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Codex - Kroots: /tg/'s 9th Edition
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==Units== ===HQs=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Kroot Master Shaman==== <div class="mw-collapsible-content"> ''Master Shamans are kroot adept in the arcane arts passed on from one generation of kindred to the next. Their talent knows no bounds, either in the material world or the place where the spirits of the old hunters reside. It is not uncommon to be at the side of Shapers and guide their decisions during the hunts.''</div> </div> This unit contains 1 Kroot Master Shaman ('''Power Rating: 3'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroot Master Shaman || 7" || 3+ || 4+ || 4 || 3 || 5 || 3 || 8 || 5+ || 55 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Staff''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Staff''' || Melee || Melee || +1 || 0 || 2 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Ritual Blade''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ritual Blade''' || Melee || Melee || User || -1 || 1 || If any enemy models are destroyed by this weapon, friendly {{W40kKeyword|Kindred}} units within 6" of the bearer do not have to take Morale tests in the Morale phase at that turn. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Aura of the Spirits"> This model has a 5+ invulnerable save. </tab> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="The Wisest of Their Kind (Aura)"> {{W40kKeyword|Kindred}} units within 6" of this model may use the model’s Leadership characteristic instead of their own when taking Morale tests. </tab> </tabs> '''Invocations:''' This model knows the ''Invocation of the Hunter's Beak'' and two more Invocations from the ''Invocations of the Kindred'' and/or ''Invocations of the Spirits'' lists. This model may attempt to invoke two Invocations at the beginning of your Command phase. In addition, this model can attempt to deny two psychic powers in each enemy Psychic phase. '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Kroot Master Shaman}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Shaman}}, {{W40kKeyword|Kindred}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Kroot Shaper==== <div class="mw-collapsible-content"> ''Shapers have the duty to guide their fellow Kroot and prevent the coming of an evolutionary dead-end. they are formidable hunters and guide their kin with courage and strength.''</div> </div> This unit contains 1 Kroot Shaper ('''Power Rating: 2'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroot Shaper || 7" || 3+ || 4+ || 4 || 3 || 5 || 4 || 9 || 5+ || 45 |- | Winged Kroot Shaper || 12" || 3+ || 4+ || 4 || 3 || 5 || 4 || 8 || 7+ || 50 |- | Kroot Shaper on Knarloc || 12" || 3+ || 4+ || 4 || 4 || 6 || 4 || 8 || 4+ || 60 |} '''Wargear (Kroot Shaper):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Pistol''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Pistol''' || 12" || Pistol 1 || 4 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || - |- |'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however it must subtract 1 from its hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Ritual Blade''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ritual Blade''' || Melee || Melee || User || -1 || 1 || If any enemy models are destroyed by this weapon, friendly {{W40kKeyword|Kindred}} units within 6" of the bearer do not have to take Morale tests in the Morale phase at that turn. |}</div> </div> '''Wargear (Winged Kroot Shaper):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Pistol''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Pistol''' || 12" || Pistol 1 || 4 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || - |- |'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however it must subtract 1 from its hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Ritual Blade''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ritual Blade''' || Melee || Melee || User || -2 || 1 || If any enemy models are destroyed by this weapon, friendly {{W40kKeyword|KROOT}} units within 6" of the bearer do not have to take Morale tests in the Morale phase at that turn. |}</div> </div> '''Wargear (Kroot Shaper on Knarloc):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Pistol''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Pistol''' || 12" || Pistol 1 || 4 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || - |- |'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Ritual Blade''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ritual Blade''' || Melee || Melee || User || -1 || 1 || If any enemy models are destroyed by this weapon, friendly {{W40kKeyword|Kindred}} units within 6" of the bearer do not have to take Morale tests in the Morale phase at that turn. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Sharp Beak and Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sharp Beak and Talons''' || Melee || Melee || 5 || -2 || 1 || After a model riding a Knarloc makes its close combat attacks, you can attack with its mount. Make 2 additional attacks, using this weapon profile. |}</div> </div> '''Special Rules (Kroot Shaper):''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Stealthy Hunters"> At the start of the first battle round but before the first turn begins, you can move this unit up to 7". It cannot end this move within 9" of any enemy models. If both players have units that are able to move at the start of the first battle round but before the first turn begins, the player who is taking the first turn moves their units first. </tab> <tab name="The Shaper Commands (Aura)"> Re-roll wound rolls of 1 for friendly {{W40kKeyword|Kindred}} units within 6" of this model. If a unit has both the {{W40kKeyword|Kindred}} and {{W40kKeyword|Kroot Predators}} keyword, then the bonus does not apply to attacks made with weapons from the ''Kroot Predators Weapons'' list. </tab> <tab name="The Wisest of Their Kind (Aura)"> {{W40kKeyword|Kindred}} units within 6" of this model may use the model’s Leadership characteristic instead of their own when taking Morale tests. </tab> </tabs> '''Special Rules (Winged Kroot Shaper):''' <tabs> <tab name="Ambush From Above"> During deployment, you can set up this unit in the sky instead of placing it on the battlefield. At the end of any of your Movement phases, this unit can ambush its enemy – set it up anywhere on the battlefield that is more than D3+3" away from any enemy models. </tab> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="The Shaper Commands (Aura)"> Re-roll wound rolls of 1 for friendly {{W40kKeyword|Kindred}} units within 6" of this model. If a unit has both the {{W40kKeyword|Kindred}} and {{W40kKeyword|Kroot Predators}} keyword, then the bonus does not apply to attacks made with weapons from the ''Kroot Predators Weapons'' list. </tab> <tab name="The Wisest of Their Kind (Aura)"> {{W40kKeyword|Kindred}} units within 6" of this model may use the model’s Leadership characteristic instead of their own when taking Morale tests. </tab> </tabs> '''Special Rules (Kroot Shaper on Knarloc):''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Loping Stride"> When this unit Advances, if the result of the die is less than 3, treat it as a 3 instead. </tab> <tab name="The Shaper Commands (Aura)"> Re-roll wound rolls of 1 for friendly {{W40kKeyword|Kroot}} units within 6" of this model. If a unit has both the {{W40kKeyword|Kindred}} and {{W40kKeyword|Kroot Predators}} keyword, then the bonus does not apply to attacks made with weapons from the ''Kroot Predators Weapons'' list. </tab> <tab name="The Wisest of Their Kind (Aura)"> {{W40kKeyword|Kroot}} units within 6" of this model may use the model’s Leadership characteristic instead of their own when taking Morale tests. </tab> <tab name="Thunderous Pounce"> Add 1 to wound tolls made for this unit's melee attacks if this unit made a charge move this turn. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Krootor Companion"> Each time this model fights make two additional attacks at Strength 4, Ap -2, and Damage 1, these are in addition to the model's attacks. In addition, add two wounds to this model's Wounds characteristic; these two wounds can't be recovered in any way, and once lost, remove this Upgrade from this model's profile. </tab> </tabs> '''Options:''' This model may replace its '''Kroot Rifle''' with one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Eviscerator''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Eviscerator (swipe attack)''' || Melee || Melee || User || -1 || 1 || Each time the bearer fights, it makes 1 additional attack with this weapon. |- |'''Eviscerator (pierce attack)''' || Melee || Melee || +3 || -4 || 2 || You can only use this profile in a turn in which the bearer charged. