Editing
Riptides aren't OP in 7th
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Evolution of <s>a Meme</s> Butthurt == The Original post was made by some buttblasted fa/tg/uy defending his weeaboo waifus. Tau players are known to be capable of unprecedented levels of butthurt and the copypasta creation continuously escalated during that and the next 40k General thread. Days later (what is presumed to be) the same guy posted a somewhat similar rant, this time revealing his true power level and claiming that a Riptide Wing is not broken at all. A true hero of the Imperium saw this and combined the two, creating a very powerful copypasta indeed.[[https://1d4chan.org/wiki/Riptides_aren%27t_OP_in_7th#Riptides_are_Fine_in_7th]] === Riptides are Fine === Riptides are fine, they are in an army that has neither psychic powers nor real CC units. For optimum strength, it's ruleset requires a gamble for Nova reactor, which has a 1/3 chance to wound the unit every single turn. Also requires the use of markerlights to maximize it's average shooting. I've seen a couple of posts of people saying the 'scour' ML option (ignores cover) is 1 marker light. It's actually 2. Twice as hard to pull off as naysayers claim. In my experiences of playing with Riptides, the Riptide Wing was undoubtedly the poorest showing of the unit. The double attack option doesn't kill as much as you think it should and not moving a turn, to pull it off, can cost you the game. Also, you generally need to balance out every monstrous/gargantuan creature with some decent amounts of MSU units or you will eventually get worn down/shut down in the later parts of the game. Even in an army of giant robots, MSU/copious wounds still matter. But please, don't just take my word for it. Any time another whiner about Riptides shows up, clear, empirical evidence is usually the best form of persuasion. So I present to you a Frontline Gaming video, a supposedly "competitive" list of the Riptide Wing and 2 Stormsurges, getting basically TABLED by Space Marines. https://www.youtube.com/watch?v=9Op5ovJHIE8 Are Riptides too strong? Well, the evidence of this video conclusively proves they aren't. === Nobz are Fine === Nobz are fine, they are in an army that has neither monstrous creatures nor real CC units. For optimum strength, it's ruleset requires a gamble for Mob Rule, which has a 1/3 chance to wound the unit every single turn. Also requires the use of unwieldy powerklawz to maximize it's average melee. I've seen a couple of posts of people saying the 'Ere We Go' option (re-roll charge distance) is 2 dice. It's actually 1. Twice as hard to pull off as naysayers claim. In my experiences of playing with Nobz, the Nobz in a 'Naut was undoubtedly the poorest showing of the unit. The double attack option doesn't kill as much as you think it should and not assaulting a turn you disembark, to pull it off, can cost you the game. Also, you generally need to balance out every Walker with some decent amounts of MSU units or you will eventually get worn down/shut down in the later parts of the game. Even in an army of green tide, MSU/copious wounds still matter. But please, don't just take my word for it. Any time another whiner about Nobz shows up, clear, empirical evidence is usually the best form of persuasion. So I present to you a Frontline Gaming video, a supposedly "competitive" list of the Nobz in a 'Naut and 2 Stompas, getting basically TABLED by Space Marines. https://www.youtube.com/watch?v=dQw4w9WgXcQ Are Nobz too strong? Well, the evidence of this video conclusively proves they aren't. === Skiitari Rangers are Fine === Skitarii Rangers are fine, they are in an army that has neither psychic powers nor real CC units. For optimum strength, it's ruleset requires a gamble for Plasma calivers, which has a 1/3 chance to wound the unit every single turn. Also requires the use of Doctrina Imperatives to maximize it's average shooting. I've seen a couple of posts of people saying the 'binharic ominscience' imperatives option (+3 ballistic skill) is -1 weapon skill. It's actually -2. Twice as hard to pull off as naysayers claim. In my experiences of playing with allied AdMech, the Kastelan Maniple was undoubtedly the poorest showing of the unit. The double attack option doesn't kill as much as you think it should and not moving a turn, to pull it off, can cost you the game. Also, you generally need to balance out every monstrous/gargantuan creature with some decent amounts of MSU units or you will eventually get worn down/shut down in the later parts of the game. Even in an army of giant robots, MSU/copious wounds still matter. But please, don't just take my word for it. Any time another whiner about Ad Mech shows up, clear, empirical evidence is usually the best form of persuasion. So I present to you a Frontline Gaming video, a supposedly "competitive" list of the War Convocation and 2 Imperial Knights, getting basically TABLED by Space Marines. https://www.youtube.com/watch?v=3cShYbLkhBc Are AdMech too strong? Well, the evidence of this video conclusively proves they aren't. === Flyrants are Fine === Flyrants are fine, they are in an army that has neither core rulebook psychic powers nor real CC units. For optimum strength, it's ruleset requires a gamble for Catalyst, which has a 1/3 chance to wound the unit from perils every single turn. Also requires the use of warp blast to maximize it's average shooting. I've seen a couple of posts of people saying the 'lance' WB option (S10 AP 2) is 1 warp charge. It's actually 2. Twice as hard to pull off as naysayers claim. In my experiences of playing with Flyrants, the Skyblight list was undoubtedly the poorest showing of the unit. The vector strike option doesn't kill as much as you think it should and not shooting one weapon a turn, to pull it off, can cost you the game. Also, you generally need to balance out every monstrous/gargantuan creature with some decent amounts of MSU units or you will eventually get worn down/shut down in the later parts of the game. Even in an army of giant FMCs, MSU/copious wounds still matter. But please, don't just take my word for it. Any time another whiner about Flyrants shows up, clear, empirical evidence is usually the best form of persuasion. So I present to you a Frontline Gaming video, a supposedly "competitive" list of the 5 Flyrants and 2 Mawlocs, getting basically TABLED by Space Marines with 60 multi-meltas. https://www.youtube.com/watch?v=PIb6AZdTr-A Are Flyrants too strong? Well, the evidence of this video conclusively proves they aren't. === Riptides are Fine in 7th === Riptides are fine, they are TEQ in an army that has neither Land Raiders nor some Termies. For optimum strength, it's ruleset requires a gamble for Nova reactor, which has a 1/3 chance to wound the unit every single turn. Also requires the use of markerlights to maximize it's average shooting - a good Tau player would know that some well supported fire warrior unit is a cheaper and arguably better source of anti infantry fire power than the other units. I've seen a couple of posts of people saying the 'scour' ML option (ignores cover) is 1 marker light. It's actually 2. Twice as hard to pull off as naysayers claim. In my experiences of playing with Riptides, the Riptide Wing was undoubtedly shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. Also, you generally need to balance out every monstrous/gargantuan creature with some decent amounts of MSU units or you will eventually get worn down/shut down in the later parts of the game. Even in an army of giant robots, a "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. But please, don't just take my word for it. Any time another non Tau player complains about "muh Battlesuits or muh Riptides", clear, empirical evidence is usually the best form of persuasion. So I present to you a Frontline Gaming video, a supposedly "competitive" list of the Riptide Wing and 2 Stormsurges, getting basically TABLED by Space Marines. https://www.youtube.com/watch?v=zWmF_2u-9nk Are Riptides too strong? Well, the evidence of this video conclusively proves they aren't. Quit bitching. [[Category: Meme]] [[Category: Copypasta]] [[Category: Weeaboo]] [[Category: Warhammer 40,000]] [[Category: /tg/_40,000]] [[Category: Xenos]] [[Category: Tau]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information