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Codex - Kroots: /tg/'s 9th Edition
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===Ranged Weapons=== *'''Heavy Stubber:''' ''A weapon diffused in the whole galaxy. Its rounds are designed to impeding the enemy and assure the won't be able to retaliate.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Stubber''' || 36" || Heavy 3 || 4 || 0 || 1 || A unit that suffer an unsaved wound from this weapon has to subtract 1 from its hit rolls in the subsequent Fighting phase. |} *'''Kroot Weapons:''' ''Given they are just modified weapons, the precision of these weapons is determined by how skillful the bearer is. In this, they are the tools through which a hunter proves its worth.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Pistol''' || 12" || Pistol 1 || 4 || 0 || 1 || - |- |'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |- |'''Dahyak's Precision Kroot Rifle''' || 36" || Heavy 2 || 6 || -2 || D3 || This weapon may target a {{W40kKeyword|Character}} even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. If the target has the [[Codex - Blackstone Constructs: /tg/'s 9th Edition|{{W40kKeyword|Control}}]] keyword, add 1 to the damage of the attack. |- |'''Kroot Bolt Thrower''' || 36" || Assault D6 || 6 || -1 || 1 || - |- |'''Kroot Crumbler''' || 36" || Assault 1 || 8 || -1 || 2D3 || Units that suffer a hit from this weapon must halve their Movement and Advance distances until the beginning of your next turn. |- |'''Kroot Gun''' || 48" || Rapid Fire 1 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |- |'''Heavy Kroot Gun''' || 48" || Rapid Fire 1 || 8 || -3 || 2D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |} *'''Kroot Beast-hunter Weapons:''' ''The ranged weapons held by beast hunters are extremely precise and made to hit the prey from long distances.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Barbed Whip''' || 12" || Assault D3 || +1 || -1 || 1 || Blast. |- |'''Kroot Bow''' || 24" || Assault 2 || +2 || * || 1 || The AP characteristic of this weapon is equal to a third of the Strenght characteristic of its bearer, rounding down (e.g. Strenght 4 means an AP of -1). |- |'''Precision Kroot Rifle''' || 36" || Heavy 2 || 6 || -2 || D3 || This weapon may target a {{W40kKeyword|Character}} even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |} *'''Pulse Weapons:''' ''The common weapon found usually in T'au detachments. The fact many kroot possess one is proof of their alliance.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Pulse Blaster (Long Range)''' || 15" || Assault 2 || 4 || 0 || 1 || - |- |'''Pulse Blaster (Medium Range)''' || 10" || Assault 2 || 5 || -1 || 1 || - |- |'''Pulse Blaster (Close Range)''' || 5" || Assault 2 || 6 || -2 || 2 || - |- |'''Pulse Carbine''' || 18" || Assault 2 || 5 || 0 || 1 || - |- |'''Pulse Rifle''' || 30" || Rapid Fire 1 || 5 || 0 || 1 || - |} *'''Supremacy Railgun:''' ''One of the most powerful weapons found in the T'au arsenal. As allies, sometimes is possible to spot one carried by a giant Great Knarloc, although sometimes it's hard to know how exactly it has arrived there.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Supremacy Railgun (Submunitions)''' || 72" || Heavy 2D6 || 6 || -1 || 1 || Blast. |- |'''Supremacy Railgun (Soild Shot)''' || 72" || Heavy 2 || 10 || -4 || 3D3 || Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage. |} *'''The Deboner:''' ''The whip mode of the Deboner can be used to attack preys at a distance, wounding them with the sharp razor parts.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Deboner''' || 12" || Assault D6 || +1 || -2 || 1 || Blast. |}
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