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pulse Blaster''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Pulse Blaster (Long Range)''' || 15" || Assault 2 || 4 || 0 || 1 || - |- |'''Pulse Blaster (Medium Range)''' || 10" || Assault 2 || 5 || -1 || 1 || - |- |'''Pulse Blaster (Close Range)''' || 5" || Assault 2 || 6 || -2 || 2 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pulse Carbine''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Pulse Carbine''' || 18" || Assault 2 || 5 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pulse Rifle''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Pulse Rifle''' || 30" || Rapid Fire 1 || 5 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take a '''Ancestors' Shield''' - +7 pts. <div class="mw-collapsible-content"> '''Ancestors' Shield:''' A model equipped with an Ancestors' Shield has a 6+ invulnerable save. In addition, add 2 to armor saving throws made for that model.</div> </div> This model may take one of the followings: -Knarloc - +12 pts./ +1 PR -'''Krootor Companion''' Upgrade - +5 pts. -Wings - +5 pts./ +1 PR '''Keywords (Kroot Shaper):''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Kroot Shaper}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Kindred}} '''Keywords (Winged Kroot Shaper):''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Kroot Shaper}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Character}}, {{W40kKeyword|Kindred}} '''Keywords (Kroot Shaper on Knarloc):''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Kroot Shaper}}, {{W40kKeyword|Kroot Shaper on Knarloc}}, {{W40kKeyword|Cavalry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Ghen Kath==== <div class="mw-collapsible-content"> ''Even since he was a young hunter, Ghen Kath had always been obsessed by his prey; he would study it day and night, drinking its secrets and sharpening his skills against it. After the initiation to Beast-hunter, his obsession only grew and with it his brutality. Now, his hunt is against the Tyranids, among the void between the stars; he claims only them can grant the knowledge to hunt every beast. "Those wretched beasts, slimy, scuttling, sacs of innards and teeth. More, more I say. Bring me more, their cold, ichory blood, so I can ascend to a new feast."''</div> </div> This unit contains 1 Ghen Kath ('''Power Rating: 4'''). Only one of this unit may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Ghen Kath || 7" || 2+ || 3+ || 5 || 3 || 3 || 5 || 8 || 4+ || 85 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-The Deboner''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Deboner (ripping mode)''' || Melee || Melee || +3 || -3 || 3 || When attacking with this weapon, choose one of the two profiles, all attacks made during that phase must be done with the same profile. When attacking with this profile, you must subtract 1 from the hit roll. |- |'''The Deboner (slashing mode)''' || Melee || Melee || +1 || -2 || 1 || When attacking with this weapon, choose one of the two profiles, all attacks made during that phase must be done with the same profile. When the bearer fights with this profile, make a number of hit rolls against one target unit equal to the number of models that the target unit has within 2" of the bearer. |- |'''The Deboner''' || 12" || Assault D6 || +1 || -2 || 1 || Blast. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Amulet of the Hunter's Blood"> This model has a 4+ invulnerable save. </tab> <tab name="Beast Hunter"> Add 1 to wound rolls for attacks made by this model against {{W40kKeyword|Beast}} or {{W40kKeyword|Monster}} units. In addition, re-roll 1s to wound if the target is a {{W40kKeyword|Beast}} or {{W40kKeyword|Monster}}. </tab> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Slayer of the Void-borne"> When making an attack against a {{W40kKeyword|Tyranid}} unit, consider the Toughness characteristic of that unit as one point worse. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="Bane of Monsters"> When a {{W40kKeyword|Monster}} unit attacks this model during the Fight phase, it must halve its Strength characteristic and all saving throws made against this model's attacks (rounding up). </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Ghen Kath}}, {{W40kKeyword|Kroot Beast-hunter}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Kindred}} ===Troops=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Kroot Carnivores==== <div class="mw-collapsible-content"> ''The most common of kroot kindreds. Even with their fragile-looking physique, these fearsome hunters are extremely capable and have mastered the fundamentals of hunting and mercenarism. They are a force to be reckoned with in every field.''</div> </div> This unit contains 10 Kroot Carnivores ('''Power Rating: 6'''). It can include up to 10 more Kroot Carnivores ('''Power Rating: +5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroot Carnivore || 7" || 3+ || 4+ || 4 || 3 || 1 || 2 || 7 || 5+ || 10 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || - |- |'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Stealthy Hunters"> At the start of the first battle round but before the first turn begins, you can move this unit up to 7". It cannot end this move within 9" of any enemy models. If both players have units that are able to move at the start of the first battle round but before the first turn begins, the player who is taking the first turn moves their units first. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Kroot Carnivores}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Kindred}} ===Elites=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Dahyak Grekh==== <div class="mw-collapsible-content"> ''A kroot mercenary who has entered the bowels of a Blackstone Fortress and lived. He's an expert on far-away killings and carefully placed traps. These abilities are what kept him alive inside that black tomb and that marked his figure in the lenses of the machines within.''</div> </div> This unit contains 1 Dahyak Grekh ('''Power Rating: 3'''). Only one of this unit may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Dahyak Grekh || 7" || 3+ || 2+ || 4 || 3 || 3 || 3 || 7 || 4+ || 60 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Pistol''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Pistol''' || 12" || Pistol 1 || 4 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Dahyak's Precision Kroot Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Dahyak's Precision Kroot Rifle''' || 36" || Heavy 2 || 6 || -3 || D3 || This weapon may target a {{W40kKeyword|Character}} even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. If the target is a [[Codex - Blackstone Constructs: /tg/'s 9th Edition|{{W40kKeyword|Blackstone Constructs}}]] {{W40kKeyword|Control}} unit, add 1 to the damage of the attack. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Concealed Booby Traps"> Once per battle, at the end of your opponent's Movement phase, you can choose an enemy unit on the battlefield and roll a D6. Subtract 1 from the result if the unit is a {{W40kKeyword|Character}} but add 1 if the unit contains 10 or more models. On a 4+ that unit suffers D3 mortal wounds; on a 7+ it suffers D6 mortal wounds instead. </tab> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Fieldcraft"> Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. </tab> <tab name="Quarry Can't Hide"> Each time you select a target for a weapon this model is making an attack with, no enemy model may intercept the attack in any way. </tab> <tab name="Tracker"> During deployment, you can set up Dahyak Grekh in pursuit instead of placing him on the battlefield. At the end of any of your Movement phase, he can reveal his hiding place and attack - set him up anywhere on the battlefield that is more than 9" away from any enemy models. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="Raider of the Blackstone Fortress"> Re-roll wound rolls of 1 against enemy [[Codex - Blackstone Constructs: /tg/'s 9th Edition|{{W40kKeyword|Blackstone Constructs}}]] units. