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Scrollhammer: Kingdoms of High Rock
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====Squires==== Members of the destitute peasantry are not always satisfied with what they have. When a flight of fancy, or desperation takes grip of such folk, sometimes they leave home to seek out fortune on their own terms. It is well known that High Rock nobility is vaguely determined, and arguably achievable by anyone, so this drive for fame is deeply rooted in many Bretons. All across the land young men and women seek to quest and do good by others- hunting monsters, slaying villains, performing good deeds in hope of recognition. A depressingly small number of these people end up finding their fortune, but some yet become Spellswords or Crusaders of excellence. 5 pts per model. Core. Fight in Ranks, Infantry, Breton. 10-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Squire | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 2 | 6+ |- | Yeoman | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 3 | 6+ |} '''Wargear:''' Hand Weapon and Padded Armor '''Spells:''' None '''Special Rules:''' None The Yeoman is a Character. The entire unit may: *Upgrade one model to Yeoman for +5 pts. *Upgrade one model to Standard Bearer for +4 pts *Upgrade one model to Musician for +4 pts. The entire unit may: *Upgrade their armor to Maille for +0.5 pts per model *Take shields for +0.5 pts per model *Take an additional hand weapon for +0.5 pts per model *Be mounted on Riding Horses for +5 pts per model. Mounted Squires may not take ranged weapons. The entire unit may replace both hands with: *Halberd +2 pts per model *Longbow +3 pts per model *Greatsword for +3 pts per model The Yeoman may upgrade his armor from Maille to Full Plate Armor for +6 pts. The Yeoman may take a spell (cast on 11+ or less) from Destruction or Restoration for +8 pts The Yeoman may take up to 10 pts of magic items where appropriate from the armory.
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