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===Human=== ====Krak Grenade==== [[File:Krak_grenade.jpg|150px|right|thumb|Krak Grenade]] The Yin to the Frag's Yang. Krak Grenades otherwise known as simply Kraks, are the quintessential anti-tank grenade used predominantly by the Imperium. Designed to "crack" open armored targets such as vehicles through a concentrated implosive blast. However, the krak grenade must be placed more carefully on the target than frag grenades, because their explosive radius is only half that of a frag grenade. Typically Krak Grenades are attached directly onto vehicles or fortifications with magnetic, adhesive or physical clamps, maximizing their effect on the target. They can also be used against monstrous creatures (such as the larger Tyranid bioforms), when they are attached to the creature's carapace before detonation. Krak grenades are commonly used by the [[Imperial Guard]], [[Sisters of Battle]], loyal [[Space Marines]], and [[Chaos Space Marines]]. Kraks are often thrown underneath the vehicle so as to maximize the implosive radius and target the weak underbelly of most vehicles. ====Arc Grenade==== [[File:Arc_Grenades.JPG|150px|right|thumb|Arc Grenade]] A new grenade for which the [[Adeptus Mechanicus]] could [[Lulz|shit on their enemies to death]] like the [[Eldar|Elfdar]] [[Swooping Hawks]]. Resembling an Ork Stikk Bomb, the Arc Grenade is a weapon from the [[Arc Weaponry]] family. Like the Eldar Haywire Grenades or the Tau EMP Grenades, the Arc Grenade it explodes in a flurry of arcing lightning and energy. Unlike the Eldar or Tau equivalents however, the Imperium is manly enough to actually make their Arc Grenades kill infantry. The [[Pteraxii#Skystalkers|Pteraxii Skystalkers]] use these as their primary anti-tank weapon. They often carry a bundle, or clusters of these grenades before dropping them all at once for maximum damage. On tabletop, these weapons are some nasty work. If the grenades hits, roll one D6 for each model on the targeted unit, adding 2 of each result if that unit is a vehicle. [[Rape|For each 5+, that enemy unit suffers 1 mortal wound.]] ====Demolition Charge==== [[File:Demolition_Charge.JPG|150px|right|thumb|Demolition Charge]] Blasting Charges on steroids. The Demolition Charge is a short range explosive carried primarily by the [[Imperial Guard]]. It is effective simply because of its strength but has a dangerously short range (as far as a person can throw it). This short range makes it just as dangerous for the attacker as it is for the defender. "Demo Charges" are primarily used to damage or destroy tanks, fortifications and buildings. However, it can also act as anti-personnel weapons, although the power of the typical explosive charge would be a tad overkill and a waste of explosives. A standard-type charge looks similar to a flattened cylinder and weighs around two kilos and detonates upon impact after being activated and thrown. Its lethality-sphere is supposed to be around twenty meters. Demolition charges are not always standardized, however, and often are actually improvised in the field. As a result, there are numerous variances in weight, appearance and detonation method. A common improvised demolition charge is simply a group of tube-charges taped together and set off remotely by wire or timed detonation-tape. Guardsmen who volunteer to carry a demolition charge are authorized to request [[Troll|better food and ration allowances.]] The most prominent users of these are the [[Catachan Jungle Fighters]], who are presumed to look at the job of holding demo charges as "Hey, free food!" and hotly desire the position accordingly. ====Haywire Mine==== [[File:Haywire_Mine.JPG|150px|right|thumb|Haywire Mine]] It seems that [[Roboute Guilliman|Grandpapa Smurf]] and [[Belisarius Cawl|Uncle Cawl]] [[Blood Ravens|'borrowed']] a few technological items from the [[Eldar]], after Robo Guillibutt's date with [[Yvraine]] during the [[Gathering Storm]]. One of which is the Haywire Grenades. The Haywire Mine are weapons used by the new [[Space Marine]] [[Incursor|Incursors.]] These mines are heavy-duty weapons that allow the Incursors to knockout enemy armor. They function exactly like Haywire Grenades, which is essentially a giant EMP pulse. Judging by the fact that it looks like an Ork Tankbusta Bomb, it is highly likely that the Haywire Mine, despite being called a mine, acts more like a magnetic shaped charge, whereby the flat surface is a magnetic clamp meant to latch on a vehicle's surface before it goes boom. It is most likely thrown rather than placed down like a mine, due to the presence of a handle. {{Clear}} ====Melta Bomb==== [[File:IF MkXIX Lucifer Pattern MeltaBomb.jpg|150px|right|thumb|Melta Bomb]] ''See main page here: [[Melta Bomb]]'' A Melta Bomb is a type of explosive charge belonging to the [[Melta]] design tree. Typical examples have dimensions analogous to that of a grenade, but can be larger. When activated, they explode with intense thermal energy, 'melting' the target away. Like all melta-weapons, melta bombs are especially useful for attacking vehicles, buildings and other armored targets. They are used by being attached or thrown to walls, hulls or bulkheads and have an integral timer that can be set for one hour. When it comes to tank hunting, it is often optimal to attach the bomb on the side of back of a vehicle (Or any area that serves as a 'blind spot'). Unlike the smaller Kraks, it is not advisable to throw one due to the weapon's weight and size being a hindrance. ====Heavy Bomb==== [[File:Heavy_Bomb.JPG|200px|right|thumb|Heavy Bomb]] The most common munitions dumped by [[Imperial Navy|Imperial Naval Aircraft]] such as the [[Marauder Bomber]]. Heavy Bombs are aircraft weapons that is used in conventional bombing runs. Though they cannot be fitted to the Marauder Destroyer variant. They are an ordnance weapon capable of crippling infantry, light to medium vehicles and buildings, weighing between 1,000 and 1,500 pounds each. On tabletop, in three times a game the Marauder can bomb a unit on the field. Roll dice to stack mortal wounds on the target: 3d6 per vehicle/monster or d6 for every other model - every 4+ causes a mortal wound. Although it has a model, it is barely given screen time due to the fact that they are usually housed internally within the Marauder. ====Colossus Bomb==== [[File:Colossus_Bomb.jpg|200px|right|thumb|Colossus Bomb]] [[Awesome|The Imperial MOAB,]] [[Exterminatus|for when you want to nuke an area without going full nuclear.]] Only the [[Marauder Colossus|Colossus Marauder]] is modified to carry this big bastard, and it could only carry one. The Colossus Bomb features a diamantine armor-penetrating tip, a mass reactive fuse, and an internal Melta Warhead, all of which is backed up with [[Exterminatus|10,000 kilograms of high explosives.]] The bomb features a guidance system that is controlled from the craft that guides it to its target accurately, adjusting its tail fins until the moment of contact. Given the Armor Penetrating head the most direct real world comparison would be "Earthquake bombs", which burrow into the earth before exploding destroying targets via making an underground cavity, which then collapse in, bringing the structure in with it. With the melta, though, itβs probably more like a pyroclastic blast creating a sinkhole full of lava. It is of no surprise that this monster of a weapon has been used by the [[Imperial Navy]] as an effective Titan killer, since a direct hit from the weapon will result in catastrophic damage to any target, including God-Machines and super-heavy tanks such as the Baneblade and Shadowsword. "Colossus" indeed.
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