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Dahyak Grekh}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Kindred}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Kroot Beast-hunter==== <div class="mw-collapsible-content"> ''A strain of kroot specialized in the hunting of great beasts and monsters. The initiation on this path of the hunter is almost seen as taboo and few are the ones that follow it. Those that do are usually mentally deranged and obsessed with killing and the dark path they go down only accentuates this warped view.''</div> </div> This unit contains 1 Kroot Beast-hunter ('''Power Rating: 2'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroot Beast-hunter || 7" || 2+ || 3+ || 4 || 3 || 3 || 4 || 7 || 4+ || 40 |- | Kroot Beast-hunter on Knarloc || 12" || 2+ || 3+ || 4 || 4 || 4 || 4 || 7 || 4+ || 70 |} '''Wargear (Kroot Beast-hunter):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Blade''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Blade''' || Melee || Melee || +1 || -2 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Pistol''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Pistol''' || 12" || Pistol 1 || 4 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || - |- |'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> '''Wargear (Kroot Beast-hunter on Knarloc):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Blade''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Blade''' || Melee || Melee || +1 || -2 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Pistol''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Pistol''' || 12" || Pistol 1 || 4 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || - |- |'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however it must subtract 1 from its hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Sharp Beak and Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sharp Beak and Talons''' || Melee || Melee || 5 || -2 || 1 || After a model riding a Knarloc makes its close combat attacks, you can attack with its mount. Make 2 additional attacks, using this weapon profile. |}</div> </div> '''Special Rules (Kroot Beast-hunter):''' <tabs> <tab name="Beast Hunter"> Add 1 to wound rolls for attacks made by this model against {{W40kKeyword|Beast}} or {{W40kKeyword|Monster}} units. In addition, re-roll 1s to wound if the target is a {{W40kKeyword|Beast}} or {{W40kKeyword|Monster}}. This does not apply to the attacks made by the Sharp Beak and Talons. </tab> <tab name="Feral Hunters"> See Army Rules - Universal </tab> </tabs> '''Special Rules (Kroot Beast-hunter on Knarloc):''' <tabs> <tab name="Beast Hunter"> Add 1 to wound rolls for attacks made by this model against {{W40kKeyword|Beast}} or {{W40kKeyword|Monster}} units. In addition, re-roll 1s to wound if the target is a {{W40kKeyword|Beast}} or {{W40kKeyword|Monster}}. This does not apply to the attacks made by the Sharp Beak and Talons. </tab> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Loping Stride"> When this unit Advances, if the result of the die is less than 3, treat it as a 3 instead. </tab> <tab name="Thunderous Pounce"> Add 1 to wound tolls made for this unit's melee attacks if this unit made a charge move this turn. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Krootor Companion"> Each time this model fights make two additional attacks at Strength 4, Ap -2, and Damage 1, these are in addition to the model's attacks. In addition, add two wounds to this model's Wounds characteristic; these two wounds can't be recovered in any way, and once lost, remove this Upgrade from this model's profile. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take up to two items from the ''Beast-hunter Equipment'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Advanced Holo-sensors''' - +7 pts. <div class="mw-collapsible-content"> '''Advanced Holo-sensors:''' A model equipped with Advanced Holo-sensors has a Ballistic Skill of 2+ and doesn't suffer penalties to its hit rolls as a result of special rules such as Night Fighting or Dawn Raid. In addition, if that model has remained stationary in its previous Movement phase, it can re-roll all hit and wound rolls during the Shooting phase.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Barbed Whip''' - +5 pts. (replaces '''Kroot Blade''' or '''Kroot Rifle''') <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Barbed Whip''' || Melee || Melee || +1 || -1 || 1 || Each time the bearer fights, one (and only one) of its attacks can be made with this weapon. When the bearer fights with this weapon, make a number of hit rolls against one target unit equal to the number of models that the target unit has within 2" of the bearer. |- |'''Barbed Whip''' || 12" || Assault D3 || +1 || -1 || 1 || Blast. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Beast Mauler''' - +8 pts. (replaces '''Kroot Blade''' or '''Kroot Rifle''') <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Beast Mauler''' || Melee || Melee || +3 || -2 || 2 || When attacking with this weapon, you must subtract 1 from the hit roll. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Kroot Bow''' - +3 pts. (replaces '''Kroot Blade''' or '''Kroot Rifle''') <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Bow''' || 24" || Assault 2 || +2 || * || 1 || The AP characteristic of this weapon is equal to a third of the Strenght characteristic of its bearer, rounding down (e.g. Strenght 4 means an AP of -1). |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Precision Kroot Rifle''' - +7 pts. (replaces '''Kroot Blade''' or '''Kroot Rifle''') <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Precision Kroot Rifle''' || 36" || Heavy 2 || 6 || -2 || D3 || This weapon may target a {{W40kKeyword|Character}} even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Thunderbug Grenade''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Thunderbug Grenade''' || 12" || Grenade 1 || - || - || - || This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for non-{{W40Kkeyword|Vehicle}}/{{W40Kkeyword|Titanic}} units that have suffered a hit from this weapon until the beginning of your next turn. In addition, a unit hit by this weapon can't be selected to fire overwatch in the following Assault phase. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Venom Coat''' - +6 pts. <div class="mw-collapsible-content"> '''Venom Coat:''' A model with a Venom Coat always wounds the target on a wound roll of 2+, unless the target is a {{W40Kkeyword|Vehicle}} or a {{W40Kkeyword|Titanic}} unit.</div> </div></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace its '''Kroot Rifle''' with an '''Eviscerator''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Eviscerator (swipe attack)''' || Melee || Melee || User || -1 || 1 || Each time the bearer fights, it makes 1 additional attack with this weapon. |- |'''Eviscerator (pierce attack)''' || Melee || Melee || +3 || -4 || 2 || You can only use this profile in a turn in which the bearer charged. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take a '''Ancestors' Shield''' - +7 pts. <div class="mw-collapsible-content"> '''Ancestors' Shield:''' A model equipped with an Ancestors' Shield has a 6+ invulnerable save. In addition, add 2 to armor saving throws made for that model.</div> </div> This model may take one of the followings: -Knarloc - +12 pts./ +1 PR -'''Krootor Companion''' Upgrade - +5 pts. '''Keywords (Kroot Beast-hunter):''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Kroot Beast-hunter}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Kindred}} '''Keywords (Kroot Beast-hunter on Knarloc):''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Kroot Beast-hunter}}, {{W40kKeyword|Kroot Beast-hunter on Knarloc}}, {{W40kKeyword|Cavalry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Kroot Shaman==== <div class="mw-collapsible-content"> ''Kroot Shamans channel the spirits of the dead kindreds to aid their kin into battle. Their wear isn't as light and made for movement like that of other members of their species and they often carry the weight of the numerous talismans and relics that grant them their great strength. Even though they don't seem to be made for combat, they are an integral part of a kroot tribe and they should never be underestimated.''