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==Offensive Anti-Vehicle== The opposite of anti-infantry grenades. These grenades are meant to disable to outright destroy vehicles ranging from scout bikes to tanks. As such, some of these devices has a explosive shaped charge meant to penetrate armor rather than the omnidirectional blast of normal frag grenades. ===Human=== ====Krak Grenade==== [[File:Krak_grenade.jpg|150px|right|thumb|Krak Grenade]] The Yin to the Frag's Yang. Krak Grenades otherwise known as simply Kraks, are the quintessential anti-tank grenade used predominantly by the Imperium. Designed to "crack" open armored targets such as vehicles through a concentrated implosive blast. However, the krak grenade must be placed more carefully on the target than frag grenades, because their explosive radius is only half that of a frag grenade. Typically Krak Grenades are attached directly onto vehicles or fortifications with magnetic, adhesive or physical clamps, maximizing their effect on the target. They can also be used against monstrous creatures (such as the larger Tyranid bioforms), when they are attached to the creature's carapace before detonation. Krak grenades are commonly used by the [[Imperial Guard]], [[Sisters of Battle]], loyal [[Space Marines]], and [[Chaos Space Marines]]. Kraks are often thrown underneath the vehicle so as to maximize the implosive radius and target the weak underbelly of most vehicles. ====Arc Grenade==== [[File:Arc_Grenades.JPG|150px|right|thumb|Arc Grenade]] A new grenade for which the [[Adeptus Mechanicus]] could [[Lulz|shit on their enemies to death]] like the [[Eldar|Elfdar]] [[Swooping Hawks]]. Resembling an Ork Stikk Bomb, the Arc Grenade is a weapon from the [[Arc Weaponry]] family. Like the Eldar Haywire Grenades or the Tau EMP Grenades, the Arc Grenade it explodes in a flurry of arcing lightning and energy. Unlike the Eldar or Tau equivalents however, the Imperium is manly enough to actually make their Arc Grenades kill infantry. The [[Pteraxii#Skystalkers|Pteraxii Skystalkers]] use these as their primary anti-tank weapon. They often carry a bundle, or clusters of these grenades before dropping them all at once for maximum damage. On tabletop, these weapons are some nasty work. If the grenades hits, roll one D6 for each model on the targeted unit, adding 2 of each result if that unit is a vehicle. [[Rape|For each 5+, that enemy unit suffers 1 mortal wound.]] ====Demolition Charge==== [[File:Demolition_Charge.JPG|150px|right|thumb|Demolition Charge]] Blasting Charges on steroids. The Demolition Charge is a short range explosive carried primarily by the [[Imperial Guard]]. It is effective simply because of its strength but has a dangerously short range (as far as a person can throw it). This short range makes it just as dangerous for the attacker as it is for the defender. "Demo Charges" are primarily used to damage or destroy tanks, fortifications and buildings. However, it can also act as anti-personnel weapons, although the power of the typical explosive charge would be a tad overkill and a waste of explosives. A standard-type charge looks similar to a flattened cylinder and weighs around two kilos and detonates upon impact after being activated and thrown. Its lethality-sphere is supposed to be around twenty meters. Demolition charges are not always standardized, however, and often are actually improvised in the field. As a result, there are numerous variances in weight, appearance and detonation method. A common improvised demolition charge is simply a group of tube-charges taped together and set off remotely by wire or timed detonation-tape. Guardsmen who volunteer to carry a demolition charge are authorized to request [[Troll|better food and ration allowances.]] The most prominent users of these are the [[Catachan Jungle Fighters]], who are presumed to look at the job of holding demo charges as "Hey, free food!" and hotly desire the position accordingly. ====Haywire Mine==== [[File:Haywire_Mine.JPG|150px|right|thumb|Haywire Mine]] It seems that [[Roboute Guilliman|Grandpapa Smurf]] and [[Belisarius Cawl|Uncle Cawl]] [[Blood Ravens|'borrowed']] a few technological items from the [[Eldar]], after Robo Guillibutt's date with [[Yvraine]] during the [[Gathering Storm]]. One of which is the Haywire Grenades. The Haywire Mine are weapons used by the new [[Space Marine]] [[Incursor|Incursors.]] These mines are heavy-duty weapons that allow the Incursors to knockout enemy armor. They function