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Warhammer 40,000/Chapter Approved/Kroot Mercenaries
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==== [[Great_Knarloc|Goaded Great Knarloc]] ==== '''Points Cost''' - 90 points {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Kroot Goad | 4 | 3 | 4 | 3 | 1 | 3 | 1 | 7 | 6+ | Infantry | 5 Kroot Goads |- | Shaper | 4 | 3 | 4 | 3 | 2 | 3 | 2 | 8 | 6+ | Infantry (Character) | |- | Great Knarloc | 4 | -- | 6 | 6 | 5 | 3 | 4 | 7 | 6+ | Monstrous Creature | 1 Great Knarloc |- |} <br style="clear: both; height: 0px;" /> '''Special Rules''' *'''Feeding Frenzy''' (Great Knarloc Only) - If the Great Knarloc is in combat and rolls more ones than sixes for the to-hit roll, then the Great Knarloc will immediately remove the nearest Kroot Goad from play. If the nearest Kroot Goad is the Shaper, then this rule does not take effect. This rule does not affect combat resolution. *'''Herding''' - In any Movement Phase where all Kroot Goads and Shapers attached to the unit are dead and the unit is not falling back, the Great Knarloc must test Morale. *'''Move Through Cover''' * '''Stealth (Jungles and Forests)''' '''Wargear''' *'''Kroot Rifle''' (Kroot Goad and Shaper only) *'''Heavy Baggage''' (Great Knarloc Only) - Oftentimes a Great Knarloc will be used as a carrier for a Kroot Warband's baggage, as the beasts are very sturdy. However, such beasts are not used to combat. This causes -1 Attack and gives the Great Knarloc a 4+ Armour Save. '''Upgrades''' *One Kroot Goad may be upgraded to a Shaper for 15 pts. *May include up to 5 additional Kroot Goads for 8 pts each. *Any model may replace their Kroot Rifle with a Kroot Shotgun for free. *Great Knarloc may purchase Heavy Baggage for free. *Shaper may select items from the '''Melee Weapons''', '''Special Weapons''', '''Special-Issue Wargear''', and '''Totems''' lists.
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