</div> </div> This unit contains 1 Kroot Shaman ('''Power Rating: 2'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroot Shaman || 7" || 3+ || 4+ || 4 || 3 || 3 || 1 || 7 || 5+ || 35 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Staff''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Staff''' || Melee || Melee || +1 || 0 || 2 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Ritual Blade''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ritual Blade''' || Melee || Melee || User || -1 || 1 || If any enemy models are destroyed by this weapon, friendly {{W40kKeyword|Kindred}} units within 6" of the bearer do not have to take Morale tests in the Morale phase at that turn. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Aura of the Spirits"> This model has a 5+ invulnerable save. </tab> <tab name="Feral Hunters"> See Army Rules - Universal </tab> </tabs> '''Invocations:''' This model knows the ''Invocation of the Hunter's Beak'' and one more Invocation from the ''Invocations of the Kindred'' list. This model may attempt to invoke one Invocation at the beginning of your Command phase. In addition, this model can attempt to deny two psychic powers in each enemy Psychic phase. '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Kroot Shaman}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Shaman}}, {{W40kKeyword|Kindred}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Krootox Riders==== <div class="mw-collapsible-content"> ''Mounting the ferocious Krootox, these carnivores advanced towards the enemy with the same confidence the other species have when riding in their armored vehicles. Although slow in movements and reaction, these beast are excellent at carrying heavy weaponry, and even in close combat one can see what just one specimen is able to achieve.''</div> </div> This unit contains 1 Krootox Rider ('''Power Rating: 3'''). It can include 1 additional Krootox Rider ('''Power Rating: +3'''), 2 aditional Krootox Riders ('''Power Rating: +6'''), 3 aditional Krootox Riders ('''Power Rating: +9''') or 4 aditional Krootox Riders ('''Power Rating: +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Krootox Rider || 6" || 3+ || 4+ || 6 || 5 || 4 || 3 || 6 || 4+ || 50 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Gun''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Gun''' || 48" || Rapid Fire 1 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Krootox Fist''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Krootox Fists''' || Melee || Melee || User || -1 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Agile Brute"> When this unit Advances, add 6" to its Move for that Movement phase instead of rolling a D6. </tab> <tab name="Feral Hunters"> See Army Rules - Universal </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Kroot Gun''' with a '''Kroot Bolt Thrower''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Bolt Thrower''' || 36" || Assault D6 || 6 || -1 || 1 || - |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Krootox Rider}}, {{W40kKeyword|Cavalry}}, {{W40kKeyword|Kroot Predators}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Tribal Guards==== <div class="mw-collapsible-content"> ''The proud guards of the shapers and shamans of their tribe, these kroot soldiers are ready to lose their life to save that of the one to guide them. Even if it may seem primitive, the shields wielded by these protectors are made out of the most durable of substances known to krootkind and even the blades they held proudly in the air are as sharp as the weapons of any other species.''</div> </div> This unit contains 2 Tribal Guards ('''Power Rating: 3'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tribal Guard || 7" || 3+ || 4+ || 4 || 3 || 2 || 3 || 7 || 4+ || 28 |- | Tribal Guard on Knarloc || 12" || 3+ || 4+ || 4 || 4 || 3 || 3 || 7 || 4+ || 40 |} '''Wargear (Tribal Guard):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Blade''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Blade''' || Melee || Melee || +1 || -2 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Ancestors' Shield''' <div class="mw-collapsible-content"> '''Ancestors' Shield:''' A model equipped with an Ancestors' Shield has a 6+ invulnerable save. In addition, add 2 to armor saving throws made for that model.</div> </div> '''Wargear (Tribal Guard on Knarloc):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Blade''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Blade''' || Melee || Melee || +1 || -2 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Ancestors' Shield''' <div class="mw-collapsible-content"> '''Ancestors' Shield:''' A model equipped with an Ancestors' Shield has a 6+ invulnerable save. In addition, add 2 to armor saving throws made for that model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Sharp Beak and Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sharp Beak and Talons''' || Melee || Melee || 5 || -2 || 1 || After a model riding a Knarloc makes its close combat attacks, you can attack with its mount. Make 2 additional attacks, using this weapon profile. |}</div> </div> '''Special Rules (Tribal Guard):''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="The Pack's Shield (Aura)"> Roll a D6 each time a friendly {{W40kKeyword|Kroot}} {{W40kKeyword|Character}} loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the character does not lose a wound but this unit suffers a mortal wound. Then, roll a die for each mortal wound it suffers from this rule; on a 6+ it does not lose that wound. </tab> </tabs> '''Special Rules (Tribal Guard on Knarloc):''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Loping Stride"> When this unit Advances, if the result of the die is less than 3, treat it as a 3 instead. </tab> <tab name="The Pack's Shield (Aura)"> Roll a D6 each time a friendly {{W40kKeyword|Kroot}} {{W40kKeyword|Character}} loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the character does not lose a wound but this unit suffers a mortal wound. Then, roll a die for each mortal wound it suffers from this rule; on a 6+ it does not lose that wound. </tab> <tab name="Thunderous Pounce"> Add 1 to wound tolls made for this unit's melee attacks if this unit made a charge move this turn. </tab> </tabs> '''Options:''' These models may ride a Knarloc - +24 pts./+1 PR '''Keywords (Tribal Guard):''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Tribal Guard}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Kindred}} '''Keywords (Tribal Guard on Knarloc):''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Tribal Guard}}, {{W40kKeyword|Tribal Guard on Knarloc}}, {{W40kKeyword|Cavalry}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}} ===Fast Attacks=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Knarloc Riders==== <div class="mw-collapsible-content"> ''Natives of the lush world of Pech, Knarlocs are powerful and agile creatures that find many purposes in the life of a kindred. They are often used as a transport method for kroot and light materials but also have a use during the many hunts they take part in. With their agility, no prey is safe against them, and when they find their target, their thunderous pounce is sure to finish them quickly.''</div> </div> This unit contains 3 Knarloc Riders ('''Power Rating: 5'''). It can include up to 3 more Knarloc Riders ('''Power Rating: +5''') or up to 6 more Knarloc Riders ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Knarloc Rider || 12" || 3+ || 4+ || 4 || 4 || 4 || 2 || 6 || 4+ || 35 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || - |- |'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Sharp Beak and Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sharp Beak and Talons''' || Melee || Melee || 5 || -2 || 1 || After a model riding a Knarloc makes its close combat attacks, you can attack with its mount. Make 2 additional attacks, using this weapon profile. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Loping Stride"> When this unit Advances, if the result of the die is less than 3, treat it as a 3 instead. </tab> <tab name="Thunderous Pounce"> Add 1 to wound tolls made for this unit's melee attacks if this unit made a charge move this turn. </tab> </tabs> '''Options:''' Any model in the unit may replace its '''Kroot Rifle''' with one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Eviscerator''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Eviscerator (swipe attack)''' || Melee || Melee || User || -1 || 1 || Each time the bearer fights, it makes 1 additional attack with this weapon. |- |'''Eviscerator (pierce attack)''' || Melee || Melee || +3 || -4 || 2 || You can only use this profile in a turn in which the bearer charged. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pulse Blaster''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Pulse Blaster (Long Range)''' || 15" || Assault 2 || 4 || 0 || 1 || - |- |'''Pulse Blaster (Medium Range)''' || 10" || Assault 2 || 5 || -1 || 1 || - |- |'''Pulse Blaster (Close Range)''' || 5" || Assault 2 || 6 || -2 || 2 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pulse Carbine''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Pulse Carbine''' || 18" || Assault 2 || 5 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pulse Rifle''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Pulse Rifle''' || 30" || Rapid Fire 1 || 5 || 0 || 1 || - |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Knarloc Riders}}, {{W40kKeyword|Cavalry}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Kroot Hounds==== <div class="mw-collapsible-content"> ''Loyal bloodhound from generations, these creatures of a fine sense of smell are excellent at tracking down a wounded prey or hidden target and their flexibility in uses makes them the perfect companion for lone hunters and hunting packs alike.''</div> </div> This unit contains 5 Kroot Hounds ('''Power Rating: 1'''). It can include up to 5 more Kroot Hounds ('''Power Rating: +1'''), up to 10 more Kroot Hounds ('''Power Rating: +2'''), up to 15 more Kroot Hounds ('''Power Rating: +3'''), up to 20 more Kroot Hounds ('''Power Rating: +4''') or up to 25 more Kroot Hounds ('''Power Rating: +5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroot Hound || 12" || 3+ || - || 3 || 3 || 1 || 2 || 5 || 6+ || 4 |- | Kroot Handler on Knarloc || 12" || 3+ || 4+ || 4 || 4 || 4 || 2 || 7 || 4+ || 30 |} '''Wargear (Kroot Hound):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Ripping Fangs''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ripping Fangs''' || Melee || Melee || User || -1 || 1 || - |}</div> </div> '''Wargear (Kroot Handler on Knarloc):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || - |- |'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Sharp Beak and Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sharp Beak and Talons''' || Melee || Melee || 5 || -2 || 1 || After a model riding a Knarloc makes its close combat attacks, you can attack with its mount. Make 2 additional attacks, using this weapon profile. |}</div> </div> '''Special Rules (Kroot Hound):''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Loping Stride"> When this unit Advances, if the result of the die is less than 3, treat it as a 3 instead. </tab> <tab name="Voracious Predators"> You can re-roll failed charge and wound rolls for this unit when targeting a unit that has suffered any unsaved wounds this turn. </tab> </tabs> '''Special Rules (Kroot Handler on Knarloc):''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Hound Leader"> As long as this model is alive, each time this unit fails a Morale test only one model flees. </tab> <tab name="Loping Stride"> When this unit Advances, if the result of the die is less than 3, treat it as a 3 instead. </tab> <tab name="Thunderous Pounce"> Add 1 to wound tolls made for this unit's melee attacks if this unit made a charge move this turn. </tab> </tabs> '''Options:''' This unit may include a Kroot Handler on Knarloc - +30 pts. The Kroot Handler on Knarloc may replace its '''Kroot Rifle''' with one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Eviscerator''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Eviscerator (swipe attack)''' || Melee || Melee || User || -1 || 1 || Each time the bearer fights, it makes 1 additional attack with this weapon. |- |'''Eviscerator (pierce attack)''' || Melee || Melee || +3 || -4 || 2 || You can only use this profile in a turn in which the bearer charged. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pulse Blaster''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Pulse Blaster (Long Range)''' || 15" || Assault 2 || 4 || 0 || 1 || - |- |'''Pulse Blaster (Medium Range)''' || 10" || Assault 2 || 5 || -1 || 1 || - |- |'''Pulse Blaster (Close Range)''' || 5" || Assault 2 || 6 || -2 || 2 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pulse Carbine''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Pulse Carbine''' || 18" || Assault 2 || 5 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pulse Rifle''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Pulse Rifle''' || 30" || Rapid Fire 1 || 5 || 0 || 1 || - |}</div> </div> '''Keywords (Kroot Hound):''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Kroot Hounds}}, {{W40kKeyword|Beast}}, {{W40kKeyword|Kroot Predators}} '''Keywords (Kroot Handler on Knarloc):''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Kroot Handler on Knarloc}}, {{W40kKeyword|Cavalry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Kroot Hound Alpha==== <div class="mw-collapsible-content"> ''When free in the wilderness, kroot hounds packs are lead by a fearsome alpha hound who rules over his underlings with ferocity and might. Although rare to capture and contain, if taken on a battlefield he'll surely find his use charging into the enemy ranks with swarm of lesser creatures nearby.''</div> </div> This unit contains 1 Kroot Hound Alpha ('''Power Rating: 2'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroot Hound Alpha || 12" || 3+ || - || 4 || 4 || 4 || 4 || 6 || 5+ || 40 |- |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Ripping Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ripping Claws''' || Melee || Melee || User || -1 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Savage Maw''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Savage Maw''' || Melee || Melee || +2 || -2 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer’s attacks. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Leader of the Pack"> You can re-roll failed hit rolls for friendly {{W40kKeyword|Kroot Hounds}} units within 12" in a turn in which they charged, were charged, or performed a heroic intervention. </tab> <tab name="Loping Stride"> When this unit Advances, if the result of the die is less than 3, treat it as a 3 instead. </tab> <tab name="Voracious Predators"> You can re-roll failed charge and wound rolls for this unit when targeting a unit that has suffered any unsaved wounds this turn. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Beast}}, {{W40kKeyword|Kroot Predators}}, {{W40kKeyword|Kroot Hound Alpha}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Vultures Flock==== <div class="mw-collapsible-content"> ''A winged variant of the normal carnivore. Although the kroot have long since lost their ability to fly, this small group of individuals has adapted to function as a vanguard or strike force, able to deploy quickly in any type of situation.''</div> </div> [[File:Winged_Kroot_Carnivore.jpg|thumb|150px|Credits to [https://www.reddit.com/user/Squarkage Squarkage]]] This unit contains 5 Vultures ('''Power Rating: 4'''). It can include up to 5 more Vultures ('''Power Rating: +4''') or up to 10 more Vultures ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Vulture || 12" || 3+ || 4+ || 4 || 3 || 1 || 2 || 6 || 7+ || 15 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || - |- |'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Ambush From Above"> During deployment, you can set up this unit in the sky instead of placing it on the battlefield. At the end of any of your Movement phases, this unit can ambush its enemy – set it up anywhere on the battlefield that is more than D3+3" away from any enemy models. </tab> <tab name="Feral Hunters"> See Army Rules - Universal </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Vultures}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Kindred}} ===Heavy Supports=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Cerakrootian Herd==== <div class="mw-collapsible-content"> ''A lesser-known variant of the kroot gene, the cerakrootian is actually a herbivore often found in herd. Since Kroot tribes are omnivore and deeply submerged in a hunting culture, these beasts are rarely ever eaten, if not for desperation or to acquire particularly useful genes; their purpose is to carry heavy equipment for the kindred during a hunt or difficult conflict.''