exactly like Haywire Grenades, which is essentially a giant EMP pulse. Judging by the fact that it looks like an Ork Tankbusta Bomb, it is highly likely that the Haywire Mine, despite being called a mine, acts more like a magnetic shaped charge, whereby the flat surface is a magnetic clamp meant to latch on a vehicle's surface before it goes boom. It is most likely thrown rather than placed down like a mine, due to the presence of a handle. {{Clear}} ====Melta Bomb==== [[File:IF MkXIX Lucifer Pattern MeltaBomb.jpg|150px|right|thumb|Melta Bomb]] ''See main page here: [[Melta Bomb]]'' A Melta Bomb is a type of explosive charge belonging to the [[Melta]] design tree. Typical examples have dimensions analogous to that of a grenade, but can be larger. When activated, they explode with intense thermal energy, 'melting' the target away. Like all melta-weapons, melta bombs are especially useful for attacking vehicles, buildings and other armored targets. They are used by being attached or thrown to walls, hulls or bulkheads and have an integral timer that can be set for one hour. When it comes to tank hunting, it is often optimal to attach the bomb on the side of back of a vehicle (Or any area that serves as a 'blind spot'). Unlike the smaller Kraks, it is not advisable to throw one due to the weapon's weight and size being a hindrance. ====Heavy Bomb==== [[File:Heavy_Bomb.JPG|200px|right|thumb|Heavy Bomb]] The most common munitions dumped by [[Imperial Navy|Imperial Naval Aircraft]] such as the [[Marauder Bomber]]. Heavy Bombs are aircraft weapons that is used in conventional bombing runs. Though they cannot be fitted to the Marauder Destroyer variant. They are an ordnance weapon capable of crippling infantry, light to medium vehicles and buildings, weighing between 1,000 and 1,500 pounds each. On tabletop, in three times a game the Marauder can bomb a unit on the field. Roll dice to stack mortal wounds on the target: 3d6 per vehicle/monster or d6 for every other model - every 4+ causes a mortal wound. Although it has a model, it is barely given screen time due to the fact that they are usually housed internally within the Marauder. ====Colossus Bomb==== [[File:Colossus_Bomb.jpg|200px|right|thumb|Colossus Bomb]] [[Awesome|The Imperial MOAB,]] [[Exterminatus|for when you want to nuke an area without going full nuclear.]] Only the [[Marauder Colossus|Colossus Marauder]] is modified to carry this big bastard, and it could only carry one. The Colossus Bomb features a diamantine armor-penetrating tip, a mass reactive fuse, and an internal Melta Warhead, all of which is backed up with [[Exterminatus|10,000 kilograms of high explosives.]] The bomb features a guidance system that is controlled from the craft that guides it to its target accurately, adjusting its tail fins until the moment of contact. Given the Armor Penetrating head the most direct real world comparison would be "Earthquake bombs", which burrow into the earth before exploding destroying targets via making an underground cavity, which then collapse in, bringing the structure in with it. With the melta, though, itβs probably more like a pyroclastic blast creating a sinkhole full of lava. It is of no surprise that this monster of a weapon has been used by the [[Imperial Navy]] as an effective Titan killer, since a direct hit from the weapon will result in catastrophic damage to any target, including God-Machines and super-heavy tanks such as the Baneblade and Shadowsword. "Colossus" indeed. ===Squat=== ====C8 HX Charge==== [[File:C8_HX_Grenade.PNG|150px|right|thumb|C8 HX Charge]] The Squat's version of a Krak Grenade in ''theory''. These things are space C4. Seriously, if ''that'' name [[derp|doesn't give you a clue,]] I don't know what will. Being space C4, some in the 40k fandom speculate that the HX might stand for '''''H'''igh E'''x'''plosives''. The only ones that seem to specialise using them are the [[Salvager Grenadier]]s. They resemble like a big cylinder and, according to the crunch, they Kin could only carry one, despite models [[herp|suggesting otherwise]]. It is unknown whether the explosive is gravitic in nature like their more common grenades, or it really is a hyper-reactive explosive plastic. Given that it is meant to pierce armour if its rules are of any indication, it could be the latter, as there must be an explosive trigger to turn something into a jet of plasma. Speaking of crunch, despite being named after a pretty well-known explosive. The C8 isn't really that great in creating