Warhammer 40,000/Chapter Approved/Kroot Mercenaries

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The following is an attempt to update the Kroot Mercenaries for 7th edition. Why? Because Kroot are awesome, and sadly under-represented in the current edition of Warhammer 40,000.

Please note that, as always, this is completely unofficial and in no way sponsored by Games Workshop Limited. This is probably obvious (if it isn't, you shouldn't be on 1d4chan), but the legal disclaimer is just there to make sure dear old Wikifag isn't sued (that would be sad, I think we can all agree).

Army-Wide Special Rules[edit | edit source]

Weapons[edit | edit source]

Range S AP Type
Kroot Bolt Thrower (Iron Bolts) 36" 4 - Assault 2
Kroot Bolt Thrower (Explosive Bolts) 36" 6 6 Assault 1, Blast
Kroot Gun 48" 7 4 Rapid Fire
Kroot Rifle (Shooting) 24" 4 6 Rapid Fire
Kroot Shotgun (Shooting) 12" 4 6 Assault 2
Kroot Rifle and Shotgun (Melee) -- User 5 Melee, Two Handed, +1 attack
Kroot Sniper Rifle 36" X 6 Heavy 1, Sniper
  • Hyperactive Nymune Organ - Certain units may purchase this as an upgrade at a cost indicated in the unit entry. This adds the Fleet rule to a model who purchases it.
  • Knarloc Mount - This turns the model's type to Cavalry and grants +1 S/T/W and +2 A to the model's statline. However, doing so will replace the Infiltrate special rule with Outflank and make the unit unable to make a Sweeping Advance, and must always consolidate after a unit disengages from combat.
  • Purchased Kroot Hounds - Certain units may purchase Kroot Hounds. These Kroot Hounds form a unit with their buyer, and models with Independent Character will remain able to join other units. If the Independent Character ever dies while attached to a unit, then the purchased Kroot Hounds are attached to that unit instead. If the Independent Character ever dies unattached to another unit, then the purchased Kroot Hounds cannot attach themselves to another unit.

Signature Evolutionary Adaptation[edit | edit source]

The army must select a single Evolutionary Adaptation from the list below at no cost and apply it to every Kroot model in the detachment. Note, this means that every model will benefit other than Kroot Hounds, Unmounted Krootoxes or Great Knarlocs.

  • Bold - Add +1 Leadership to their profile values and gain the Stubborn USR.
  • Chameleon - Gain the Shrouded USR.
  • Fast Reflexes - Add +1 Initiative to their profile values and gain the Hit and Run USR.
  • Nocturnal - Gain Night Vision and Acute Senses USR.
  • Ork Hybrid - Add +1 Toughness to their profile values.
  • Sixth Sense - Models with this adaptation gain a 4+ invulnerable save against template or blast weapons.

Authors note - this is far more than originally presented in Chapter Approved 2004, however with the changing of the editions things have become cheaper and rules more freely distributed, this is an attempt at a "Chapter Tactics" style army benefit that comes at no cost

Totems[edit | edit source]

  • Kroothawk Totem - An army containing this totem may re-roll the dice to determine first turn and may also re-roll to seize the initiative.
  • Veneration Charm - One weapon (except for grenades) carried by the character gains the Master-Crafted special rule
  • Mark of the Favoured Child - The wielder gains a 4+ invulnerable save
  • Surefoot Charm - When running, the character and his unit may roll an additional dice and discard the lowest (note this stacks with Fleet, allowing one dice to be re-rolled if desired)
  • Blood of the Stalker - The character and any attached unit gain the Scout special rule and also may deploy D6" closer to the enemy than normally permitted when Infiltrating.

Armoury[edit | edit source]

Melee Weapons[edit | edit source]

A model may replace their Kroot Rifle with a:

  • Heavy Chainsword - 5 pts
  • Dark Eldar Venom Blade - 10 pts
  • Tankhammer - 10 pts
  • Power Weapon - 15 pts
  • Eviscerator - 25 pts

Special Weapons[edit | edit source]

A model may replace their Kroot Rifle with a:

  • Ork Shoota - Free
  • Kroot Shotgun - Free
  • Kroot Sniper Rifle - 1 pt
  • Dark Eldar Splinter Rifle - 1 pts
  • Eldar Shuriken Catapult - 1 pts
  • Tau Pulse Rifle - 5 pts
  • Tau Pulse Carbine - 5 pts
  • Tau Pulse Blaster - 5 pts
  • Storm Bolter - 5 pts
  • Flamer - 5 pts
  • Melta Gun - 10 pts
  • Plasma Gun - 15 pts