</div> </div> [[File:Cerakrootian.jpg|thumb|300px|Credits to [https://www.reddit.com/user/the_thinking_gnu/ The Thinking Gnu]]] This unit contains 1 Cerakrootian ('''Power Rating: 5'''). It can include 1 additional Cerakrootian ('''Power Rating: +5''') or 2 additional Cerakrootians ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Cerakrootian || 5" || 4+ || 4+ || 5 || 7 || 9 || 2 || 6 || 4+ || 90 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Crushing Feet''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crushing Feet''' || Melee || Melee || User || -2 || 2 || Make 2 hit rolls for each attack made with this weapon, instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Gun''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Gun''' || 48" || Rapid Fire 1 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Shield Generator"> This model has a 5+ invulnerable save. In addition, friendly {{W40kKeyword|Kroot}} {{W40kKeyword|Infantry}}, {{W40kKeyword|Beast}} and {{W40kKeyword|Cavalry}} units within 6" of this model gain a 5+ invulnerable save. </tab> <tab name="Steady Advance"> This model doesn't suffer any penalties for moving through Difficult Ground. </tab> <tab name="Support Herd"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Baggage Harness (Aura)"> While a friendly {{W40kKeyword|Kroot}} unit is within 6" of this model, each time a model in that unit makes a ranged attack, an unmodified hit roll of 6 scores 1 additional hit. </tab> </tabs> '''Options:''' Any model may take the '''Baggage Harness''' upgrade - +5 pts. '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Cerakrootian}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Greater Knarloc Pack==== <div class="mw-collapsible-content"> ''A staple of kroot mercenaries bands, these enormous beasts are a common sight on planets that host kroot troops. A bigger variant of the knarloc that has adapted to biomes without the presence of great vegetation. Like the krootoxes, they too are capable of transporting heavy weapons, although the strength of those armaments and their hauler is greatly superior.''</div> </div> This unit contains 1 Greater Knarloc ('''Power Rating: 5'''). It can include 1 additional Greater Knarloc ('''Power Rating: +5''') or 2 additional Greater Knarlocs ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Greater Knarloc || 7" || 3+ || 4+ || 7 || 7 || 9 || 4 || 6 || 4+ || 100 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Crushing Beak''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crushing Beak''' || Melee || Melee || User || -4 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Razor Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Razor Talons''' || Melee || Melee || User || -3 || 3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Hunting Pack"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Loping Stride"> When this unit Advances, if the result of the die is less than 3, treat it as a 3 instead. </tab> <tab name="Trampling Charge"> Each time a model with this special rule makes a pile-in move you can pick an enemy unit within 1" and roll a D6. On a 4+, that unit suffers D3 mortal wounds, 3 on a 6. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Baggage Harness (Aura)"> While a friendly {{W40kKeyword|Kroot}} unit is within 6" of this model, each time a model in that unit makes a ranged attack, an unmodified hit roll of 6 scores 1 additional hit. </tab> </tabs> '''Options:''' Any model may take one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Kroot Bolt Thrower''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Bolt Thrower''' || 36" || Assault D6 || 6 || -1 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Twin Kroot Gun''' - +7 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Twin Kroot Gun''' || 48" || Rapid Fire 2 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> Any model may take the '''Baggage Harness''' upgrade - +5 pts. '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Greater Knarloc}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Krootworm Pack==== <div class="mw-collapsible-content"> ''A less known variant of kroot, a Krootworm is a giant worm-like creature found in desert areas of Pech. It uses its enormous beak to dig into the sand and dirt and burst from under its prey to swallow it whole. Due to their nature, they aren't always seen alongside their more intelligent relatives, although some mercenary bands do in fact sport a few exemplars.''</div> </div> This unit contains 1 Krootworm ('''Power Rating: 5'''). It can include 1 additional Krootworm ('''Power Rating: +5''') or 2 additional Krootworms ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Krootworm || 12" || 3+ || - || 7 || 6 || 9 || 4 || 6 || 5+ || 90 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Drill Beak''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Drill Beak''' || Melee || Melee || User || -3 || 3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer’s attacks. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Sharp Limbs''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sharp Limbs''' || Melee || Melee || User || -2 || 1 || Make 2 hit rolls for each attack made with this weapon, instead of 1. |}</div> </div> '''Special rules:''' <tabs> <tab name="Burrow"> At the beginning of any of your Movement phases, any Krootworm can burrow. Remove it from the battlefield – it can return as described in the ''Burrowing Explosion'' special rule. A Krootworm may not burrow and return to the battlefield in the same turn. If the battle ends while the Krootworm is underground, it is considered to be slain. </tab> <tab name="Burrowing Explosion"> During deployment, you can set up a Krootworm underground instead of placing it on the battlefield. At the end of any of your Movement phases, set up the Krootworm anywhere on the battlefield that is more than 1" away from any enemy models and more than 3" from any other Krootworm set up this way this turn, then roll a D6 for each enemy unit within 2" of it; on a 1 the unit escapes unharmed, on a 2-3 it suffers 1 mortal wound, on a 4-5 it suffers D3 mortal wounds and on a 6 it suffers 3 mortal wounds. The Krootworm cannot charge in the same turn. </tab> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Hunting Pack"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Swallow Whole"> When attacking with this model's Drill Beak, if the hit roll is an unmodified 6, randomly chose one {{W40kKeyword|Infantry}} model in the attacked unit; that model is immediately slain. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Krootworm}}, {{W40kKeyword|Kroot Predators}} ===Flyers=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Kroothawk Flock==== <div class="mw-collapsible-content"> ''The original ancestors of the current days kroot, in ancient times the skies of Pech were filled by these enormous beasts, but now only a few are left. They are venerated by the shamans and to possess even one of them is a great reason of pride for a tribe. They are only used in dire situations and carry their descendants into battle as they carried their history into the heavens.''</div> </div> This unit contains 1 Kroothawk ('''Power Rating: 4'''). It can include 1 additional Kroothawk ('''Power Rating: +4''') or 2 additional Kroothawks ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroothawk || 18" || 3+ || - || 7 || 6 || 10 || 4 || 6 || 4+ || 80 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Razor Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Razor Talons''' || Melee || Melee || User || -3 || 3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Diving Attack"> At the end of the Movement phase, select one enemy unit this model has moved over this turn; on a roll of 4+ that unit suffers D3 mortal wounds, 2D3 on a 6. </tab> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Hunting Pack"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Swooping Assault"> This model can only be charged by units that can {{W40kKeyword|Fly}}, and can only be attacked in the Fight phase by units that can {{W40kKeyword|Fly}}. