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====Jarls and Holdcarls==== [[Image:Jarl.jpg|thumb|400px|right]] Every Nordic hold is ruled by a Jarl. The Jarls are a hereditary nobility, often tracing their lineage back to the time of Ysgramor. Many of the noble clans of Nords have produced Jarls, be it through intermarriage, conquest or direct descent, throughout the ages. Some Jarls are wastrels and fools; others know better, truly understanding that they are meant to lead. Jarls and their most prominent Housecarls, sometimes known as Holdcarls, are thus often found on the field of battle, commanding their people to feats of glory, having spent their entire lives training for war. Wielding the strongest weapons they can, they lead by example as an unstoppable force, first in the charge to cleave their foes asunder, and last in the retreat should the battle run foul. An exemplar Jarl inspires his people who follow him to battle toward similar bravery, through the strength of his own arms. Jarl: 135 pts Holdcarl: 100 pts Hero. Independent Character, Skirmish, Infantry, Nord, Single Model. You are limited to 0-1 Jarls in your army. A Jarl or Holdcarl may take a retinue of up to 3 Housecarls, for +20 pts per model. An army containing a Jarl may elect to take a single unit of Honored Veterans as a Core unit if the Jarl is on foot, or Horse-Veterans if he is mounted. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Jarl | 6 | 4 | 4 | 4 | 3 | 4 | 4 | 10 | 1 | 5+ |- | Holdcarl | 5 | 4 | 4 | 4 | 3 | 4 | 3 | 9 | 1 | 5+ |} Wargear: Great Weapon, Hand Weapon, Scaled Mail Spells: None Special Rules: Stubborn. Mighty Deeds: A Jarl or Holdcarl must choose one Mighty Deed from the Heroes list and one from the Warriors list. Leader of Men: Friendly units within 6" of a Jarl or Holdcarl who is not fleeing may use his Leadership for all morale tests they make. Legacy of Kings: Once per game, while your Jarl is alive, you may choose to have a Bard invoke his Song for an additional turn(the turns need not be consecutive). A Jarl or Holdcarl may replace his Great Weapon with one of the following: *Poleaxe or Spear (free) *Bow or Short Bow(free) *Second Hand Weapon or Shield(free) He may replace his Hand Weapon with one of the following: *Dagger +1 pts *Spear +4 pts *Shield +6 pts A Jarl or Holdcarl may replace his armor with one of the following: *Full Plate Armor +12 pts *Nordic Relic Armor +24 pts A Jarl or Holdcarl may upgrade any number of his one-handed weapons to the following: *Glass +4 pts per weapon *Skyforge Steel +8 pts per weapon A Jarl or Holdcarl may upgrade any number of his two-handed weapons to the following: *Glass +6 pts per weapon *Skyforge Steel +10 pts per weapon A Jarl or Holdcarl may upgrade one of his weapons to the following: *Master-Crafted +8 pts per weapon A Jarl or Holdcarl may be mounted on a Warhorse for +25 pts. If he takes this upgrade, his Housecarls must be mounted as well, for +8 pts per model. If so, he may take a Lance for +10 pts. A Jarl or Holdcarl may take the following special rule: *Tongue +20 pts A Jarl or Holdcarl with the Tongue upgrade may purchase up to two of the following Shouts: *Throw Voice +8 pts *Unrelenting Force +10 pts *Whirlwind Sprint +10 pts *Razor Edge +12 pts *Elemental Fury +12 pts *Disarm +15 pts *Thunderous Siege +25 pts *Swallow Shout +25 pts A Jarl or Holdcarl may be given a Guardian Stone Blessing for +10 pts. A Holdcarl may take up to 60 pts of magic items from the armory where appropriate. A Jarl may take any number of magic items from the armory where appropriate.
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