Special-Issue Wargear[edit | edit source]

  • Frag Grenades - 1 pt
  • Defensive Grenades - 1 pt
  • Krak Grenades - 2 pts
  • Melta Bombs - 5 pts

Kroot Totems[edit | edit source]

  • Kroothawk Totem - 25 pts (One per army)
  • Veneration Charm - 20 pts
  • Mark of the Favoured Child - 25 pts (One per army)
  • Surefoot Charm - 10 pts
  • Blood of the Stalker - 15 pts

Units[edit | edit source]

HQ[edit | edit source]

Anghkor Prok[edit | edit source]

Points Cost - 75

WS BS S T W I A Ld Sv Unit Type Composition
Anghkor Prok 5 4 4 3 3 5 3 10 5+ Infantry (Character) 1 Anghkor Pok


Special Rules

  • Independent Character
  • Move Through Cover
  • Stealth (Jungles and Forests)
  • Infiltrate
  • Fearless
  • Inspirational Presence: Anghkor Prok has the ability to motivate his kindred like no other Shaper. Every friendly unit in close combat that has at least one model within 6" of Anghkor Prok may re-roll failed to hit rolls.
  • Elder of All Kindreds: Anghkor Prok cannot take any signature evolutionary upgrades that would normally be associated with a Kroot Army.

Wargear:

  • Kroot Rifle

Options:

  • May receive the Hyperactive Nymune Organ for 5 points
  • The Master Shaper may select items from the Melee Weapons, Special Weapons, Special-Issue Wargear, and Totems lists.

Master Shaper[edit | edit source]

Points Cost - 60

WS BS S T W I A Ld Sv Unit Type Composition
Master Shaper 5 4 4 3 3 4 3 9 5+ Infantry (Character) 1 Master Shaper
Kroot Hound 4 -- 4 3 1 5 2 6 6+ Beast


Special Rules

  • Independent Character
  • Send In the Hounds: If an enemy unit ever falls back from combat with a unit with Kroot Hounds, each Kroot Hound inflicts a randomly distributed automatic S4 AP- hit on the fleeing unit.
  • Acute Senses (Kroot Hounds)
  • Move Through Cover
  • Stealth (Jungles and Forests)
  • Infiltrate

Wargear:

  • Kroot Rifle

Options:

  • May upgrade to a Psyker (Mastery Level 1) and generate a psychic power from the Biomancy, Daemonology or Divination disciplines for 25 pts.
  • May receive the Hyperactive Nymune Organ for 5 points
  • May be include up to 2 Kroot Hounds for 6 pts each.
  • May take one of the following options:
    • May be given the Acid Spit special rule for 10 pts.
    • May be given the Scout and Stealth special rules for 15 pts.
    • May be given wings for 15 points, changing their unit type to Jump Infantry (Character). This prevents the Master Shaper from taking a Hyperactive Nymune Organ or Kroot Hounds.
    • May be given a Knarloc mount for 40 pts. This prevents the Master Shaper from taking a Hyperactive Nymune Organ or Kroot Hounds.
  • The Master Shaper may select items from the Melee Weapons, Special Weapons, Special-Issue Wargear, and Totems lists.

Shaper Council[edit | edit source]

For each Master Shaper you include in your army, you may include a unit of Shaper Council. Shaper Council count as HQ choices but do not take up an HQ slot.

Points Cost - 75

WS BS S T W I A Ld Sv Unit Type Composition
Shaper 4 3 4 3 2 3 2 8 5+ Infantry (Character) 3 Shapers
Kroot Hound 4 -- 4 3 1 5 2 6 6+ Beast


Special Rules

  • Move Through Cover
  • Stealth (Jungles and Forests)
  • Infiltrate
  • Send In the Hounds: If an enemy unit ever falls back from combat with a unit with Kroot Hounds, each Kroot Hound inflicts a randomly distributed automatic S4 AP- hit on the fleeing unit.
  • Acute Senses (Kroot Hounds)

Wargear:

  • Kroot Rifle

Options:

  • May include up to three additional Shapers for 25 pts each.
  • May be accompanied by up to 10 Kroot Hounds for a cost of 6 pts each.
  • Each Shaper may select items from the Melee Weapons, Special Weapons, Special-Issue Wargear, and Totems lists.
  • May take one of the following options:
    • Every Shaper may be given the Acid Spit special rule for 2 pts each.
    • Every Shaper may be given the Scout and Stealth special rules for 3 pts each.
      • May then take Punji Traps for 20 pts
    • Every Shaper may be given wings for 3 pts each, changing their unit type to Jump Infantry (Character). This prevents the unit from taking a Hyperactive Nymune Organ or Kroot Hounds.
    • May be given a Knarloc mount for 15 pts each. This prevents the unit from taking a Hyperactive Nymune Organ or Kroot Hounds.
  • Each Shaper may receive the Hyperactive Nymune Organ for 4 pts each. The entire unit must purchase this if taken.