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Transport Tent"> This model gains the {{W40kKeyword|Transport}} keyword and may transport up to 10 {{W40kKeyword|Kroot}} {{W40kKeyword|Infantry}} or {{W40kKeyword|Cavalry}} models ({{W40kKeyword|Cavalry}} models count as three models for the purpose of capacity). A model with this Upgrade cannot perform any diving attack. </tab> </tabs> '''Options:''' Any model may take the '''Transport Tent''' upgrade - +25 pts. '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Flyers}}, {{W40kKeyword|Kroothawk}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Kroot Predators}} ===Lords of War=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Anghkor Prok==== <div class="mw-collapsible-content"> ''Anghkor Prok was one of the greatest leaders krootkind has ever seen; wise in battle and fierce against the enemies, it was thanks to him that Pech was saved by the T'au and the long-lasting alliance between the two races was forged. Even though he has long departed from this world and joined his fellow hunters in the one beyond, words say he still walks among his kin, guiding them through the most difficult of hunts. After the assault on Pech, his presence is felt more and more each day, as the leaves of the sacred tree where his spirit rests grow restless by the minute. The hour of the Great Hunt is approaching and so the revelation of the last feast of this glorious shaper.''</div> </div> [[File:Anghkhor_Prok.jpg|thumb|220px|Credits to [https://www.reddit.com/user/Squarkage Squarkage]]] This unit contains 1 Anghkor Prok ('''Power Rating: 13'''). Only one of this unit may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Anghkor Prok || 7" || 2+ || 3+ || 5 || 5 || 7 || 5 || 10 || 5+ || 260 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Echoes from the Otherworld''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Echoes from the Otherworld''' || - || - || - || - || - || When using this weapon, the active profile corresponds to the type of spirit invoked by Anghkor through his '''Spirits of the Hunt (Aura)''' special rule during that turn. If the ability wasn't used, this weapon can't be used during that turn. Anghkor himself can't attack with this weapon, attacks made by this weapon are in addition to Anghkor Prok's attacks. |- |'''-Echoes of the Hawk''' || Melee || Melee || 6 || -2 || D3 || Make D3 hit rolls when attacking with this weapon. |- |'''-Echoes of the Hound''' || Melee || Melee || 4 || -1 || 1 || Make 4 hit rolls when attacking with this weapon. |- |'''-Echoes of the Knarloc''' || Melee || Melee || 5 || -2 || 2 || Make 2 hit rolls when attacking with this weapon. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Tooth of Gmork''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tooth of Gmork''' || Melee || Melee || +2 || -3 || 2 || Each time an enemy model suffers an unsaved wound from this weapon, it suffers one mortal wound in addition to the normal damage. These mortal wounds may not be negated in any way. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Friend of the T'au (Aura)"> This model and all friendly {{W40kKeyword|Kindred}} units within 6" of this model gain the ''For The Greater Good'' special rule from the [[Codex - T'aus: /tg/'s 9th Edition]]. </tab> <tab name="Spirit from the Beyond"> Roll a die each time this model would lose a wound; on a 4+ that wound is not lost. In addition, this model cannot lose more than 3 wounds in the same phase; any wounds that would be lost after that point are not lost. Finally, add 1 to this model's Strength and Attacks characteristic for every friendly {{W40kKeyword|Kroothawk Shrine}} model within 24" of him (up to a maximum of +3). </tab> <tab name="Spirits of the Hunt (Aura)"> At the beginning of your Command phase, Anghkor Prok may invoke one spirit from the ones below. All friendly {{W40kKeyword|Kroot}} units within 12" Anghkor Prok gain the relevant benefit until the start of your next Command phase. '''-Spirit of the Hawk:''' Add 1" to the Movement characteristic of models in this unit. In addition, enemy units must subtract 1 from their hit roll when targeting this unit while it's more than 12" away. '''-Spirit of the Hound:''' Roll one additional die when Advancing or Charging with this unit and discard the lowest result. In addition, if this unit is fighting against a unit that has suffered any unsaved wounds this turn, you can re-roll one wound roll. '''-Spirit of the Knarloc:''' Add 1 to the Strength and Attacks characteristics of models in this unit if they made a charge during this turn. </tab> <tab name="The Shaper Commands (Aura)"> Re-roll wound rolls of 1 for friendly {{W40kKeyword|Kroot}} units within 6" of this model. If a unit has both the {{W40kKeyword|Kindred}} and {{W40kKeyword|Kroot Predators}} keyword, then the bonus does not apply to attacks made with weapons from the ''Kroot Predators Weapons'' list. </tab> <tab name="The Wisest of Them All (Aura)"> Friendly {{W40kKeyword|Kindred}} units within 12" of this model may use this model's Leadership characteristic instead of their own when taking Morale tests. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="Gaze of Vawk (Aura)"> Friendly {{W40kKeyword|Kroot}} units within 12" of this model may re-roll any Advance and Charge rolls. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Anghkor Prok}}, {{W40kKeyword|Kroot Shaper}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Supreme Commander}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Greater Knarloc Alpha==== <div class="mw-collapsible-content"> ''The supreme and undiscussed king of the food chain of Pech. These gargantuan beasts are powerful engines of war capable of standing their ground against the titans of other species. They say the valleys of Pech were molded by the footsteps of the primordial knarloc and when one of these monsters descends into battle, the entire earth trembles in fear.''</div> </div> This unit contains 1 Greater Knarloc Alpha ('''Power Rating: 15'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Greater Knarloc Alpha || '''12"''' || 3+ || 4+ || '''9''' || 8 || 13-24 || '''5''' || 6 || 3+ || 300 |- | Greater Knarloc Alpha || '''9"''' || 4+ || 4+ || '''8''' || 8 || 7-12 || '''6''' || 6 || 3+ || 300 |- | Greater Knarloc Alpha || '''6"''' || 5+ || 5+ || '''7''' || 8 || 1-6 || '''7''' || 6 || 3+ || 300 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Crushing Beak''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crushing Beak''' || Melee || Melee || User || -4 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Crushing Feet''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crushing Feet''' || Melee || Melee || User || -2 || 2 || Make 2 hit rolls for each attack made with this weapon, instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Heavy Kroot Gun''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Kroot Gun''' || 48" || Rapid Fire 1 || 8 || -3 || 2D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Razor Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Razor Talons''' || Melee || Melee || User || -3 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Spiked Tail''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spiked Tail''' || Melee || Melee || User || -3 || 1 || Each time the bearer fights, it can make one (and only one) attack with this weapon. Make D3 hit rolls for this attack instead of one. This is in addition to the bearer’s attacks. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Baggage Harness (Aura)"> While a friendly {{W40kKeyword|Kindred}} unit is within 6" of this model, each time a model in that unit makes a ranged attack, an unmodified hit roll of 6 scores 1 additional hit. </tab> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Knarloc Alpha"> Friendly {{W40kKeyword|Kroot}} {{W40kKeyword|Cavalry}} and {{W40kKeyword|Greater Knarloc}} units within 6" of this model add 3" to their advance and charge distances and may add 1 to their hit rolls during the Fight phase. </tab> <tab name="Trampling Charge"> Each time a model with this special rule makes a pile-in move you can pick an enemy unit within 1" and roll a D6. On a 4+, that unit suffers D3 mortal wounds, 3 on a 6. