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=== Asari === Most units are biotics. Many Vanguards. Adepts use biotic control powers while Biotic Vanguard Squads move through cover until they can charge into close combat. Matriarchs are enormously expensive Adepts, providing leadership and tactical bonuses. ==== Asari Squads ==== '''Asari Commandos'''<br/> 4 models, 120pts<br/> C5 T3 W1 I4 A1 LD8 SH1 SV5+ B5+<br/> All models have assault rifles and tactical armor by default.<br/> Each model can use Throw, Warp or Squad Barrier.<br/> Models may replace assault rifle with Shotguns for free.<br/> Special Rules: Natural Biotics.<br/> '''Asari Support Squad'''<br/> '''Asari Kill Team'''<br/> '''Asari Militia'''<br/> '''Asari Tech Squad'''<br/> '''Asari Shock Troopers'''<br/> '''Asari Diviners'''<br/> 150pts for 3 models.<br/> C3 T3 W1 I8 A1 LD8 SH1 SV6+ B4+<br/> Special Rules: ''Natural Biotic'' - An Asari unit receives either Lift, Throw or Warp for free. ''Embrace Eternity'' - The Asari Diviners can see beyond the normal world, and see the course of battle from another perspective. If they do not move or attack they may devote an entire turn to aiding the actions of a single Asari squad or Hero. The squad or unit 'blessed' may re-roll one dice (of the Asari player's choice) for each living Diviner per turn, up to a maximum of three. Re-rolls must be made immediately after each unsatisfactory roll.<br/> Equipment: Simple armor and pistols.<br/> ==== Asari Leaders ==== '''Asari Matriarch and retainers'''<br/> 3 models, 350pts<br/> 1x ''Asari Matriarch'': command unit<br/> C5 T3 W1 I5 A1 LD8 SH1 SV5+ B3+<br/> Equipment: Tactical armor, and one of any weapon type excluding heavy weapons.<br/> Abilities: Four biotic powers, from the choice of; Warp, Throw, Lift, Squad Barrier, Reave, Stasis, Singularity, Biotic Charge.<br/> Special Rules: ''Biotic Mistress'' - The Matriarch can use two biotic powers per turn<br/> 2x ''Asari Handmaiden'': Veteran second-in-command/bodyguard<br/> C6 T3 W1 I4 A1 LD7 SH1 SV5+ B5+<br/> Equipment: Tactical armor, and one of any weapon type excluding heavy weapons.<br/> Abilities: Two Biotic Powers from the choice of Warp, Throw, Lift, Squad Barrier, Biotic Charge.<br/> '''Asari Huntress''' <br/> 100pts per model.<br/> C7 T3 W1 I4 A1 LD8 SH1 SV5+ B5+<br/> Special Rules: ''Independent Character'', ''Natural Biotic'' - An Asari unit receives either Lift, Throw or Warp for free.<br/> Equipment: Tactical armor, and one of any weapon type excluding heavy weapons.<br/> '''Ardat-Yakshi''' (R)<br/> 1 model, 200pts<br/> C5 T3 W1 I5 A1 LD6 SH1 SV5+ B4+<br/> Equipment: Tactical armor, and one of any weapon type excluding heavy weapons.<br/> Abilities: ''Dominate'', as well as 1 Biotic Power from the choice of Warp, Throw, Lift, Improved Barrier, Reave, Stasis, Singularity, Biotic Charge. <br/> Special Rules:''Independent Character'', ''Genetic Destiny'' - If the Ardat-Yakshi kills an organic enemy in close combat, she may chose to spend a turn standing at the location of their fallen body, stealing their energy while they die. This gives her +1 to C, I, T and LD for the rest of the game. This process can be repeated up to 3 times.<br/> '''Justicar''' (P)<br/> 1 model, 200pts<br/> C6 T3 W1 I6 A1 LD8 SH1 SV5+ B4+<br/> Equipment: Tactical armor, and one of any weapon type excluding heavy weapons.<br/> Abilities: 3 Biotic Powers from the choice of Warp, Throw, Lift, Improved Barrier, Reave, Stasis, Singularity, Biotic Charge. <br/> Special Rules:''Independent Character'', ''Paladin'' - The Justicar gains +1 to C, T, W, I, A, and LD when in close combat with an enemy leader unit, and for 1 turn afterwards. If she is reduced to 0 wounds when this ability runs out, the model will automatically be removed from battle. <br/> ==== Asari Vehicles ====
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