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===Elite=== [[File:hr_caballarii.jpg|450px|thumb|right]] ====Caballarii==== The armed forces of High Rock gladly make use of light raiding cavalry, both on the battlefield and for running messages. Unlike the Cavalier, Caballarii are made up of poor nobles and veteran armsmen. Few of the men and women actually own their steed, instead using one provided by their lords. Due to their higher status, Caballari have the time to dabble in magick, and become fairly proficient in its use. Ultimately they become able to cast from horseback even during the clangor of combat. The combination of mobility and destructive magic makes them deceptively powerful. 14 pts per model. Elite. Fight in Ranks, Fast Cavalry, Breton. 6-15 models per unit. 25mm x 50mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Caballarii | 4 | 3 | 3 | 3(4) | 1 | 3 | 1(2) | 8 | 3 | 5+ |- | Champion | 4 | 3 | 3 | 3(4) | 1 | 3 | 1(2) | 9 | 3 | 5+ |} '''Wargear:''' Hand Weapon, Shield, Light Maille. Riding horse. '''Spells:''' None '''Special Rules:''' Lance Formation The Champion is a Character. The entire unit may: *Upgrade one model to Champion for +13 pts *Upgrade one model to Standard Bearer for +7 pts *Upgrade one model to Musician for +7 pts. Any number of models may replace their hand weapon and shield with any of the following: *Spear and Shield (free) *Two Hand Weapons (free) *Great Weapon +5 pts per model *Bow +3 pts per model *Short Bow +3 pts per model Any number of models may replace their armor with any of the following: *Maille or Plate Armor +4 pts per model *Scaled Mail +5 pts per model *Full Plate Armor +10 pts per model Any number of models may purchase one of the following spells: *Bound Sword +4 pts a model *Bound Spear +4 pts a model *Bound Battleaxe +8 pts a model *Flames +2 pts a model *Frostbite +2 pts a model *Firebolt +3 pts a model *Shock +3 pts a model The Champion may take up to 10 points of magic items from the armory where appropriate. [[File:hr_cavalier.jpg|450px|thumb|right]] ====Cavalier==== Cavalier make up most of the magick elite of High Rock. In essence they are Breton knights- though it would be inaccurate to liken them to their Imperial counterparts. As a whole they tend to not follow any codes of honor or chivalry. Instead cavalier are every bit as fickle and petty as their patrons, frequently lording it over the peasantry whenever a chance might present itself. Due to the unintelligible difference between the middle class and magick elite, these nobles often take special care to differentiate themselves- dressing in wild in-the-vogue clothing, ceremonial gear, and harshly correcting those that mistake them for a citizen. Despite their numerous shortcomings, Cavalier do appreciate the intellectual pursuits of magick and speechcraft, and bear the best of weapons and arms Bretonny has to offer. During wartime these nobles group together to form a rock-solid cavalry wing, running down light infantry with deliberate enthusiasm. In fighting ability they are a match for nearly any other cavalry, and some magicians as well. As is expected, cavalier all have at least basic knowledge in conjuration, normally bounding all manner of weapons during battle. Others have experience in destruction- all the better to blast away at unarmored foes with. 24 pts per model. Elite. Fight in Ranks, Cavalry, Breton. 6-15 models per unit. 25mm x 50mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Cavalier | 4 | 3 | 4 | 3(4) | 1 | 4 | 2(3) | 8 | 3 | 4+ |- | Cavalier Champion | 4 | 3 | 4 | 3(4) | 1 | 4 | 2(3) | 9 | 3 | 4+ |- | Cavalier Lord | 4 | 4 | 4 | 3(4) | 2 | 4 | 2(3) | 9 | 6 | 4+ |} '''Wargear:''' Lance, Hand Weapon, Shield, Maille. Warhorse. '''Spells:''' None. '''Special Rules:''' Stubborn, Lance Formation, Hatred (Models with a base cost of 4pts or less) The Cavalier Champion and Cavalier Lord are both a Character. The entire unit may: *Upgrade one model to Cavalier Champion for +10 pts *Upgrade one model to Cavalier Lord for +16 pts *Upgrade one model to Standard Bearer for +8 pts *Upgrade one model to Musician for +8 pts. Any number of models may replace their hand weapon and shield with any of the following: *Spear and Shield (free) *Two Hand Weapons (free) *Great Weapon +5 pts per model Any number of models may replace their armor with any of the following: *Full Plate Armor +6 pts per model *Ebony Armor +12 pts per model Any number of models may upgrade their weapons to: *Ebony, for +8 pts per model *Master Crafted, for +10 pts per model The entire unit may purchase the following: *Bound Sword for +3 pts per model *Bound Spear for +3 pts per model *Bound Battleaxe +6 pts a model *Firebolt +3 pts *Ice Storm +3 pts *Chain Lightning +3 pts *Fireball +6 pts The Cavalier Champion may take up to 20 points of magic items from the armory where appropriate. The Cavalier Lord may take up to 30 points of magic items from the armory where appropriate. The Cavalier Champion/Lord may each purchase an