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Warhammer 40,000/8th Edition Tactics/Adeptus Mechanicus
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===Relics=== *Weapons **'''Anzion's Pseudogenetor:''' [https://www.youtube.com/watch?v=ie-oJ_GjtiI It's a tangle of mecha-tentacles that can vivisect enemies in battle]. That's justification enough to use it. It gives a model using it D6 S4 AP-1 melee attacks that re-roll to wound against infantry ''in addition to'' the model's normal melee profile. Particularly great since it's a supplemental weapon, not a replacement. **'''Pater Cog-Tooth:''' Replaces an Omnissian Axe, increasing its strength and damage: S+2, AP-2, D3. **'''Phosphoenix:''' Replaces a Phosphor serpenta with true phosphex, increasing its AP and rate of fire. 18" Assault 3 Str5 AP-3, ignoring cover like regular phosphor does. **'''Uncreator Gauntlet:''' Replaces a power fist, so can only be taken on a Datasmith. Same stat line as a power fist, but also causes 1 mortal wound whenever you successfully wound a vehicle. *Non-Weapons **'''Autocaduceus of Arkhan Land:''' A returning favorite from the Cult Mechanicus codex, it's Arkhan Land's personal pimp cane. At the start of your turn the bearer heals 1 wound, and can reroll the repair roll if he targets an {{W40kKeyword|Adeptus Mechanicus}} unit. Combine with the Necromechanic Warlord Trait if you want a dedicated repairman that just will not die. **'''Raiment of the Technomartyrs:''' Yet another old item with a new set of rules. In addition to granting the bearer a 6+ FNP save, if a {{W40kKeyword|Forge World}} <u>model</u> ''(not unit)'' within 6" of the bearer (obviously including itself, as always) fires Overwatch and rolls a 6+ to hit, you can make one bonus attack with the same weapon against the charging unit (bonus attacks can't trigger this rule again). Useful for any firebase to hold their ground. **'''Omniscient Mask:''' Re-roll ''failed'' to-hit rolls in the fight phase for friendly {{W40kKeyword|Skitarii}} units within 6" of the character. If only we had a Skitarii Alpha Primus to put this on... **'''The Skull of Elder Nikola:''' [[Tesla|Nikola Tesla's]] [[Awesome|skull that is used to obliterate enemies with bolts of lightning]]. Once per game during the shooting phase, you can pull out the skull and roll a die for each enemy {{W40kKeyword|vehicle}} ''unit'' within 2d6". On a roll of 2+, the unit suffers a mortal wound. Probably the worst relic in the codex, but it's listed as a non-weapon because it isn't one; the models taking wounds don't count as having been shot and the Skull wielder doesn't count as having shot after using this, and it can be used at any time during the phase, so you can Skull and then shoot or shoot and then Skull, as you like, in or out of melee.
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