a...well...you know, a ''large explosion''. On the tabletop in Kill Team, the C8 is a more direct if short-ranged explosive. It is a A4, BS3+ and deals D 4/6 weapon. Chuck one at an elite and watch them turn inside out. But since a Grenadier only carries one, make sure that throw better counts. {{Clear}} ===Ork=== ====Tankbusta Bomb==== [[File:Tankbusta_Bomb_Model.JPG|150px|right|thumb|Tankbusta Bomb]] Ork Melta Bombs, although it would be more accurate to call it a anti-tank shaped charge. Tankbusta Bombs are heavy magnetic discs size and shape of manhole covers. They are directional and are used when Stikkbombs simply aren't sufficient to destroy something (and as such are more attractive to many Orks). They are attached to the vehicles by magnetic clamps and detonated with deadly efficiency. They are commonly used by [[Tankbustas]] and [[Ork Kommando]]s. They were best seen during the intro cinematic of [[Dawn of War]] where one of the Boyz manage to turn the [[Dreadnought]] inside out. They're also powerful enough to blow off chunks of ceramite and adamantium from the hulls of land raiders. Likewise, due to its size, only one Tankbusta Bomb can be carried by a single Tankbusta. However, it ain't feasible to see an entire squad of Tankbustas all carrying around these giant magnet of doom. Unfortunately, despite this hunk of [[Awesome|awesomeness]], they only appeared in vanilla Dawn of War, with later expansion packs removing it in favor of giving the Tankbustas [[Rokkit Launcha]]s as soon as they were fielded. However, it could be stated that these bombs was also seen attached on Bomb Squigs during [[Warhammer 40,000: Space Marine]]. On tabletop, Tankbusta Bombs can only be thrown one at a time unless you use the new Stikkbombs strategem to throw up to 10 [[Rape|and equate to a Rokkit Launcha with D3 shots and D6 damage.]] <gallery> File:TankbustaBomb.jpg|Tankbustas in Dawn of War. </gallery> ====Bigbomm==== [[File:Bigbomm.JPG|200px|right|thumb|Bigbomm]] [[Pretend|Despite the name,]] Bigbomms are the smallest type of Ork bombs, carried by [[Deffkoptas]] and [[Warkoptas]]. These bombs look like your conventional WW2 gravity bombs with a fin stabilizer and all. Whilst it can kill a bunch of infantry, it is mostly use to blow the hatch (Or the entire turret) off an armored vehicle before the aircraft unloads its other payload of Boyz or Dakka. On tabletop, for the Warkopta, you get two of these for free. Drop them on units you move over, deals a mortal wound to each model in the unit (max 5) on a 5+. For the Deffkopta, you can get one of these for no points ([[Derp|which is probably why the Kopta itself costs so much]]), so you probably should do that. Once per game it can be dropped after moving over the target in the Movement Phase, delivering damage the same as the one on the Warkopta. ====Bomm==== [[File:Bomm.jpg|200px|right|thumb|Bomm]] The lazily named Bomm is essentially the Ork equivalents of Imperial Bombs. They can be mounted on almost any Ork aircraft, including [[Fighta]]s, [[Fighta-Bommer]]s and [[Heavy Bommer]]s. They come in all shapes and sizes, but they usually look like an upscaled Bigbomm ([[Derp|The irony is not lost on this one]]) with an enlarged fin stabilizer packed with as much explosives as possible. Fightas and Fighta-Bommers can only carry around one-to-four Bomms in total, the Fighta-Bommer could carry three Bomms per wing if there is enough modifications. What you want is to have the Heavy Bommers, 'cause this bird can carry a metric shit ton of Bomms to effectively nuke the entire area in a single bombing run. Seems to be slowly phased out by either Rokkits, Burna Bombs or Boom Bombs. ====Boom Bomb==== [[File:Boom_Bomm.jpg|200px|right|thumb|Boom Bomb]] The big cheese of Ork bombs short of nukes. Boom Bombs (AKA Boom Bomms) are heavier versions of a standard Ork Bomm. These huge, crude and unsubtle bombs serve as the main armament of [[Blitza-Bommer|Blitza-Bommers]] as they are the only aircraft big enough to carry one of these under their wings. [[Wat|For some reason, you would expect the Heavy Bommer to be able to carry a number of these, but they can't.]] On tabletop, Boom Bombs count VEHICLES and MONSTERS as three models when working out how many dice they get to roll for mortal wounds - and they inflict mortal wounds to all targets on 4s, while Burna-Bommers' Burna Bombs require 5s for non-INFANTRY. [[Rape|Bomb squadrons of smaller vehicles for maximum pain.]] ====Repulsor Mine==== [[File:Repulsor_Mine.JPG|200px|right|thumb|Repulsor