Troops[edit | edit source]

Carnivore Kindred[edit | edit source]

Points Cost - 95 points

WS BS S T W I A Ld Sv Unit Type Composition
Kroot Carnivore 4 3 4 3 1 3 1 7 6+ Infantry 9 Kroot Carnivores
Shaper 4 3 4 3 2 3 2 8 6+ Infantry (Character) 1 Shaper


Special Rules

  • Infiltrate
  • Move Through Cover
  • Stealth (Jungles and Forests)

Wargear

  • Kroot Rifle

Options:

  • May include up to 10 additional Kroot Carnivores for 8pts each.
  • Any model may replace their Kroot Rifle with a Kroot Shotgun for free.
  • Kroot Carnivores and Shaper may purchase Hyperactive Nymune Organ for 2 pts each. The entire unit must purchase this if taken.
  • Shaper may select items from the Melee Weapons, Special Weapons, Special-Issue Wargear, and Totems lists.

Elites[edit | edit source]

Headhunter Kindred[edit | edit source]

Points Cost - 115 points

WS BS S T W I A Ld Sv Unit Type Composition
Headhunter 4 3 4 3 1 3 1 7 6+ Infantry 9 Headhunters
Shaper 4 3 4 3 2 3 2 8 6+ Infantry (Character) 1 Shaper


Special Rules

  • Acid Spit: Melee attacks made by Headhunters have the Poisoned (4+) special rule.
  • Move Through Cover
  • Stealth (Jungles and Forests)
  • Infiltrate

Wargear

  • Kroot Rifle

Options:

  • May include up to 10 additional Headhunters for 10 pts each.
  • May purchase Frag Grenades for 1 pt each.
  • May purchase Defensive Grenades for 1 pt each.
  • Headhunters and the Shaper may purchase Hyperactive Nymune Organ for 2 pts each. The entire unit must purchase this if taken.
  • Any model may replace their Kroot Rifle with a Kroot Shotgun for free.
  • The Shaper may select items from the Melee Weapons, Special Weapons, Special-Issue Wargear, and Totems lists.

Stalker Kindred[edit | edit source]

Points Cost - 125 points

WS BS S T W I A Ld Sv Unit Type Composition
Stalker 4 3 4 3 1 3 1 7 6+ Infantry 9 Stalkers
Shaper 4 3 4 3 2 3 2 8 6+ Infantry (Character) 1 Shaper
Kroot Hound 4 -- 4 3 1 5 2 6 6+ Beast


Special Rules

  • Infiltrate
  • Scout
  • Send In the Hounds: If an enemy unit ever falls back from combat with a unit with Kroot Hounds, each Kroot Hound inflicts a randomly distributed automatic S4 AP- hit on the fleeing unit.
  • Acute Senses (Kroot Hounds)
  • Move Through Cover
  • Stealth

Wargear

  • Kroot Rifle (Stalkers and Shaper only)

Options:

  • May include up to 10 additional Stalkers for 11 pts each.
  • May include up to 5 Kroot Hounds for 6 pts each.
  • The unit may purchase Punji Traps for 20 pts.
  • Stalkers may purchase Frag Grenades for 1 pt each.
  • Any model may replace their Kroot Rifle with a Kroot Shotgun for free or a Kroot Sniper Rifle for 1 pt each.
  • Stalkers and Shaper may purchase Hyperactive Nymune Organ for 2 pts each. The entire unit must purchase this if taken.
  • Shaper may select items from the Melee Weapons, Special Weapons, Special-Issue Wargear, and Totems lists.

Fast Attack[edit | edit source]

Vulture Kindred[edit | edit source]

Points Cost - 135 points

WS BS S T W I A Ld Sv Unit Type Composition
Vulture 4 3 4 3 1 3 1 7 6+ Jump Infantry 9 Vultures
Vulture Shaper 4 3 4 3 2 3 2 8 6+ Jump Infantry (Character) 1 Shaper


Special Rules

  • Move Through Cover
  • Stealth (Jungles and Forests)
  • Infiltrate

Wargear:

  • Kroot Rifle

Options

  • May include up to 10 more Vultures for 12 points each.
  • Any model may replace their Kroot Rifle with a Kroot Shotgun for free.
  • Up to 2 Vultures (per 10) may replace their Kroot Rifles with Flamers at 5 pts each.
  • Shaper may select items from the Melee Weapons, Special Weapons, Special-Issue Wargear, and Totems lists.