additional spell [[File:hr_spellswords.jpg|450px|thumb|right]] ====Spellswords==== Spellswords are spellcasting specialists trained to support troops in skirmish and in battle. They are trained in the dual talents of swordplay and magick, equally adapt at either. Unlike battle magi, they are often given lighter skirmishing armor, and are also trained in less destructive arts of magick. Alteration is taught to the spellswords to benefit the units they are attached to, and Restoration, to tend to those who might need healing. Veteran spellswords are prized mercenaries and can take the role of adventurer with ease. In battle they are terrible to behold- striking away with blindingly fast blows, running headlong at the front of their formations to get to grips with enemies. Each and every one of these warriors are at least passably trained in the art of enchanting, so they wield gear and trinkets of deceptive power. Entire squads of spellswords are luxuries that not all Hill Kings can afford. 18 pts per model. Elite. Skirmish, Infantry, Breton. 8-16 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Spellsword | 4 | 4 | 3 | 4 | 1 | 3 | 2 | 8 | 4 | 4+ |- | Spellsword Champion | 4 | 4 | 3 | 4 | 1 | 3 | 2 | 9 | 4 | 4+ |} '''Wargear:''' Hand Weapon, Shield, Maille '''Spells:''' The entire unit knows two of the following spells- ''Bound Sword, Bound Spear, Ice Storm, Fireball, Chain Lightning, Stoneflesh, Ward, Fortify Endurance, Fortify Health'' '''Special Rules:''' Soldiers of Fortune: Rather then just train in physical combat, or the pursuit of magick knowledge, Spellswords have chosen to dabble equally in both. When casting, hands using a spear, hand weapon, or greatsword count as empty. Battle Magi: Wearing armor does not give Spellswords Weakened Magicka. The Spellsword Champion is a Character. The entire unit may: *Upgrade one model to Spellsword Champion for +10 pts *Upgrade one model to Standard Bearer for +6 pts *Upgrade one model to Musician for +6 pts. Any number of models may replace both hands with: *Sorcerer Staff (free) *Spear and Shield (free) *Greatsword +3 pts per model *Battleaxe +3 pts per model The entire unit may upgrade their armor to: *Scaled Mail for +3 pts per model *Full Plate Armor for +6 pts per model Any number of models may take: *Dagger +1 pt per model The entire unit may purchase an addition spell from their particular list, for +6 pts per model, or one of the following: *Bound Greatsword +4 pts per model *Bound Battleaxe +4 pts per model *Flame Cloak +9 pts per model *Summon Scamp (cast on 4+) +10pts per model *Summon Flame Atronach (cast on 8+) +15pts per model The Champion may upgrade their armor from Full Plate to Ebony for +9 pts. The Champion may take up to 16 points of magic items from the armory where appropriate. Rules for using Daedra are found here: [[Scrollhammer: Daedra Cults]]. ====Toxophilites==== Cousins to the elite Spellsword, Toxophilites are more skirmish and marksman oriented battlemagi. Rather then take to harassing attacks, or the clangor of shield-to-shield combat, Toxophilites instead have honed the deadly art of archery. It could be said that their strengths resemble those of the Great Houses of Morrowind to a degree- for they are trained somewhat in all forms of combat. The bow, the sword, and magick alike is practiced by these men and women. The Toxophilite's greatest asset is the Bound Bow- the soul of a daedra, torn from the realm of Oblivion and shaped into a deadly weapon. It is well known that all bounded weapons are hideously powerful, but bows in particular seem to punch through armor with ease. On the battlefield Toxophilites let loose deadly hails of bounded arrows before falling back and repeating. Should the enemy somehow come to grips with these archers they are all too able to relinquish the shimmering bows and engage in melee combat. 13 pts per model. Elite. Skirmish, Infantry, Breton. 5-15 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Toxophilite | 3 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | 4 | 6+ |- | Champion | 3 | 5 | 3 | 3 | 1 | 4 | 2 | 8 | 4 | 6+ |} '''Wargear:''' Hand Weapon, Light Maille '''Spells:''' Bound Bow '''Special Rules:''' Faster to the Draw: Toxophilites may replace their currently equip weapons during the Close Combat phase, before they perform any actions. This desummons any currently bound weapons. The entire unit may: *Upgrade one model to Champion for +10 pts *Upgrade one model to Standard Bearer for +7 pts *Upgrade one model to Musician for +7 pts. The entire unit may replace their Hand Weapon with: *Spear (free) *Halberd for +2 pts per model *Greatsword for +3 pts per model The entire unit may upgrade their armor to: *Scaled Mail for +3 pts per model The entire unit may take: *Shields for +1 pt per model *Spell: Bound Sword for +2 pts per model *Spell: Bound Greatsword for +6 pts per model The Champion may take up to 10 points of magic items from the armory where appropriate.
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