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Transport Hooks"> This model gains the {{W40kKeyword|Transport}} keyword and may transport up to 15 {{W40kKeyword|Kroot}} {{W40kKeyword|Infantry}} models. </tab> </tabs> '''Options:''' This model may take two of the followings in any combination: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Kroot Bolt Thrower''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Bolt Thrower''' || 36" || Assault D6 || 6 || -1 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Twin Kroot Gun''' - +7 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Twin Kroot Gun''' || 48" || Rapid Fire 2 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace its '''Heavy Kroot Gun''' with a '''Supremacy Railgun''' - +30 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Supremacy Railgun (Submunitions)''' || 72" || Heavy 2D6 || 6 || -1 || 1 || Blast. |- |'''Supremacy Railgun (Soild Shot)''' || 72" || Heavy 2 || 10 || -4 || 3D3 || Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage. |}</div> </div> This model may take the '''Transport Hooks''' upgrade - +25 pts. '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Greater Knarloc Alpha}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Kroototh==== <div class="mw-collapsible-content"> ''A kroot lifeform that is closely related to the Krootox. The sheer power of this beast's muscles is beyond every other and they are often employed as living battery rams to crush the enemy fortifications or armored divisions. An expert Krootox tamer needs to be present on this beast at all moments, to prevent it from going berserk and harming the rest of the kindred.''</div> </div> [[File:Kroototh.jpg|thumb|320px|Credits to [https://www.instagram.com/natman82/ Natman82]]] This unit contains 1 Kroototh ('''Power Rating: 15'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroototh || '''8"''' || 3+ || 4+ || '''9''' || 8 || 11-20 || '''6''' || 6 || 3+ || 300 |- | Kroototh || '''7"''' || 4+ || 4+ || '''8''' || 8 || 6-10 || '''2D3''' || 6 || 3+ || 300 |- | Kroototh || '''6"''' || 5+ || 5+ || '''7''' || 8 || 1-5 || '''D3''' || 6 || 3+ || 300 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Heavy Stubber''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Stubber''' || 36" || Heavy 3 || 4 || 0 || 1 || A unit that suffer an unsaved wound from this weapon has to subtract 1 from its hit rolls in the subsequent Fighting phase. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Crumbler''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Crumbler''' || 36" || Assault 1 || 8 || -1 || 2D3 || Units that suffer a hit from this weapon must halve their Movement and Advance distances until the beginning of your next turn. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroototh Fists''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroototh Fists''' || Melee || Melee || User || -2 || 2D3 || When making an attack with this weapon, add 1 to the Damage and Ap characteristic if the Strength of the attack is at least double the target's Toughness characteristic. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Razor Tail''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Razor Tail''' || Melee || Melee || User || -3 || 2 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer’s attacks. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Furious Inertia"> When this model charges, roll an additional D6 and discard the lowest result if this model Advanced in its previous Movement phase. In addition, if the charge is successful, until the end of the turn add 1 to this model's wound rolls. </tab> <tab name="Wall of Muscles"> Roll a die each time this model suffers a wound, on a 5+ the wound is not lost. Add 1 to the roll if the Ap characteristic of the attack is 0 or -1. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Kroototh}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}} ===Fortifications=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hidden Mines==== <div class="mw-collapsible-content"> ''Ambushes are a specialty of the kroot like many other subtle ways of fighting. One of the most obscure but effective is the employment of explosives hidden under the ground that blow up any intruder that steps on it. They are quite dangerous, as friendly kroot can be hit by the explosion, but the damage they produce is well worth the risk.''</div> </div> This unit contains 3 Hidden Mines ('''Power Rating: 2'''). It can include up to 3 additional Hidden Mines ('''Power Rating: +2''') or up to 6 additional Hidden Mines ('''Power Rating: +4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hidden Mine || - || - || - || - || 2 || 1 || - || 10 || 6+ || 10 |} '''Special Rules:''' <tabs> <tab name="Hidden Mines"> Before the battle begins, before both armies are deployed, secretly decide a number of points on the battlefield equal to the number of hidden mines in this unit. These models are hidden in those places. A Hidden Mine explodes if it is within 3" of any enemy units at the end of any Movement or Charge phase. Each time a Hidden Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D3 mortal wounds on every unit within 3", and on a 6 it inflicts 3 mortal wounds instead. The Hidden Mine is then destroyed. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Fortifications}}, {{W40kKeyword|Hidden Mines}}, {{W40kKeyword|Building}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Kroot Towers==== <div class="mw-collapsible-content"> ''Kroot towers are a common sight in battles in which these mercenaries are employed and near their various outposts. They are not very durable but can offer a good amount of fire support and can hold their own against smaller hordes.''</div> </div> This unit contains 1 Kroot Tower ('''Power Rating: 4'''). It can include 1 additional Kroot Tower ('''Power Rating: +4''') or 2 additional Kroot Towers ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroot Tower || - || - || 4+ || - || 7 || 10 || - || 10 || 4+ || 80 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Bolt Thrower''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Bolt Thrower''' || 36" || Assault D6 || 6 || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Kroot Fortification"> A Kroot Tower is no larger than 4"x4"x6". This unit must be deployed once both players have finished setting their armies on the table and models in this unit don't have to be put in unit coherency. From that point onwards, each model operates independently and is treated as a separate unit. </tab> <tab name="Immobile"> This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. Friendly units can still target enemy units that are within Engagement Range of this model. </tab> </tabs> '''Options:''' This model may replace its '''Kroot Bolt Thrower''' for one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Heavy Kroot Gun''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Kroot Gun''' || 48" || Rapid Fire 1 || 8 || -3 || 2D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 2 from its hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Twin Kroot Gun''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Twin Kroot Gun''' || 48" || Rapid Fire 2 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Fortifications}}, {{W40kKeyword|Kroot Tower}}, {{W40kKeyword|Building}}, {{W40kKeyword|Kindred}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Kroothawk Shrine==== <div class="mw-collapsible-content"> ''The shamans of the tribe get their powers from these magnificent sculptures carved of solid stone. They depict the ancient forms the kroot once held while soaring the blue skies of Pech and through them, the spirit of the ancient hunters channel their wisdom to guide their descendants to a glorious hunt.''</div> </div> This unit contains 1 Kroothawk Shrine ('''Power Rating: 4'''). It can include 1 additional Kroothawk Shrine ('''Power Rating: +4''') or 2 additional Kroothawk Shrines ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroothawk Shrine || - || - || - || - || 7 || 8 || - || - || 4+ || 70 |} '''Special Rules:''' <tabs> <tab name="Immobile"> This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. Friendly units can still target enemy units that are within Engagement Range of this model. </tab> <tab name="Sacred Land"> Friendly {{W40kKeyword|Kroot}} units within 12" of this model add 1 to their Leadership characteristic. In addition, when friendly {{W40kKeyword|Shaman}} units within 12" of this model are invoking an Invocation, add 1 to the roll. </tab> <tab name="Spiritual Site"> When setting up this unit, place each Kroothawk Shrine as if it was a different unit. From that point onward each Kroothawk Shrine is considered to be its own unit. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Fortifications}}, {{W40kKeyword|Kroothawk Shrine}}, {{W40kKeyword|Building}}, {{W40kKeyword|Kindred}}
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