Tracker Kindred[edit | edit source]

Points Cost - 90 points

WS BS S T W I A Ld Sv Unit Type Composition
Tracker 4 3 5 4 2 4 3 7 6+ Cavalry 2 Trackers
Tracker Shaper 4 3 5 4 3 4 4 8 6+ Cavalry (Character) 1 Tracker Shaper


Special Rules

  • Outflank
  • Move Through Cover
  • Stealth (Jungles and Forests)

Wargear

  • Knarloc Mount
  • Kroot Rifle

Options:

  • May include up to 6 additional Trackers for 25 pts each.
  • Any model may replace their Kroot Rifle with a Kroot Shotgun for free or a Kroot Sniper Rifle for 1pt.
  • Shaper may select items from the Melee Weapons, Special Weapons, Special-Issue Wargear, and Totems lists.

Kroot Hound Pack[edit | edit source]

Points Cost - 125 points

WS BS S T W I A Ld Sv Unit Type Composition
Kroot Carnivore 4 3 4 3 1 3 1 7 6+ Infantry 9 Stalkers
Shaper 4 3 4 3 2 3 2 8 6+ Infantry (Character) 1 Shaper
Kroot Hound 4 -- 4 3 1 5 2 6 6+ Beast 5 Kroot Hounds


Special Rules

  • Infiltrate
  • Send In the Hounds: If an enemy unit ever falls back from combat with a unit with Kroot Hounds, each Kroot Hound inflicts a randomly distributed automatic S4 AP- hit on the fleeing unit.
  • Acute Senses (Kroot Hounds)
  • Move Through Cover
  • Stealth (Jungles and Forests)

Wargear

  • Kroot Rifle (Kroot Carnivores and Shaper only)

Options:

  • May include up to 10 additional Kroot Carnivores for 8 pts each.
  • May include up to 15 additional Kroot Hounds for 6 pts each.
  • Any model may replace their Kroot Rifle with a Kroot Shotgun for free.
  • Kroot Carnivores and Shaper may purchase Hyperactive Nymune Organ for 2 pts each. The entire unit must purchase this if taken.
  • Kroot Carnivores may purchase Frag Grenades for 1 pt each.
  • Shaper may select items from the Melee Weapons, Special Weapons, Special-Issue Wargear, and Totems lists.

Heavy Support[edit | edit source]

Hunter Kindred[edit | edit source]

Points Cost - 60 points

WS BS S T W I A Ld Sv Unit Type Composition
Kroot Carnivore 4 4 4 3 1 3 1 7 6+ Infantry 4 Kroot Carnivores
Shaper 4 4 4 3 2 3 2 8 6+ Infantry (Character) 1 Shaper


Special Rules

  • Move Through Cover
  • Stealth (Jungles and Forests)
  • Infiltrate

Wargear

  • Kroot Sniper Rifle

Options:

  • May include up to 5 additional Kroot Carnivores for 9pts each.
  • Shaper may select items from the Melee Weapons, Ranged Weapons, Special Weapons, Special-Issue Wargear, and Totems lists.

Krootox Herd[edit | edit source]

Points Cost - 185 points

WS BS S T W I A Ld Sv Unit Type Composition
Kroot Carnivore 4 3 4 3 1 3 1 7 6+ Infantry 9 Kroot Carnivore
Shaper 4 3 4 3 2 3 2 8 6+ Infantry (Character) 1 Shaper
Mounted Krootox 4 3 6 3 2 3 3 7 6+ Infantry 3 Krootoxes
Unmounted Krootox 4 3 6 5 2 3 3 6 6+ Infantry -


Special Rules

  • Infiltrate
  • Move Through Cover
  • Stealth (Jungles and Forests)
  • Bulky (Krootox)
  • Relentless (Mounted Krootox)
  • Rampage (Unmounted Krootox)
  • Clubbing Blows (Unmounted Krootox): An unmounted Krootox's melee attacks are AP4 and have the Concussive special rule.

