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Riptides aren't OP in 7th
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=== Skiitari Rangers are Fine === Skitarii Rangers are fine, they are in an army that has neither psychic powers nor real CC units. For optimum strength, it's ruleset requires a gamble for Plasma calivers, which has a 1/3 chance to wound the unit every single turn. Also requires the use of Doctrina Imperatives to maximize it's average shooting. I've seen a couple of posts of people saying the 'binharic ominscience' imperatives option (+3 ballistic skill) is -1 weapon skill. It's actually -2. Twice as hard to pull off as naysayers claim. In my experiences of playing with allied AdMech, the Kastelan Maniple was undoubtedly the poorest showing of the unit. The double attack option doesn't kill as much as you think it should and not moving a turn, to pull it off, can cost you the game. Also, you generally need to balance out every monstrous/gargantuan creature with some decent amounts of MSU units or you will eventually get worn down/shut down in the later parts of the game. Even in an army of giant robots, MSU/copious wounds still matter.Β But please, don't just take my word for it. Any time another whiner about Ad Mech shows up, clear, empirical evidence is usually the best form of persuasion.Β So I present to you a Frontline Gaming video, a supposedly "competitive" list of the War Convocation and 2 Imperial Knights, getting basically TABLED by Space Marines.Β https://www.youtube.com/watch?v=3cShYbLkhBc Are AdMech too strong? Well, the evidence of this video conclusively proves they aren't.
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