Mine]] The main weapon of an [[Ork]] [[Minelayer]]. To reconcile the defensive role of mines, Orks use Repulsor Mines, invented by Orghamek. These weapons are a weird one, think of it as an inverse naval mine. Rather than floating on water or space, it floats in the air. The reason why they can float is due to the fact that it contains weak repulsor fields. These mines are placed by Minelayer's claw and after their fields are activated, they float in mid-air until someone passes under them. This will collapse the delicate repulsor field, causing the mine to fall on top of the poor bastard. Although, given how fast some aircraft are, these mines could only be effective against much slower Bombers and Dropships. The unfortunate trespasser is than turn to shreds by a massive explosion, if the fall of a heavy mine doesn't kill them first. They were best seen during [[Warhammer 40,000: Space Marine]], where a couple of Minelayers were shown hovering around and laying its traps. Despite this, not a lot of Imperial Naval ships or aircraft was harmed by them. ====Mega Bomb==== [[File:Mega_Bomb.JPG|200px|right|thumb|Mega Bomb]] The Mega Bomb is the Boom Bomb's MOAB cousin. We are not quite sure if these things are just a canister of a metric ORK-ton of explosives or it is an actual nuclear warhead. These bombs are big enough that only the biggest Ork aircraft could carry it. Not even a regular [[Bomma]] is big enough to heft this giant bomb. Instead, this work rests solely on the responsibility of the [[Bomma#Mega Bommer|Mega Bommer]], an <s>airplane</s> AIRSHIP with engines big enough to carry just <u>ONE</u> of these bad boys. In Aeronautica, these bad boys have a firepower of 10! Causing damage on a 2+, with extra damage on a 4+. Granted, the Mega Bommer could only carry one of these things and it could only attack ground targets. But you can rest assured that you are essentially carrying a Fat Boy at all times. ===='Gantbuster Bomb==== [[File:'Gantbuster_Bomb.JPG|200px|right|thumb|'Gantbuster Bomb]] The Colossus Bomb of Ork Bombs. Big enough to make the Boom Bomb look like a firecracker. The 'Gantbuster Bomb appeared only in the Deff Skwadron graphic novel as the weapon that literally kickstarts a global Orkoid war on the planet. The 'Gantbuster Bomb is a prototype weapon developed by [[Warboss]] Badthug to royally fuckup Warboss Grimlug's personnal [[Gargant]]. Hence its name. Looking like [[Lulz|a giant cannonball ripped straight out of Looney Tunes.]] When activated, the Ork flyboyz launch the 'Gantbuster Bomb like a giant bowling ball, rolling straight into the open belly door of a Gargant before detonating in a bloody huge explosion. One can imagine bowling pin sounds being generated once one drops one of these on a couple of gitz. ===Eldar=== ====Haywire Grenade==== [[File:Haywire_Grenade.JPG|150px|right|thumb|Haywire Grenade]] Eldar EMP grenades in a nutshell. Haywire Grenades are used by both the [[Eldar]], [[Harlequin]] and [[Dark Eldar]] for disabling enemy vehicles. Each one sends out a pulse of electromagnetic energy which shorts out electrical wires and disrupts many energy systems. They don't have any effect on biological creatures. In 1st Edition, Haywire Grenades emitted a massive pulse of electro-magnetic energy primarily designed to destroy electronic systems, but could also affect the neural systems of nearby organisms. Haywire Grenades are most prominently used by DEldar [[Scourges]] and [[Wyches]]. <gallery> Image:Haywire2.JPG|A pack of Haywires. </gallery> ===Tau=== ====EMP Grenade==== [[File:EMP_Grenade.jpg|150px|right|thumb|EMP Grenade]] An EMP Grenade also known as '''Pulse Grenades''', is a type of [[Tau]] grenade that is sometimes issued to Fire Caste infantry such as [[Fire Warrior|Fire Warriors]] and [[Pathfinder Team|Pathfinders.]] EMP Grenades as its name implies, briefly emit an electromagnetic pulse (EMP) upon detonation, which can overload electronic circuitry, causing anything from minor malfunctions in electronics to fires, complete meltdowns and other critical malfunctions. On a vehicle/robot the havoc is enough to at the very least disable them temporarily, or, more often than not, cause some form of catastrophic failure in a system, leading to an explosive reaction for the unfortunate vehicle or robotic construct. It is, like the Eldar Haywire Grenades, almost useless against regular infantry or anything biological like the [[Tyranids]].
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