Wargear

  • Kroot Rifle (Kroot Carnivores and Shaper only)
  • Kroot Gun (Mounted Krootox only)

Options:

  • May include up to 10 additional Kroot Carnivores for 8 pts each.
  • May include up to 2 additional Krootoxes for 30 pts each.
  • Any Mounted Krootox may be replaced with an Unmounted Krootox for 20 pts each.
  • Any Mounted Krootox may replace their Kroot Gun with a:
    • Heavy Flamer for free
    • Ork Supa-Shoota for 5pts
  • Any model may replace their Kroot Rifle with a Kroot Shotgun for free.
  • Shaper may select items from the Melee Weapons, Special Weapons, Special-Issue Wargear, and Totems lists.

Goaded Great Knarloc[edit | edit source]

Points Cost - 90 points

WS BS S T W I A Ld Sv Unit Type Composition
Kroot Goad 4 3 4 3 1 3 1 7 6+ Infantry 5 Kroot Goads
Shaper 4 3 4 3 2 3 2 8 6+ Infantry (Character)
Great Knarloc 4 -- 6 6 5 3 4 7 6+ Monstrous Creature 1 Great Knarloc


Special Rules

  • Feeding Frenzy (Great Knarloc Only) - If the Great Knarloc is in combat and rolls more ones than sixes for the to-hit roll, then the Great Knarloc will immediately remove the nearest Kroot Goad from play. If the nearest Kroot Goad is the Shaper, then this rule does not take effect. This rule does not affect combat resolution.
  • Herding - In any Movement Phase where all Kroot Goads and Shapers attached to the unit are dead and the unit is not falling back, the Great Knarloc must test Morale.
  • Move Through Cover
  • Stealth (Jungles and Forests)

Wargear

  • Kroot Rifle (Kroot Goad and Shaper only)
  • Heavy Baggage (Great Knarloc Only) - Oftentimes a Great Knarloc will be used as a carrier for a Kroot Warband's baggage, as the beasts are very sturdy. However, such beasts are not used to combat. This causes -1 Attack and gives the Great Knarloc a 4+ Armour Save.

Upgrades

  • One Kroot Goad may be upgraded to a Shaper for 15 pts.
  • May include up to 5 additional Kroot Goads for 8 pts each.
  • Any model may replace their Kroot Rifle with a Kroot Shotgun for free.
  • Great Knarloc may purchase Heavy Baggage for free.
  • Shaper may select items from the Melee Weapons, Special Weapons, Special-Issue Wargear, and Totems lists.

Mounted Great Knarloc Herd[edit | edit source]

Points Cost - 85 points

WS BS S T W I A Ld Sv Unit Type Composition
Mounted Great Knarloc 4 3 6 6 5 3 4 7 6+ Monstrous Creature 1 Mounted Great Knarloc


Special Rules

  • Fleet
  • Stealth (Jungles and Forests)

Wargear

  • Kroot Bolt Thrower with Iron Bolts

Upgrades

  • May include up to 2 additional Mounted Great Knarlocs for 85 pts per model.
  • Each model in the unit may upgrade their Kroot Bolt Thrower to fire Explosive Bolts for 15 pts each.
  • Each model in the unit may replace their Kroot Bolt Thrower with a:
    • Twin-linked Kroot Gun for 20 pts each
    • Twin-linked Heavy Flamer for 20 pts each
    • Twin-linked Ork Supa-Shooter for 25pts each

Knargoth[edit | edit source]

Points Cost - 50 points

WS BS S T W I A Ld Sv Unit Type Composition
Knargoth 3 3 5 5 3 2 2 7 4+ Monstrous Creature Knargoth


Special Rules

  • Fleet
  • Monstrous Transport: A model with this special rule counts as an Open-Topped Transport vehicle with a Transport Capacity of 10 models, for the purposes of allowing infantry to embark and disembark from it, it follows the usual rules for a transport vehicle when embarking or disembarking infantry models. This rule does not affect the model's attacks or movement, and does not bestow the ability to Tank Shock or Ram or to use any other part of the vehicle rules.

Wargear

  • Kroot Gun

Upgrades

  • May replace their Kroot Gun with a:
    • Twin-linked Heavy Flamer for free
    • Twin-linked Ork Supa-Shooter for 5pts

Fortifications[edit | edit source]

Punji Traps[edit | edit source]

Points cost - 20 points

After your army deploys, scouts redeploy and infiltrators deploy, but before the roll to Seize the Initiative, you may booby-trap a single piece of battlefield terrain on the table for each set of Punji Traps purchased. The piece of area terrain should be marked with a small marker to remind both players that it has been booby-trapped. Enemy models treat booby-trapped pieces of area terrain as dangerous terrain. Note that booby-traping the same piece of area terrain multiple times has no additional effect.

Upgrade

  • May take up to two additional sets of Punju Traps for 20 pts each