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Riptides aren't OP in 7th
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=== Riptides are Fine in 7th === Riptides are fine, they are TEQ in an army that has neither Land Raiders nor some Termies. For optimum strength, it's ruleset requires a gamble for Nova reactor, which has a 1/3 chance to wound the unit every single turn. Also requires the use of markerlights to maximize it's average shooting - a good Tau player would know that some well supported fire warrior unit is a cheaper and arguably better source of anti infantry fire power than the other units. I've seen a couple of posts of people saying the 'scour' ML option (ignores cover) is 1 marker light. It's actually 2. Twice as hard to pull off as naysayers claim. In my experiences of playing with Riptides, the Riptide Wing was undoubtedly shit. They're just expendable meatshields. Having a whole army oriented around them would be incredibly boring. Also, you generally need to balance out every monstrous/gargantuan creature with some decent amounts of MSU units or you will eventually get worn down/shut down in the later parts of the game. Even in an army of giant robots, a "fun" army to play against is something that tries to bring all the neat units into the battle in a combined arms fashion. Not just spamming any one single unit. But please, don't just take my word for it. Any time another non Tau player complains about "muh Battlesuits or muh Riptides", clear, empirical evidence is usually the best form of persuasion.Β So I present to you a Frontline Gaming video, a supposedly "competitive" list of the Riptide Wing and 2 Stormsurges, getting basically TABLED by Space Marines.Β https://www.youtube.com/watch?v=zWmF_2u-9nk Are Riptides too strong? Well, the evidence of this video conclusively proves they aren't. Quit bitching. [[Category: Meme]] [[Category: Copypasta]] [[Category: Weeaboo]] [[Category: Warhammer 40,000]] [[Category: /tg/_40,000]] [[Category: Xenos]] [[Category: Tau]]
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