mortal wound; on a 5+ that wound is ignored. *'''Relic Blade:''' ''A sacred blade passed on to one generation of hunters to the next. It's said it can reap the soul of the victim directly from its body.'' ::Model with Ritual Blade only. Add the following to that weapon’s special rule: 'This weapon always wounds on a roll of 2+, unless the target is a {{W40kKeyword|Vehicle}}. In addition, on a wound roll of 6+, this weapon inflicts D3 mortal wounds instead of the normal damage.' *'''Scavenged Weapons:''' ''Though not native to their species, the Kroot's intelligence makes them capable of understanding these weapons and using them against their foes.'' ::{{W40kKeyword|Kroot Shaper}} and {{W40kKeyword|Kroot Beast-hunter}} only. Select one of the weapons from below, the model counts as being equipped with that weapon. This Relic can be taken multiple times but can't be taken more than once for each model. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-'''Big Shoota''' (replaces '''Kroot Rifle''') <div class="mw-collapsible-content"> ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Big Shoota''' || 36" || Assault 3 || 5 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-'''Demolition Charge''' <div class="mw-collapsible-content"> ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Demolition Charge''' || 6" || Grenade D6 || 8 || -3 || D3 || The bearer can only use this weapon once per battle. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-'''Power Sword''' (replaces '''Kroot Rifle''') <div class="mw-collapsible-content"> ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Power Sword''' || Melee || Melee || +1 || -3 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-'''Shuriken Pistol''' (replaces '''Kroot Pistol''') <div class="mw-collapsible-content"> ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Shuriken Pistol''' || 12" || Pistol 1 || 4 || 0 || 1 || When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -3 for that attack. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-'''Splinter Pistol''' (replaces '''Kroot Pistol''') <div class="mw-collapsible-content"> ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Splinter Pistol''' || 12" || Pistol 1 || * || 0 || 1 || This weapon wounds on a 4+, unless it is targeting a {{W40kKeyword|Vehicle}} or {{W40kKeyword|Titanic}} unit, in which case it wounds on a 6+. |}</div> </div> *'''Surefoot Charm:''' ''The bearers of this charm are able to call forward their kin with the swiftness and strength of the winds.'' ::{{W40kKeyword|Kroot Shaper}} only. When a charge roll is made by a friendly {{W40kKeyword|Kroot}} unit that targets an enemy unit within 1" of the bearer of this relic, roll one additional D6 and discard the lowest dice. The first model you move as part of that charge must end its charge move within 1" of that enemy unit, otherwise, the charge fails and no models in the charging unit may move that phase. ===Other Wargear=== *'''Advanced Holo-sensors:''' ''This powerful set of goggles enhanced the wearer's vision to assure the hunt will be trimphant, even at long distances.'' ::A model equipped with Advanced Holo-sensors has a Ballistic Skill of 2+ and doesn't suffer penalties to its hit rolls as a result of special rules such as Night Fighting or Dawn Raid. In addition, if that model has remained stationary in its previous Movement phase, it can re-roll all hit and wound rolls during the Shooting phase. *'''Ancestors' Shield:''' ''Shield carved out of the most durable chitin shell, its solid molecular structure makes it perfect to block even the most brutal of enemy attacks.'' ::A model equipped with an Ancestors' Shield has a 6+ invulnerable save. In addition, add 2 to armor saving throws made for that model. *'''Thunderbug Grenade:''' ''The thunderbugs housed inside this small device burst into a bright light once released, blinding the prey and leaving it vulnerable to the pack's assault.'' ::The Thunderbug Grenade is a ranged weapon with the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Thunderbug Grenade''' || 12" || Grenade 1 || - || - || - || This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for non-{{W40Kkeyword|Vehicle}}/{{W40Kkeyword|Titanic}} units that have suffered a hit from this weapon until the beginning of your next turn. In addition, a unit hit by this weapon can't be selected to fire overwatch in the following Assault phase. |} *'''Venom Coat:''' ''Distilled from the most dangerous poison known to the kroot, this coat of slimy fluid assures the death of anyone who touches it.'' ::A model with a Venom Coat always wounds the target on a wound roll of 2+, unless the target is a {{W40Kkeyword|Vehicle}} or a {{W40Kkeyword|Titanic}} unit.
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